I'm not dead

Generic non-balance topics.
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Swift
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I'm not dead

Postby Swift » Tue 10 Dec, 2019 2:08 am

But I am effectively missing. Please don't look for me.

Just making this post to say a few of my maps will be making their way to the next patch and you should look for them.

https://imgur.com/a/mDFSfZ3

---------------------------------------------

Heres some sneaky git previews:

Siege of Vraks (FFA/3v3)

Image

Tiamet's Paradise (1v1)

Image

Fen Dunloch (1v1)

Image

Fen Dunloch (2v2)

Image

Doom of Tularis (FFA)

Image

The 3v3 for Vraks isn't ready, but it will be in time for the patch. Have fun with it.
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
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Shroom
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Re: I'm not dead

Postby Shroom » Tue 10 Dec, 2019 4:46 am

good stuff
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Torpid
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Re: I'm not dead

Postby Torpid » Tue 10 Dec, 2019 7:31 am

Quite the spectacle. Especially vraks. You really did master the lighting it would seem.

On a whole different tier of map making as always Swift.
Lets make Ordo Malleus great again!
HUNTER
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Re: I'm not dead

Postby HUNTER » Tue 10 Dec, 2019 11:43 pm

Wow. Amazing. Even if the balance sucks and there un-repairable bugs, Swift maps make the game worth playing.
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SaintKelly
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Re: I'm not dead

Postby SaintKelly » Wed 11 Dec, 2019 7:38 am

Vraks and Fen Dunloch look real nice. Urbanish and Battlefield maps get me rock hard.
Inekura
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Re: I'm not dead

Postby Inekura » Wed 11 Dec, 2019 12:21 pm

Those maps look amazing swifti!
I can't wait to play them.
Hope you are doing fine/better
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Swift
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Re: I'm not dead

Postby Swift » Thu 12 Dec, 2019 8:00 pm

Thanks for the messages, I needed them. I don't know how much longer I will be delivering content like this for, this game has taken more of a toll on me than I ever thought, so hopefully this big dump will be a fitting end to my contributions. I mean, Vraks, thats pretty cool to be able to play on right?

This isn't to say I won't be back, but I won't ever return in any meaningful capacity.

@Shroom - keep shrooming

@Torpid - Thank you for actually appreciating my struggles against the editor and making things look pretty, I always appreciate that

@Hunter - you cheeky coont

@Saint Kelly - You should be in luck. Never know, they might make you like smaller modes more

@Ine - thanks for the concern, you'll be able to play them whenever this patch comes out, so pray to the Omnissiah.
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
oLev
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Re: I'm not dead

Postby oLev » Mon 16 Dec, 2019 1:52 am

We don't deserve you Swifty ;_;
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Schepp himself
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Re: I'm not dead

Postby Schepp himself » Mon 16 Dec, 2019 11:08 am

These previews make me feel things I haven't felt since...

Greets
Schepp himself
Greets schep himself thingy
Venjitron
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Re: I'm not dead

Postby Venjitron » Thu 19 Dec, 2019 4:35 am

cool previews swift keep it up you are a valued asset in this community
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Swift
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Re: I'm not dead

Postby Swift » Thu 09 Jan, 2020 11:31 pm

So umm...


Image
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
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Swift
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Re: I'm not dead

Postby Swift » Sun 12 Jan, 2020 11:14 pm

:shock:



Image
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
Atlas

Re: I'm not dead

Postby Atlas » Mon 13 Jan, 2020 5:55 pm

:D Looks good.
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Swift
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Re: I'm not dead

Postby Swift » Thu 20 Feb, 2020 6:39 pm

Image

Still not dead.

And I've been busy finishing this too. In time for the next patch, I've managed to sneak in one more 3v3 map.

The unpronounceable...

Myggyrid'isil

Its all Eldar and that, which hasn't ever been done before (I'm starting to see why).

Heres a link to more photos: https://imgur.com/a/oRtTRzF

And umm, enjoy it. No there are no barrels on this map.

Image
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
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lomors
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Re: I'm not dead

Postby lomors » Sun 23 Feb, 2020 6:25 pm

hooollyyy shit Swift :o
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lomors
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Re: I'm not dead

Postby lomors » Sun 23 Feb, 2020 6:27 pm

I didn't even know these maps were in! I'm gonna force from now on players to play on these!
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Swift
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Re: I'm not dead

Postby Swift » Mon 24 Feb, 2020 8:46 am

lomors wrote:I didn't even know these maps were in! I'm gonna force from now on players to play on these!

:shock:

You don't need to force them.... Just gently coerce...

I'll be making some changes to them in time for the hotfix
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
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SaintKelly
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Re: I'm not dead

Postby SaintKelly » Tue 25 Feb, 2020 1:02 pm

Vraks 3v3 bottom or leftmost spawns or however you wanna call it should probably be moved further away from each other, because it takes about 5 seconds to baselock the other guy with how close they are right now.

Doom of Tularis FFA it's real easy to base rape from behind all of the bases, idk if that's something you're gonna worry about as it's FFA but still something to note.

The other maps seem mostly fine, the 3v3 Ice Map you made makes me lag more than normal, but it's mostly a toaster issue on my end. I also find there's not a lot of room to maneuver on the map and that you're funneled into kill zones no matter where you go.

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