2.6 Bugs & Issues Thread

Generic non-balance topics.
User avatar
Shroom
Level 2
Posts: 174
Joined: Sat 12 Mar, 2016 12:01 pm

Re: 2.6 Bugs & Issues Thread

Postby Shroom » Mon 19 Dec, 2016 9:55 pm

Warp Spider mass teleport seems bugged out today. Played a game today, after the mass teleport went through wse would start another mass teleport right on spot, to the same location.
Zeno
Level 1
Posts: 25
Joined: Sat 10 Dec, 2016 1:01 pm

Re: 2.6 Bugs & Issues Thread

Postby Zeno » Mon 19 Dec, 2016 10:51 pm

I would add that both the bugs described by Noobus with the Apos Full Auto ability also apply to the Kustom Shoota of the Warboss. The stun VFX doesn't disappear and I've seen it stun other targets.
User avatar
boss
Level 3
Posts: 497
Joined: Mon 22 Aug, 2016 11:48 pm

Re: 2.6 Bugs & Issues Thread

Postby boss » Fri 23 Dec, 2016 11:13 pm

the new mek global more dakka is to overpowered
•More Dakka reload time modifier reduced from x0.5 to x0.1.
as I understand it now reduced reload time by 100% on any unit this is stupid for 75 red I see beamydeffs fire after 3 secs. shootas with this gobal just fire without stop and it last for 20 secs more dakka it overpowered as fuck this patch
Forums great more stuff to talk about.
User avatar
boss
Level 3
Posts: 497
Joined: Mon 22 Aug, 2016 11:48 pm

Re: 2.6 Bugs & Issues Thread

Postby boss » Fri 23 Dec, 2016 11:59 pm

when you buff the farseer sidearm I sure you buff the baneshes sidearm to thay do way more damge now check it for your self
Forums great more stuff to talk about.
User avatar
Oddnerd
Level 4
Posts: 727
Joined: Mon 27 Oct, 2014 1:50 am

Re: 2.6 Bugs & Issues Thread

Postby Oddnerd » Sat 24 Dec, 2016 2:23 am

boss wrote:when you buff the farseer sidearm I sure you buff the baneshes sidearm to thay do way more damge now check it for your self



Boss and I did a test against some orks. Shees can also win in a shooting match against vanilla GMs.

http://imgur.com/a/oywvV


The banshee vs shoota gif is sped up 4x and the banshee vs slugga gif is 2x. They are definitely doing way too much damage.
Atlas

Re: 2.6 Bugs & Issues Thread

Postby Atlas » Sat 24 Dec, 2016 6:42 pm

Thanks for that catch brahs!
User avatar
boss
Level 3
Posts: 497
Joined: Mon 22 Aug, 2016 11:48 pm

Re: 2.6 Bugs & Issues Thread

Postby boss » Sun 25 Dec, 2016 2:27 am

Atlas wrote:Thanks for that catch brahs!


if only you buffed ork sidearms :)
Forums great more stuff to talk about.
Atlas

Re: 2.6 Bugs & Issues Thread

Postby Atlas » Sun 25 Dec, 2016 7:51 pm

boss wrote:
Atlas wrote:Thanks for that catch brahs!


if only you buffed ork sidearms :)


Like which one?
Deflaktor
Level 2
Posts: 121
Joined: Mon 20 Jul, 2015 7:03 pm

Re: 2.6 Bugs & Issues Thread

Postby Deflaktor » Fri 13 Jan, 2017 6:01 pm

Farseer is unretreatable while using Mind War. Just labbed it.

Thought I would mention it here since Torpid said it was unintentional.
Atlas

Re: 2.6 Bugs & Issues Thread

Postby Atlas » Fri 13 Jan, 2017 6:30 pm

Deflaktor wrote:Farseer is unretreatable while using Mind War. Just labbed it.

Thought I would mention it here since Torpid said it was unintentional.


KK, tyvm. That was something we needed answering to so ty for handling that one for us!
Purselley
Level 0
Posts: 1
Joined: Mon 30 Jan, 2017 12:01 am

Re: 2.6 Bugs & Issues Thread

Postby Purselley » Mon 30 Jan, 2017 12:36 am

I just installed (or attempted to) the DOWII elite mod and for some reason the mod folder or shortcut wont show up in the directory or my desktop and I checked the details during install and made sure that in was installing to my DOWII Retribution directory but for some reason I dont see the mod add anything.
User avatar
sk4zi
Level 3
Posts: 277
Joined: Mon 08 Apr, 2013 11:29 am

Re: 2.6 Bugs & Issues Thread

Postby sk4zi » Wed 01 Feb, 2017 4:01 pm

Bug:

