2.7 Bugs & Issues Thread
- Adeptus Noobus
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2.7 Bugs & Issues Thread
Well since nobody cared to open such a thread or I have missed it, here it goes:
Post all bugs and issues with version 2.7 in here. Whenever possible link/attach replay files or recordings.
Post all bugs and issues with version 2.7 in here. Whenever possible link/attach replay files or recordings.
- Adeptus Noobus
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Re: 2.7 Bugs & Issues Thread
I will start by reporting three bugs:
Full Auto Bug - Still stuns in aoe. Same behavior for Shoot em gud' has been observed though not recorded. Why this is an issue needs no further explanation i guess.
Heretic Worhsip Bug - Heretics can still move around during worhsip.
High Powered Shot Bug - High Powered Shot fails to suppress its target. WSE just shakes it off and continues.
Full Auto Bug - Still stuns in aoe. Same behavior for Shoot em gud' has been observed though not recorded. Why this is an issue needs no further explanation i guess.
Heretic Worhsip Bug - Heretics can still move around during worhsip.
High Powered Shot Bug - High Powered Shot fails to suppress its target. WSE just shakes it off and continues.
Re: 2.7 Bugs & Issues Thread
Adeptus Noobus wrote:I will start by reporting three bugs:
The first one is not a bug. It is working as intended
How did you cause the 2nd one?
The third one was likely due to the WSE still being classified as being in cover.
Oddnerd wrote:Has anyone ever had an issue with their venerable dreadnought experiencing some Khornate blood rage and chasing an enemy around the map without responding to commands?
I was able to stop it by using the charge ability, but before that it was not responding to commands.
Happens with all walkers. Not entirely sure why.
Lets make Ordo Malleus great again!
- Adeptus Noobus
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Re: 2.7 Bugs & Issues Thread
Torpid wrote:Adeptus Noobus wrote:I will start by reporting three bugs:
The first one is not a bug. It is working as intended
How did you cause the 2nd one?
The third one was likely due to the WSE still being classified as being in cover.Oddnerd wrote:Has anyone ever had an issue with their venerable dreadnought experiencing some Khornate blood rage and chasing an enemy around the map without responding to commands?
I was able to stop it by using the charge ability, but before that it was not responding to commands.
Happens with all walkers. Not entirely sure why.
The first one is not as intended because Full Auto was supposed to be a single-target ability iirc.
The second one just happened. Didn't really do anything different.
The third one is very strange because even if he still were in cover he would still have to be suppressed. HPS deals stupendous amounts of courage dmg, enough to immediately suppress Fire Dragons with their 200 courage. Green cover bonus to suppression was also reverted with 2.7 or earlier even.
Re: 2.7 Bugs & Issues Thread
Adeptus Noobus wrote:Torpid wrote:Adeptus Noobus wrote:I will start by reporting three bugs:
The first one is not as intended because Full Auto was supposed to be a single-target ability iirc.
The second one just happened. Didn't really do anything different.
The third one is very strange because even if he still were in cover he would still have to be suppressed. HPS deals stupendous amounts of courage dmg, enough to immediately suppress Fire Dragons with their 200 courage. Green cover bonus to suppression was also reverted with 2.7 or earlier even.
Well a single target ability can have an AoE affect. Like full auto.
Hmm.
Wtf.
Lets make Ordo Malleus great again!
Re: 2.7 Bugs & Issues Thread
sometimes u can control walkers such as dreadnaughts which is very annoying cuz they march to the other bases and is an instant loss
“Everyone thinks of changing the world, but no one thinks of changing himself.” Leon Tolstoy
Re: 2.7 Bugs & Issues Thread
also lost control of swarm lord once,i assume it is in dreadnaught catergory since the only two units that i have seen knocked backed by kaboom so far are dread and Swarmlord
“Everyone thinks of changing the world, but no one thinks of changing himself.” Leon Tolstoy
- Adeptus Noobus
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Re: 2.7 Bugs & Issues Thread
you can also lose control of wraithlords. basically all walkers.
