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GK base bugged?

Posted: Sat 06 Apr, 2019 8:44 pm
by SOLID SQUIG
Not sure if this is common knowledge or bugged so I’ll post here to report I guess

Been playing GK Alot lately and I noticed that my units were taking forever to heal at base after retreating.

At first I thought it was just balance thing or SS squads just had a lot of health.

But then I notice the aura was only if range of 1 model, I had to basically move the squad to to hug the building to get them all in healing range, then they healed like normal like it was SM HQ building or any other base.

Is the aura suppose to be small? Or is this intended for balancing? On the SM HQ the aura is notably bigger, in 3v3s I’ve just gone to sending my units to heal at my alllies base 5ft away cause it’s easier then trying to get them all to hug my own.

Would appreciate a dev to chime in on this.

Re: GK base bugged?

Posted: Sat 06 Apr, 2019 10:19 pm
by Atlas
The SM HQ and the OM HQ are actually the exact same entity so I don't think it's anything unusual from the sounds of it. Playing OM basically just deletes the scout squad on game start and the globals and unit roster are pulled from the entity itself and squad purchase requirements respectively.

So yeah, if there is a problem I'm not sure it is an OM specific thing.

Re: GK base bugged?

Posted: Sun 07 Apr, 2019 2:49 am
by SOLID SQUIG
Has anyone else seen what I’ve seen?

Re: GK base bugged?

Posted: Sat 13 Apr, 2019 1:31 pm
by Hutsy
SOLID SQUIG wrote:Has anyone else seen what I’ve seen?


I've been maining OM for some time now so I'll keep my eyes peeled!

SS have seemed a tad slow and I think IST doesn't necessarily reinforce as quickly but I could be imagining that.

Re: GK base bugged?

Posted: Sat 13 Apr, 2019 2:14 pm
by BbBoS
It could be a bug on a specific map, do you know what map it was on or was it on multiple maps?