TM turrets have 100% accurathy on infantery when upgradet to rockets doingt insane dmg
(1 CSM per shot)
User avatar
boss
Level 3
Posts: 497
Joined: Mon 22 Aug, 2016 11:48 pm

Re: 2.6 Bugs & Issues Thread

Postby boss » Wed 01 Feb, 2017 6:12 pm

sk4zi wrote:Bug:

TM turrets have 100% accurathy on infantery when upgradet to rockets doingt insane dmg
(1 CSM per shot)



yea think their going to sort that out in the next patch
Forums great more stuff to talk about.
User avatar
boss
Level 3
Posts: 497
Joined: Mon 22 Aug, 2016 11:48 pm

Re: 2.6 Bugs & Issues Thread

Postby boss » Sun 19 Feb, 2017 3:37 am

the Apothecary Purification Rites is bugged when the Apothecary level up the units that get hit by it before seem to get hit again when their no where near base of the Apothecary healed unit. my sluggas got almost instant wipe cos the rites went of and then the Apo levelled then it went off again and no it was on cooldown cos he just use it also seem to happen anywhere on the map when the apo level up on the units the rites hit them pls check this
Forums great more stuff to talk about.
Atlas

Re: 2.6 Bugs & Issues Thread

Postby Atlas » Sun 19 Feb, 2017 9:46 am

boss wrote:the Apothecary Purification Rites is bugged when the Apothecary level up the units that get hit by it before seem to get hit again when their no where near base of the Apothecary healed unit. my sluggas got almost instant wipe cos the rites went of and then the Apo levelled then it went off again and no it was on cooldown cos he just use it also seem to happen anywhere on the map when the apo level up on the units the rites hit them pls check this

This is where it helps to have a replay :X

We can try to look into it either way.
hiveminion
Level 3
Posts: 267
Joined: Fri 09 Aug, 2013 1:02 pm

Re: 2.6 Bugs & Issues Thread

Postby hiveminion » Sun 19 Feb, 2017 12:01 pm

Zoanthrope health regeneration aura doesn't affect Carnifexes.
User avatar
Adeptus Noobus
Level 4
Posts: 991
Joined: Sat 15 Feb, 2014 12:47 pm
Contact:

Re: 2.6 Bugs & Issues Thread

Postby Adeptus Noobus » Mon 27 Feb, 2017 10:09 am

I can't find Scout shotguns on the internal list so here it goes again as this problem is rather unsettling for early SM melee counters and still persists: In some instances shotguns do not knockback EVEN when the attacking unit is not in a special animation (leap, etc.). Considering that shotguns are vital for SM melee counter play I suggest looking at them again. I wish they were as reliable as the Catachans' shotguns.
Atlas

Re: 2.6 Bugs & Issues Thread

Postby Atlas » Mon 27 Feb, 2017 9:39 pm

Adeptus Noobus wrote:I can't find Scout shotguns on the internal list so here it goes again as this problem is rather unsettling for early SM melee counters and still persists: In some instances shotguns do not knockback EVEN when the attacking unit is not in a special animation (leap, etc.). Considering that shotguns are vital for SM melee counter play I suggest looking at them again. I wish they were as reliable as the Catachans' shotguns.

Where have you been looking on the internal list?
And I'm looking into the Zoan issue, but I'd like to ask how you came about that one.
Image

EDIT:
hiveminion wrote:Zoanthrope health regeneration aura doesn't affect Carnifexes.

Sorry for lack of clarity, but what I mean by that is when I check the Zoan and Carnifexes the regen was working just fine. Is there some kind of circumstance that you noticed this issue at?
hiveminion
Level 3
Posts: 267
Joined: Fri 09 Aug, 2013 1:02 pm

Re: 2.6 Bugs & Issues Thread

Postby hiveminion » Tue 28 Feb, 2017 3:41 pm

Atlas wrote:Sorry for lack of clarity, but what I mean by that is when I check the Zoan and Carnifexes the regen was working just fine. Is there some kind of circumstance that you noticed this issue at?



I noticed when I moved the Zoanthrope in range of the Fex and the hp regen did not increase, even though the green hexagon appeared. I do not remember the exact circumstances. I guess it is not a general phenomenon which is good to know.
HUNTER
Level 1
Posts: 49
Joined: Thu 23 Jun, 2016 10:15 pm

Re: 2.6 Bugs & Issues Thread

Postby HUNTER » Sat 15 Apr, 2017 4:40 am

Spore mines don't seem to be supressing for me.










