Gorilla wrote:having used TON on crewfinity to start this discussion I think its fair to realize there counters.
For one he stikknaded my tics which made it all but impossible to continue to use the explosions as defense. It pushed off one squad of sluggas which he sent headlong into my troops. once the sluggas moved back I went back to worshipping my shrine and I got the tics back.
Did it win me the engagement? yes. Did I win the game? no.
as far as your question surprise, I think it comes down to adapting the play style. You know its possible for those tics to at any moment get TON. Just like I knew it was possible that Knob could drop stikks and make the almost irrelevant. If you feel your enemy is going heavy t1 you have to adapt and either counter it hard or adapt to the circumstances. Just like anything else in the game.
Yeah, absolutely, I understand. Maybe Aiming wotz dat preemptively on any tic squads you run into then backing away your shootas one by one instead of blob movement towards late t1, where it might be possible for the PC player to have enough red?
Granted, I think I'm going to stick to IG. Everything just seems simpler with them.