Bugs/Issues Thread #2

Generic non-balance topics.
Osinski
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Re: Bugs/Issues Thread #2

Postby Osinski » Wed 30 Jul, 2014 11:15 pm

Saw this in a game last night and tested it to confirm.

I don't think it's intentional.

The plague champion has a detection radius larger than just bumping into him. Might be on par with original sentinel detection.
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Re: Bugs/Issues Thread #2

Postby Indrid » Thu 31 Jul, 2014 5:55 am

Things that stick out a bit usually are intended by Relic it seems, in an effort to differentiate things a little - like the Farseer having increased sight range iirc. Not sure why a PC would get it though....

Will add it to the list to see if Caeltos thinks it's a problem.
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Re: Bugs/Issues Thread #2

Postby Wise Windu » Thu 31 Jul, 2014 11:28 pm

It seems the Plague Champion's default aura entity thing has a keen sight radius of 15. I thought it was just for his Nurgly animations, but I guess not.
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Re: Bugs/Issues Thread #2

Postby cakeauxcoings » Fri 01 Aug, 2014 6:25 pm

This thing was present before 2.3 but when you press the keybind for "...They shall know no fear!" ability, which is T by default, it causes conflict with the Venguard upgrade, because the keybind is also T.
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Re: Bugs/Issues Thread #2

Postby Osinski » Fri 01 Aug, 2014 9:00 pm

If you'd like, you can fix hotkey problems like that yourself. Go into the game folder called settings? I think in the same directory as playback files. Open the key defaults file in notepad and edit the keys. Then save the file with the _ before it.
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Re: Bugs/Issues Thread #2

Postby Dark Riku » Fri 01 Aug, 2014 9:07 pm

C:\Users\Riku\Documents\my games\dawn of war ii - retribution\Settings
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Re: Bugs/Issues Thread #2

Postby Nuclear Arbitor » Sat 02 Aug, 2014 5:13 am

cakeauxcoings wrote:This thing was present before 2.3 but when you press the keybind for "...They shall know no fear!" ability, which is T by default, it causes conflict with the Venguard upgrade, because the keybind is also T.

suggest a replacement key and state whether it is with or without gridkeys.
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Re: Bugs/Issues Thread #2

Postby cakeauxcoings » Sat 02 Aug, 2014 1:23 pm

Thanks for the responses so far, but the filekeydefaults.lua doesn't show all the things implemented with Elite, such as the Sternguard upgrade. I play without gridkeys and would like to only change the keybind for the Sternguard's, not the ability "They shall know no fear".

If nothing is possible to do without getting it changed by a patch, I'll be force to change the keybind for the ability instead, of course. :cry:
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Re: Bugs/Issues Thread #2

Postby Forestradio » Sat 02 Aug, 2014 8:43 pm

My Vindicare Assassin literally refused to retreat for a good 10-15 seconds in a game I had yesterday, preferring instead to just stand there and adjust the scope on his rifle. The retreat ! thingy was over his head but he refused to take orders and I assume that he would have taken additional melee damage/reduced ranged damage (not sure about this cuz my opponent was a good sport and didn't take the opportunity to attack him).

I had this happen once in beta 8 or 9 or something, but I guess it's back? Or was so rare that it almost never happened?
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Re: Bugs/Issues Thread #2

Postby Dark Riku » Sat 02 Aug, 2014 8:53 pm

This is something that can happen to more units than just the VA.
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Forestradio
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Re: Bugs/Issues Thread #2

Postby Forestradio » Sat 02 Aug, 2014 9:01 pm

So it's like the "berserk/uncontrollable walker" bug that just randomly happens?

I tried mashing the stop button and the retreat button, is there any way of cancelling stuff like that?
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Re: Bugs/Issues Thread #2

Postby Swift » Sun 03 Aug, 2014 2:43 pm

Similar thing happened when I retreated a Loota squad ona set of stairs, they just refused to retreat, I was hammering x (and yes I checked, I was actually pressing x) yet they stood there and died as they were swamped.
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Re: Bugs/Issues Thread #2

Postby fankater » Thu 07 Aug, 2014 7:09 am

Not a big deal but Raptors have blue melta beam instead of red.
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Re: Bugs/Issues Thread #2

Postby Lost Son of Nikhel » Thu 07 Aug, 2014 11:52 am

That's because they are using Techmarine's melta gun, with his effects. Chaos don't have a meltagun weapon except the melta pistol.
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Re: Bugs/Issues Thread #2