Kappa
User avatar
Torpid
Moderator
Posts: 3536
Joined: Sat 01 Jun, 2013 12:09 pm
Location: England, Leeds

Re: 2.6 Bugs & Issues Thread

Postby Torpid » Wed 10 May, 2017 8:29 pm

Just to note it here publically:

Nurgle pred's DoT effect is doing friendly fire. Very bad for it's main purpose of contributing heavily to winning melee engagements!
Lets make Ordo Malleus great again!
User avatar
boss
Level 3
Posts: 497
Joined: Mon 22 Aug, 2016 11:48 pm

Re: 2.6 Bugs & Issues Thread

Postby boss » Wed 10 May, 2017 8:41 pm

Torpid wrote:Just to note it here publically:

Nurgle pred's DoT effect is doing friendly fire. Very bad for it's main purpose of contributing heavily to winning melee engagements!


yes it always being doing friendly fire I don't think it wrong or a bug
Forums great more stuff to talk about.
User avatar
Torpid
Moderator
Posts: 3536
Joined: Sat 01 Jun, 2013 12:09 pm
Location: England, Leeds

Re: 2.6 Bugs & Issues Thread

Postby Torpid » Wed 10 May, 2017 9:06 pm

boss wrote:
Torpid wrote:Just to note it here publically:

Nurgle pred's DoT effect is doing friendly fire. Very bad for it's main purpose of contributing heavily to winning melee engagements!


yes it always being doing friendly fire I don't think it wrong or a bug


Definitely not intended.
Lets make Ordo Malleus great again!
User avatar
Fr33man1800
Level 2
Posts: 111
Joined: Sun 23 Jun, 2013 1:05 pm

Re: 2.6 Bugs & Issues Thread

Postby Fr33man1800 » Thu 11 May, 2017 9:48 pm

Chains of torment dont work when you use worship
User avatar
Torpid
Moderator
Posts: 3536
Joined: Sat 01 Jun, 2013 12:09 pm
Location: England, Leeds

Re: 2.6 Bugs & Issues Thread

Postby Torpid » Thu 11 May, 2017 10:37 pm

Fr33man1800 wrote:Chains of torment dont work when you use worship


As in, you can put it on the ground, but it just doesn't affect enemy units and immobilise them?

Or something different?
Lets make Ordo Malleus great again!
User avatar
boss
Level 3
Posts: 497
Joined: Mon 22 Aug, 2016 11:48 pm

Re: 2.6 Bugs & Issues Thread

Postby boss » Fri 12 May, 2017 12:12 am

Torpid wrote:
Fr33man1800 wrote:Chains of torment dont work when you use worship


As in, you can put it on the ground, but it just doesn't affect enemy units and immobilise them?

Or something different?


It snares them but when you use cl worship you can just walk out of it even tho it still their
Forums great more stuff to talk about.
Sheitan
Level 0
Posts: 9
Joined: Wed 12 Apr, 2017 9:12 am

Re: 2.6 Bugs & Issues Thread

Postby Sheitan » Fri 12 May, 2017 1:42 pm

OM operatives stun bomb sometimes does not stun. Especially setup teams behind cover (happened to me 2 times in row on eldar shuri behind cover)
Phoenix
Moderator
Posts: 137
Joined: Wed 13 Nov, 2013 2:58 am

Re: 2.6 Bugs & Issues Thread

Postby Phoenix » Fri 12 May, 2017 11:59 pm

Purification Rights caused some weird knockbacks in one of my games. My units got knockbacked while not standing close to the ones that got healed. Even when I was back in base healing the Purification Rights effect appeared in front of my squads and knocked them back. :shock:
User avatar
boss
Level 3
Posts: 497
Joined: Mon 22 Aug, 2016 11:48 pm

Re: 2.6 Bugs & Issues Thread

Postby boss » Sat 13 May, 2017 1:23 am

Phoenix wrote:Purification Rights caused some weird knockbacks in one of my games. My units got knockbacked while not standing close to the ones that got healed. Even when I was back in base healing the Purification Rights effect appeared in front of my squads and knocked them back. :shock:


yep its the bug I was trying to tell atlas about the last thing the rites hit get hit again anywhere on the map when the apo levels up
Forums great more stuff to talk about.
User avatar
Oddnerd
Level 4
Posts: 727
Joined: Mon 27 Oct, 2014 1:50 am

Re: 2.6 Bugs & Issues Thread

Postby Oddnerd » Tue 08 Aug, 2017 2:10 am

Has anyone ever had an issue with their venerable dreadnought experiencing some Khornate blood rage and chasing an enemy around the map without responding to commands?

I was able to stop it by using the charge ability, but before that it was not responding to commands.

Return to “Community General Discussion”



Who is online

Users browsing this forum: No registered users and 23 guests