Two Newbros: A few gameplay questions
Posted: Wed 28 Jun, 2017 2:55 am
A friend and I started playing this mod recently. We try to do 1v1s most days of the week for a few hours. We have a few questions.
My friend was main'ing IG for a while, against my CSM. He had serious issues whenever I got a dread out in T2. We looked at all his T1-T2 options, i.e. heavy weapons team, krak grenades on sentinels, T2 stormtroopers, etc. He wasn't happy with any of these options. In our tests, he said the heavy weapons team was the only thing that seemed to have enough firepower to his satisfaction, but it's a set-up team that isn't mobile. He didn't like this (I think he has a bias towards driving vehicles like tanks, dreads, etc - he was a tank spammer in CoH2 and didn't use ATGs, artillery, etc. I think he wants an anti-armor tank in T2, but he doesn't have one). At any rate...
1) What's the best way or ways to deal with a T2 vehicle (a dread) as IG in T2? Did we miss anything?
I'm the furthest thing from 'pro' there is at this game, so I'm sure this isn't a particularly good strat. But what I did against him was spam heretics with grenade launchers at him in T1, my rationale being that guardsmen are squishy, and that grenades should do good damage to them at range. This strat was successful and tended to bleed him pretty badly. He thus claimed that heretics were 'better' than guardsmen, had way longer range with the grenades, that there seemed to be an imbalance, yadda yadda. I tried to recommend a few things off the top of my head, like spam sentinels instead (I figured they'd bleed less as they are only 1 model, they have stomp + grenades, etc), try to dodge the grenades, etc. He was never happy with anything we tried.
2) How would you deal with grenade heretic spam as IG? Note that an answer like "get leman russ out" isn't acceptable - we want an answer within the same tier.
We ran a few tests and the 'general damage' turret upgrade on the leman russ was about as good, or in some cases even better at killing a tank, as the anti-armor upgrade. We did note that the anti-armor upgrade seemed to have longer range, but that didn't seem to make up for the fact that the other upgrade was better in all other respects (anti-infantry).
3) Shouldn't the anti-armor upgrade on the leman russ be better than it is at killing armor, relative to the other upgrade?
My friend decided that IG playstyle didn't suit him, so he switched to Eldar. Then he went from losing to winning right away. We experienced one particular incident where he was controlling the middle and had a wraithlord there which I was trying to eliminate as CSM. I finally went T3, got a predator, and upgraded the weapon to mark of tzeentch. I drove the tank into the middle, in an attempt to hunt the wraithlord. My tank died in literally 2 seconds before I could even blink an eye. The replay showed that a brightlance team got 1 shot off, and a wraithguard standing nearby got the next shot off, and the tank just exploded. So he went from not having an adequate anti-armor solution in T2, to one that was too good. We were both shocked.
4) Our 'feel' is that this 'wipe' happened way too fast and suddenly. Can someone provide some perspective or rationale?
A combo he stumbled upon largely by accident was a wraithlord guarding some wraithguard against melee, with a brightlance cannon behind. Heck, I guess a shuriken could even be put there for good measure. At any rate I found this incredibly hard to deal with, at least as CSM.
5) How would you deal with this as CSM? Assume T2 or lower in your answer.
May as well hit you with this too. He likes to spam a bunch of banshees in T1. If I build CSM, the banshees cut right through the heavy armor. And heretics don't seem to deal with them well either.
6) How would you deal with banshee spam as CSM in T1?
We thank you for your answers.
My friend was main'ing IG for a while, against my CSM. He had serious issues whenever I got a dread out in T2. We looked at all his T1-T2 options, i.e. heavy weapons team, krak grenades on sentinels, T2 stormtroopers, etc. He wasn't happy with any of these options. In our tests, he said the heavy weapons team was the only thing that seemed to have enough firepower to his satisfaction, but it's a set-up team that isn't mobile. He didn't like this (I think he has a bias towards driving vehicles like tanks, dreads, etc - he was a tank spammer in CoH2 and didn't use ATGs, artillery, etc. I think he wants an anti-armor tank in T2, but he doesn't have one). At any rate...
1) What's the best way or ways to deal with a T2 vehicle (a dread) as IG in T2? Did we miss anything?
I'm the furthest thing from 'pro' there is at this game, so I'm sure this isn't a particularly good strat. But what I did against him was spam heretics with grenade launchers at him in T1, my rationale being that guardsmen are squishy, and that grenades should do good damage to them at range. This strat was successful and tended to bleed him pretty badly. He thus claimed that heretics were 'better' than guardsmen, had way longer range with the grenades, that there seemed to be an imbalance, yadda yadda. I tried to recommend a few things off the top of my head, like spam sentinels instead (I figured they'd bleed less as they are only 1 model, they have stomp + grenades, etc), try to dodge the grenades, etc. He was never happy with anything we tried.
2) How would you deal with grenade heretic spam as IG? Note that an answer like "get leman russ out" isn't acceptable - we want an answer within the same tier.
We ran a few tests and the 'general damage' turret upgrade on the leman russ was about as good, or in some cases even better at killing a tank, as the anti-armor upgrade. We did note that the anti-armor upgrade seemed to have longer range, but that didn't seem to make up for the fact that the other upgrade was better in all other respects (anti-infantry).
3) Shouldn't the anti-armor upgrade on the leman russ be better than it is at killing armor, relative to the other upgrade?
My friend decided that IG playstyle didn't suit him, so he switched to Eldar. Then he went from losing to winning right away. We experienced one particular incident where he was controlling the middle and had a wraithlord there which I was trying to eliminate as CSM. I finally went T3, got a predator, and upgraded the weapon to mark of tzeentch. I drove the tank into the middle, in an attempt to hunt the wraithlord. My tank died in literally 2 seconds before I could even blink an eye. The replay showed that a brightlance team got 1 shot off, and a wraithguard standing nearby got the next shot off, and the tank just exploded. So he went from not having an adequate anti-armor solution in T2, to one that was too good. We were both shocked.
4) Our 'feel' is that this 'wipe' happened way too fast and suddenly. Can someone provide some perspective or rationale?
A combo he stumbled upon largely by accident was a wraithlord guarding some wraithguard against melee, with a brightlance cannon behind. Heck, I guess a shuriken could even be put there for good measure. At any rate I found this incredibly hard to deal with, at least as CSM.
5) How would you deal with this as CSM? Assume T2 or lower in your answer.
May as well hit you with this too. He likes to spam a bunch of banshees in T1. If I build CSM, the banshees cut right through the heavy armor. And heretics don't seem to deal with them well either.
6) How would you deal with banshee spam as CSM in T1?
We thank you for your answers.