Re: 2.7 Bugs & Issues Thread
Adeptus Noobus wrote:you can also lose control of wraithlords. basically all walkers.
hmmm good to know
did this problem occur in retail or it is just elite?
if it is not I hope it gets fixed next patch
“Everyone thinks of changing the world, but no one thinks of changing himself.” Leon Tolstoy
Re: 2.7 Bugs & Issues Thread
It's been an issue since retail.
In most cases pressing "stop" will "fix" it.
In most cases pressing "stop" will "fix" it.
- Impregnable
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Re: 2.7 Bugs & Issues Thread
These time proven and persistent bugs that refuse to go.
1. LC Flare Global not affecting BM Noise Marine and Plasma Devs
2. Inq Hammer of the witches bugging out and not going off in close range. It will still cost energy and cool time even if it fails
3. Catachan shotgun blast only suppressing and not knocking back units
1. LC Flare Global not affecting BM Noise Marine and Plasma Devs
2. Inq Hammer of the witches bugging out and not going off in close range. It will still cost energy and cool time even if it fails
3. Catachan shotgun blast only suppressing and not knocking back units
"Excalibur!"
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"From the United Kingdom!"
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"Excalibur!"
"Excalibur!"
"Excalibur!"
"From the United Kingdom!"
"I'm looking for heaven!"
"I'm going to California!"
"Excalibur!"
"Excalibur!"
Re: 2.7 Bugs & Issues Thread
Impregnable wrote:These time proven and persistent bugs that refuse to go.
1. LC Flare Global not affecting BM Noise Marine and Plasma Devs
2. Inq Hammer of the witches bugging out and not going off in close range. It will still cost energy and cool time even if it fails
3. Catachan shotgun blast only suppressing and not knocking back units
1 will never go away unless we revert back the arcing artillery shots. It's one or the other and so far we chose to keep artillery arcing.
3 again, is just an engine thing. There's really not a lot you can do and this happens with pretty much any kb ability under the right conditions.
2 I think was tried to be improved, we can take another look at it.
- Crewfinity
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Re: 2.7 Bugs & Issues Thread
never seen this bug before.
I bought my slugga nob, but before the purchase completed i loaded my sluggas and shootas into my trukk. I then tried to unload them all, but only the shootas would exit the trukk, the sluggas would not get out. then when I loaded my shootas back into my trukk, I could no longer move my trukk at all or unload any squads.
https://www.dawnofwar.info/esl/match/31 ... h/31293918
I bought my slugga nob, but before the purchase completed i loaded my sluggas and shootas into my trukk. I then tried to unload them all, but only the shootas would exit the trukk, the sluggas would not get out. then when I loaded my shootas back into my trukk, I could no longer move my trukk at all or unload any squads.
https://www.dawnofwar.info/esl/match/31 ... h/31293918
Re: 2.7 Bugs & Issues Thread
GK dread with plasma cannon has twin linked heavy bolter overlapping with plasma cannon model (he acutally has 2 twin linked heavy bolters but one is hidden inside the plasma cannon)
Re: 2.7 Bugs & Issues Thread
Possible Vindicare Assassin Bug:
When I click on a target, there will be several occasions where he runs towards them and gets really close as if he's in melee stance. He won't just get within range, set up and shoot.
Also the Mark Target thing - I don't seem to see an indicator but it is considered as activated as the countdown kicks in.
When I click on a target, there will be several occasions where he runs towards them and gets really close as if he's in melee stance. He won't just get within range, set up and shoot.
Also the Mark Target thing - I don't seem to see an indicator but it is considered as activated as the countdown kicks in.
Re: 2.7 Bugs & Issues Thread
Dunno about the first, but the second one only has the marker activate on the target once you actually hit them.
Re: 2.7 Bugs & Issues Thread
Hutsy wrote:Possible Vindicare Assassin Bug:
When I click on a target, there will be several occasions where he runs towards them and gets really close as if he's in melee stance. He won't just get within range, set up and shoot.
