Current Issues - 2.2 Beta 11 - 01/05/2014
- [Use Grid Keys!]
- Tyranid Zoanthrope cannot snare vehicles with units inside them
[FIXED for next release, omg!] - Reinforced Inquisitorial Stormtroopers with Grenade Launchers upgrade use the wrong animations.
- Kasrkin also have the above issue
- You can apply the Painboy's "surgery" to the same unit multiple times if the Painboy dies and is re-purchased
- Mekboy wears no armour with Freebooterz DLC
- Artillery Spotters' abilities still function when they are in retreat
- Plague Champion with Bile Spewer and Blight Grenades will only have the flame decorator
- Chaos Lord with Armor of the Inferno and Combi-Flamer will only have the flame decorator
- Kommando Nob Kaboom! knocks back Dreadnoughts and stuff sometimes. lulz (needs testing)
- Rippers and Spore Mines are not affected by some (all?) snaring effects (intended?)
[Intended] - Eldritch Storm does not stun the Rhino (needs testing)
- Chaos Sorcerer's Warp global thing has trouble working on allied vehicles; reported for Blood crusher and GK Dread. Might just be the "stuck in animation" issue.
- Weirdboy "Over 'Dere" ability changes hotkey depending on how many abilities he has
- Land Raiders (all vehicles?) can be "insta-killed" by Eldritch Storm when they have units inside (needs testing)
- Commissar Lord uses DKoK voice set no matter what scheme you choose
[FIXED for next release] - KNob's Speshul Shoota can KB commanders with shield up
[Intended] - (6p) Arena of Ashes has shot-blockers at the top where there shouldn't be
[FIXED for next release] - Cover-jumping units can jump "through" the walls on Garvus Ice Gate. Map should be avoided.
[Remove map?] - IG repair bunker can repair a stoicism Venerable Dreadnought
- Ork Kommandos have more HP at Lv 3 than at Lv 4 (observed with Nob leader)
[FIXED for next release] - Nemesis Vortex slows and damages vehicles (intended?)
[FIXED for next release] - Ork Slugga's Burn Dat House can be used to effectively bash generators
- Shimmer Orb weirdness. Either lasts a lot longer than the visual Orb effect, or the WSE continues to be immune to ranged damage while capping - even when the Orb has dissipated.
- The Lictor Alpha has a "melee_base_size" of medium and not small (intended?)
[Might be irrelevant - see below] - The Lictor Alpha has size_override set to 0 instead of 1 unlike most other units, causing it to get stuck/blocked where it perhaps shouldn't.
- Heretics do not seem to benefit from Nurgle worship when in combat (intended?)
[Intended] - Ork Lootas spotted firing their Deffgun when not set-up and even while moving.
- Kommando Grapplin' Hook acts strangely when you target units with it instead of terrain
- Sternguard Veteran's bolters deal no damage while they switch ammo type (intended?)
- Kasrkin Krak grenades are now also sticking to targets like Interceptor ones (intended?)
- The Purgation Squad ability could do with a visual effect (on the terrain) for clarity
- Infestation Towers' sight radius is not affected by Malignant Blindness.
- Vindicare Assassin infiltrated by anything causes sync errors
[FIXED for next release] - Multi-laser turret deals 0 damage to power nodes
- Ranged weapons with <25 range (ie some flamers and meltas) are ineffective at damaging the Hive Node when cloud is active since they are affected by its outgoing damage debuff (intended?)
[FIXED/RE-BALANCED for next release] - Brother-Captain's Psychic Lash can target Eldar platform models (intended?)
[Intended] - The Vindicare Assassin cannot target enemy HQs with turbo-penetrator rounds loaded
- The domino knockback caused by the GUO's Foul Snare does ability_knockback (intended?)
[Intended] - Kommando Nob Trippa Shot does not stun the Force Commander with Battlecry active. (intended?)
[Intended]