Purgation psilencer all have their own firing arc so the arc that shows only shows the front models firing arc.
purgation shots 'reveal' their target for the other two purgation members even in fog of war
Bug collection list
Re: Bug collection list
Warp spiders really rarely sont have reloads (as in they shoot nonstop)
Re: Bug collection list
Now for the things that are getting supposed fixes:
Can cast psychic storm multiple times without cooloden or cost while using levitation field
Assail doesn't affect rippers
Judgement glitching out a lot
Can cast psychic storm multiple times without cooloden or cost while using levitation field
Assail doesn't affect rippers
Judgement glitching out a lot
Re: Bug collection list
I've seen the weirdboy get stuck in his warp vomit animation before. After that, all his skills were greyed out. He couldn't cast or do anything else.
I think this was caused by some disruption during his cast animation.
I think this was caused by some disruption during his cast animation.
Re: Bug collection list
Deuce Bigalow wrote:When you give a unit an order to retreat, the voiceline plays that they have retreated, but they don't actually retreat. Happens just often enough to ruin games.
That one seems to be related to some of the models being knocked down while you hit X, making them unable to retreat but the voiceline still plays. Really annoying.
Swift I: You're not a nerd, you're just a very gifted social spastic
Re: Bug collection list
Inekura wrote:Hwt sometimes not shooting even tho the opponent is clearly in the firing arc
Have you got any evidence of this one in replays/videos? I find it hard to imagine a specific issue with the HWT that isn't there in all SUTs in this regard to be honest, and you would naturally notice it more with the HWT because of the fact that you are an IG main.
Lets make Ordo Malleus great again!
Re: Bug collection list
Torpid wrote:Inekura wrote:Hwt sometimes not shooting even tho the opponent is clearly in the firing arc
Have you got any evidence of this one in replays/videos? I find it hard to imagine a specific issue with the HWT that isn't there in all SUTs in this regard to be honest, and you would naturally notice it more with the HWT because of the fact that you are an IG main.
For the record:proof sent via discord
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- Posts: 590
- Joined: Tue 02 Feb, 2016 5:12 am
Re: Bug collection list
If you teleport with Libby an ASM squad just as they do their mini-leap they will tele and then immediately mini-leap across the map to get to their old target. Was hilarious watching it happen
Re: Bug collection list
Happens with any leaping unit, you can cast any ability like that mid-jump and it will result in the same outcome. Also you can use this behaviour to switch targets mid-leap (easy to do with WL) with an attack command.
Re: Bug collection list
Crippling Poison and assail:
Since it got changed to a different wargear slot so that the WL global shield doesn´t break the effect anymore it can get broken by battle cry and leaping units can now leap while under the affect of assail/ poison
HOTW:
Hotw is missing a line in the code to make it actually stun units. It doesn´t disable the usage of abilities. Its basically the only stun that doesn´t stun.
Probably a reric oversight as no one I talked to even knew about it really.
Manticore:
Mantis only dmg models in windows of garrisons instead of the entire unit which leads to a full salvo only killing 2-3 models
here a example: https://www.youtube.com/watch?v=n6bLJ54CEeo
This could prob be fixed by changing the properties to target all occupants in garrison
Spotter incendiary shell:
Okay where to start on this one its a huge mess code wise apparently.
the impact deals 40 dmg vs structures like turrets even tho it should be a flat 100 due to the 20 dmg x 5 for the flame dmg type.
The dot doesn´t affect structures ending up in it dealing awkward 40 dmg vs turrets in total instead of the mathematical 800 it should do. (for a flame ability fml)
It also deals the same amount of dmg to units in garrisons compared to units outside even tho theoretically it has a 2x vs garrisons due to the flame dmg type.
So it´s not even a valid option as anti garrison tech.
Stormtroopers:
The "Stormtrooper SGT" is just a normal Stormtrooper model but has a by one second increased reinforce time compared to normal models.
Normal Stormtroopers take 4 sec to reinforce while this basically random model has a 5 sec reinforce time.
