MeleeSkill

Generic non-balance topics.
LOCALgHOST
Level 3
Posts: 431
Joined: Mon 15 Jan, 2018 2:48 pm

MeleeSkill

Postby LOCALgHOST » Sun 11 Feb, 2018 1:41 pm

A question to mod makers.
Is there a way to display current melee skill of the units in game? and armor type instead of simple "infantry" (inf/Hinf/SHinf/infFR)

Maybe some macros/variables in tooltips?
Myrdal
Admin
Posts: 347
Joined: Mon 15 Apr, 2013 1:47 pm

Re: MeleeSkill

Postby Myrdal » Sun 11 Feb, 2018 5:53 pm

There are no exposed functions to read the ms value, only modify it. Same goes for a unit's speed, which would also be handy. So no, there's no simple way to do it.
LOCALgHOST
Level 3
Posts: 431
Joined: Mon 15 Jan, 2018 2:48 pm

Re: MeleeSkill

Postby LOCALgHOST » Sun 11 Feb, 2018 7:31 pm

where I can read about the whole system?
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Toilailee
Champion
Posts: 918
Joined: Tue 12 Mar, 2013 8:26 pm

Re: MeleeSkill

Postby Toilailee » Mon 12 Feb, 2018 2:33 pm

Swift I: You're not a nerd, you're just a very gifted social spastic
LOCALgHOST
Level 3
Posts: 431
Joined: Mon 15 Jan, 2018 2:48 pm

Re: MeleeSkill

Postby LOCALgHOST » Tue 13 Feb, 2018 7:20 am

Sorry if I don't make my question clear - about whole modding idea and organization, from which files could get actual numbers, how to unpack SGA, what API functions I can use.

And maybe I could help you guys with Codex to get it closer to good old fashion www.Dow2.info? I could throw some time in it.

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