Also the Mark Target thing - I don't seem to see an indicator but it is considered as activated as the countdown kicks in.
Hutsyyyyyy!!! start playing FC and inquisitor and stop playing OM before i call in the inquisition
“Everyone thinks of changing the world, but no one thinks of changing himself.” Leon Tolstoy
Re: 2.7 Bugs & Issues Thread
Rostam wrote:Hutsyyyyyy!!! start playing FC and inquisitor and stop playing OM before i call in the inquisition
Why?
Re: 2.7 Bugs & Issues Thread
I think I found a bug with the lord commissar aura of discipline. I was using it while standing right next to my wounded ogryns and they weren't receiving heal pulses from it. There were no other infantry around so they should have been healing very rapidly. I forgot to save the replay but I know exactly what kind of spikes in health they should have been receiving.
I'll try and retest today as well.
I'll try and retest today as well.
Re: 2.7 Bugs & Issues Thread
Not sure if this is a bug or a change request.
Playing as SM I use custom hot key groups (i.e. make my first TACS '5' rather than '3' etc).
When I upgrade TACs to Sternguard Veterans their hotkey resets - as if it was a brand new squad. It would be nice if the hotkey remained as it was prior to the squad upgrade.
Playing as SM I use custom hot key groups (i.e. make my first TACS '5' rather than '3' etc).
When I upgrade TACs to Sternguard Veterans their hotkey resets - as if it was a brand new squad. It would be nice if the hotkey remained as it was prior to the squad upgrade.
- Forestradio
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Re: 2.7 Bugs & Issues Thread
hit "ctrl+NUMBER" while you have a unit/units selected and it will set the hotkey of that unit/group of units to that numberslade5000 wrote:Not sure if this is a bug or a change request.
Playing as SM I use custom hot key groups (i.e. make my first TACS '5' rather than '3' etc).
When I upgrade TACs to Sternguard Veterans their hotkey resets - as if it was a brand new squad. It would be nice if the hotkey remained as it was prior to the squad upgrade.
Re: 2.7 Bugs & Issues Thread
slade5000 wrote:Not sure if this is a bug or a change request.
Playing as SM I use custom hot key groups (i.e. make my first TACS '5' rather than '3' etc).
When I upgrade TACs to Sternguard Veterans their hotkey resets - as if it was a brand new squad. It would be nice if the hotkey remained as it was prior to the squad upgrade.
Mechanically it is a brand new squad, hence why they also reset their levels. It isn't really a bug so much as it is strange mechanics.
Lets make Ordo Malleus great again!
Re: 2.7 Bugs & Issues Thread
Torpid wrote:slade5000 wrote:Not sure if this is a bug or a change request.
Playing as SM I use custom hot key groups (i.e. make my first TACS '5' rather than '3' etc).
When I upgrade TACs to Sternguard Veterans their hotkey resets - as if it was a brand new squad. It would be nice if the hotkey remained as it was prior to the squad upgrade.
Mechanically it is a brand new squad, hence why they also reset their levels. It isn't really a bug so much as it is strange mechanics.
Thanks for the reply, makes sense
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Re: 2.7 Bugs & Issues Thread
https://dawnofwar.info/esl/match/33698433
got the problem here - Melta Dread upgraded, but never hits the Falcon, about 9th minute
He got about 10+ misses? or hits without hp lose to the falcon
multimelta got 100% hit to large target on the move according to codex
got the problem here - Melta Dread upgraded, but never hits the Falcon, about 9th minute
He got about 10+ misses? or hits without hp lose to the falcon
multimelta got 100% hit to large target on the move according to codex
Re: 2.7 Bugs & Issues Thread
I take a look and see if it's bugged
Forums great more stuff to talk about.
Re: 2.7 Bugs & Issues Thread
Yep ok it bugged 6 shots on rear amour and no damage
Forums great more stuff to talk about.
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Re: 2.7 Bugs & Issues Thread
It was a disaster You know how I 'like' play vs Falcon. And I did all to counter it - and It didn't work. It was a huge mess for me.
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