That Torpid Gamer wrote:TFixing an animation error is always nice, but there's no reason to buff spotter's dps. these guys can already hard counter a set up team or even two with support, while also helping vs ranged blobs with smokes and melee with the frag shells. They're fine for their price.
Not really, if you go for Catachans you get so much more for just 70 requisition and 10 power more, They counter setup teams with the grenade barrage or disrupt any type of blob with it, counter a melee unit with the shotgun knock back and you can push a suppression team with the smoke grenade, place demo bombs, not to mention they got power melee which means they can tear apart a space marine squad in melee, the Arty spotter really doesn't stand up much compared to Catachans, I'd like to have them as a cheaper alternative to catachans to make some more interesting builds than just having the obvious choice of going for catachans every time instead of the Arty spotter. As an experienced IG player I'm sure other players can agree with me they're not worth their current price even with their abilities.
Their
only use is countering setup teams by disrupting them for a moment or blocking their line of sight for a moment, if you place the smoke on a unit that does not require setup they can just move away or fall back a little bit, also the mortar does little to no damage early on and will only
disrupt a unit momentarily not force it off, the Tier 2 incendiary round can only "force off" lightly armored infantry from capping, a setup team or a light infantry squad in a building but so can the Catachans Ol' reliable barrage and that is Tier 1, the Catachans is just a so much better choice to go for in any situation than the arty spotter squad, you may get the arty squad as an additional unit after you've deployed your catachan squad but that is a fairly high resource investment for IG in tier1 and is usually not needed.
So I say they
need a buff to properly justify their deployment, besides giving them detection.
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