Xbow:
only buyable sidearm that doesn´t have full range and 100% fotm clearly a bug that needs to be fixed
Inferno Pistol:
Semi gamebreaking bug that I won't list here but pls if anyone of the dev team wants to know about it, to maybe fix it shoot me a dm
Since it got changed to a different wargear slot so that the WL global shield doesn´t break the effect anymore it can get broken by battle cry and leaping units can now leap while under the affect of assail/ poison
HOTW:
Hotw is missing a line in the code to make it actually stun units. It doesn´t disable the usage of abilities. Its basically the only stun that doesn´t stun.
Probably a reric oversight as no one I talked to even knew about it really.
Manticore:
Mantis only dmg models in windows of garrisons instead of the entire unit which leads to a full salvo only killing 2-3 models
here a example: https://www.youtube.com/watch?v=n6bLJ54CEeo
This could prob be fixed by changing the properties to target all occupants in garrison
Spotter incendiary shell:
Okay where to start on this one its a huge mess code wise apparently.
the impact deals 40 dmg vs structures like turrets even tho it should be a flat 100 due to the 20 dmg x 5 for the flame dmg type.
The dot doesn´t affect structures ending up in it dealing awkward 40 dmg vs turrets in total instead of the mathematical 800 it should do. (for a flame ability fml)
It also deals the same amount of dmg to units in garrisons compared to units outside even tho theoretically it has a 2x vs garrisons due to the flame dmg type.
So it´s not even a valid option as anti garrison tech.
Stormtroopers:
The "Stormtrooper SGT" is just a normal Stormtrooper model but has a by one second increased reinforce time compared to normal models.
Normal Stormtroopers take 4 sec to reinforce while this basically random model has a 5 sec reinforce time.
Xbow:
only buyable sidearm that doesn´t have full range and 100% fotm clearly a bug that needs to be fixed
Inferno Pistol:
Semi gamebreaking bug that I won't list here but pls if anyone of the dev team wants to know about it, to maybe fix it shoot me a dm
- Gordian Vorenthul
- Posts: 56
- Joined: Sat 30 May, 2020 12:27 pm
- Location: Poland
Re: Bug collection list
Orks:
Stormnob stuns when he appears 2-3 seconds after stormboyz landing.
Stormnob stuns when he appears 2-3 seconds after stormboyz landing.
BLOOD FOR THE BLOOD GOD, SKULLS FOR THE SKULL THRONE! ONCE THE GALAXY BURNS, WE WILL DEFINE RIGHTEOUSNESS!!
Re: Bug collection list
Known bug and widely considered a feature now?
- Gordian Vorenthul
- Posts: 56
- Joined: Sat 30 May, 2020 12:27 pm
- Location: Poland
Re: Bug collection list
Asmon wrote:Known bug and widely considered a feature now?
Whoever considers this a feature should hit himself with a hammer....and if this doesn't work then with thunder hammer.....
BLOOD FOR THE BLOOD GOD, SKULLS FOR THE SKULL THRONE! ONCE THE GALAXY BURNS, WE WILL DEFINE RIGHTEOUSNESS!!
Re: Bug collection list
IG - Kasrkins SplitDamage - Shoot random targets in sight diferent squads models
https://media.discordapp.net/attachment ... height=429
-in the first photo they where ordered to attack the banshees, you can see that they start to attack the WraithLord and the generator for no reason.
https://media.discordapp.net/attachment ... height=428
- In the second photo they where also ordered to attack the Banshees, but they decided to go for the wagh banner and the nobz aswell
This bug hits very hard on the squad performance making em losing a serious amount of DPS on the target that you need em to focus, this is NOT a isolated case they do this on a regular basis
PS : Sorry for the wierd photos
https://media.discordapp.net/attachment ... height=429
-in the first photo they where ordered to attack the banshees, you can see that they start to attack the WraithLord and the generator for no reason.
https://media.discordapp.net/attachment ... height=428
- In the second photo they where also ordered to attack the Banshees, but they decided to go for the wagh banner and the nobz aswell
This bug hits very hard on the squad performance making em losing a serious amount of DPS on the target that you need em to focus, this is NOT a isolated case they do this on a regular basis
PS : Sorry for the wierd photos
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