Gravity Blade / Anti-Grav Grenade

Issues dealing with gameplay balance.
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Dark Riku
Level 5
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Joined: Sun 03 Feb, 2013 10:48 pm
Location: Belgium

Gravity Blade / Anti-Grav Grenade

Postby Dark Riku » Thu 17 Nov, 2022 10:53 pm

Why are these two very unfair abilities still allowed to operate as they are right now?
We've changed all similar unfair abilities yet these two still remain.
Just some examples: drain life change, full auto change, hook pull strength, etc.

To make these less toxic you should be able to retreat out of both abilities.
Instead of lifting your units up in the air they can become heavier under gravity instead.
Suppression animation can be used here. Will probably need some extra visual to show they are under one of these effects.
All the same modifiers and effects apply except +2 seconds to the duration.
Levitation Field no longer requires the farseer to channel it. She is free to move after using the ability.
Levitation Field no longer gives the farseer a 25% received damage reduction.
Levitation Field now deals damage at the start and not at the end of the ability.
Levitation Field no longer knocks units flying at the end of the ability.
PianoMan
Level 3
Posts: 404
Joined: Fri 30 Jun, 2017 12:40 pm

Re: Gravity Blade / Anti-Grav Grenade

Postby PianoMan » Fri 18 Nov, 2022 1:04 pm

gravity blade could cost 50 power and it would be broken, it lifts up fucking terminators lmao
guess how much it costs )))))
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Deuce Bigalow
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Joined: Wed 07 Jan, 2015 2:01 am

Re: Gravity Blade / Anti-Grav Grenade

Postby Deuce Bigalow » Fri 18 Nov, 2022 3:36 pm

I could agree with something like this. Having it lift up terminators to seer council and fire dragon dps is a bit dumb sometimes. Feels like you are lucky to escape with the units alive, much less win the engagement.

-Kickin

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