Postby Forestradio » Sat 09 Aug, 2014 12:56 am

Apo sanguine chainsword still doesn't heal him if the target he hits moves away from him.
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Re: Bugs/Issues Thread #2

Postby Fredbrik » Wed 13 Aug, 2014 11:57 am

The Commissar Lord's Loyal to the End global seems to have infinite duration (or at least several minutes long). The duration of the hp/damage buff from a model dying works correctly, but the LttE buff itself seems to last forever.
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Re: Bugs/Issues Thread #2

Postby Torpid » Wed 13 Aug, 2014 1:06 pm

Fredbrik wrote:The Commissar Lord's Loyal to the End global seems to have infinite duration (or at least several minutes long). The duration of the hp/damage buff from a model dying works correctly, but the LttE buff itself seems to last forever.


What does this mean? What is the LttE buff itself other than the hp/damage buff...? Are you on about the graphic?
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Re: Bugs/Issues Thread #2

Postby Fredbrik » Wed 13 Aug, 2014 2:01 pm

I mean if you use LttE on a squad, then wait 5 minutes (or however long you want) and kill a model, the squad will have the damage/hp buff applied even though LttE should have expired.
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Re: Bugs/Issues Thread #2

Postby Torpid » Wed 13 Aug, 2014 2:05 pm

Oh I see.
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Re: Bugs/Issues Thread #2

Postby TSG » Sat 23 Aug, 2014 5:39 pm

If a Inquisitor turns while doing Hammer of the Witches (target runs past him etc) the ability will fail while still wasting the energy, cooldown and casting time.
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Re: Bugs/Issues Thread #2

Postby Indrid » Sat 23 Aug, 2014 6:28 pm

It happens with all abilities of that type. It was improved in the latest build but I'm not sure if it can be made to have a limitless usage angle.
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Re: Bugs/Issues Thread #2

Postby ChrisNihilus » Sun 24 Aug, 2014 1:00 pm

A small thing.

The "box" for the model for the Tyranids Generator is really tall respect the model itself.
When units shot at it, quite often the bullets are been shot in the empty area above it.

It looks bad.
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Re: Bugs/Issues Thread #2

Postby Protagonist » Tue 26 Aug, 2014 4:59 pm

A Commissar Lord equipped with carapace armor occasionally will use the energy to execute a model but the buff is never applied to the squad. The squad can still retreat and doesn't get a damage buff, but the energy is still used.
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Re: Bugs/Issues Thread #2

Postby Superhooper01 » Thu 28 Aug, 2014 6:05 pm

Was using the lictor alpha the ever day and i was unable to attack or attack move with him. I had the war-gear toxic miasma and the tier 1 upgrade that increases his health and energy re-gen (adrenal glands i think) i fixed it by sending him to die and i think this fixed the bug but still pretty weird all the same. DJ Raffa had this problem in a cast so i guess im not the only 1 who had this problem any ideas?.

Also Dark heretics warlock went down in a game possible in the middle of using eterral (cant spell it) slash and when he purchased the warlock back he was still lying down but was able to attack (looked hilarious but freaky especially when he did his leap into combat lying down) and move with the model still looking like it was down. i think he was killed again and was fine but still a weird bug all the same :shock:
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Re: Bugs/Issues Thread #2

Postby Protagonist » Thu 04 Sep, 2014 1:00 am

This may not be a bug but the Banewolf can't target grounds.
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Floid
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Re: Bugs/Issues Thread #2

Postby Floid » Thu 04 Sep, 2014 12:03 pm

Superhooper, when this thing happens u have just too use flesh hook. The bug is caused because he couldnt flesh and then he cannot attak.
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Re: Bugs/Issues Thread #2

Postby Superhooper01 » Thu 04 Sep, 2014 4:44 pm

Ah cheers floid:p
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Re: Bugs/Issues Thread #2

Postby Atlas » Sat 06 Sep, 2014 12:55 am

First off, Eldar Generators are too small. Plz fix :D

Also, when the Techmarine buys Bionics, and then Signum Armor, he keeps both abilities.
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Re: Bugs/Issues Thread #2

Postby ytimk » Sat 06 Sep, 2014 6:32 am

Is it just me or has anyone else not been able to (fully as in everything freezes) pause a vs bot/AI only game recently?
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Re: Bugs/Issues Thread #2

Postby Wise Windu » Sat 06 Sep, 2014 6:46 am

Relic removed the pause function with their recent patch :(

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