Bugs/Issues Thread

Generic non-balance topics.
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Dark Riku
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Re: Bugs/Issues Thread

Postby Dark Riku » Sat 21 Dec, 2013 1:18 am

Faultron wrote:not sure if this is a bug but, painboy heal works on dead commander lulz.
To clarify what Faultorn is saying here. You can target dead commanders wasting your heal and they receive some HP. I guess dead commanders could be made Untargettable? But other than that I don't see the issue here that can't be avoided by just not using it on your dead commander(s) :p.
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Re: Bugs/Issues Thread

Postby Forestradio » Sat 21 Dec, 2013 8:23 pm

Did more Kasrkin testing, and their grenades are really messed up.

The frag nades couldn't be throw into buildings (the guard towers on Garvus Ice Gate). Instead, the Kasrkin squad would lose energy, the ability would go on cooldown, and when moved, they would get the energy back. And then sometimes the grenade would be thrown waaaay further than possible at a completely different location (near enemy units). Frag nades could be thrown just fine on normal terrain, it was just the building that had issues.

As tested before, krak nades can be stuck to random pieces of terrain and don't always stick to their target reliably.

I saved the replay if anyone wants to see it :|
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Re: Bugs/Issues Thread

Postby Torpid » Sat 21 Dec, 2013 10:50 pm

The Kommando Knob's special shoota passively knocks over heroes who have their bubble shields up despite said shields preventing kb.
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Re: Bugs/Issues Thread

Postby fankater » Sun 22 Dec, 2013 8:56 pm

Interceptors still supressed after teleport.
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Re: Bugs/Issues Thread

Postby Lulgrim » Sun 22 Dec, 2013 11:43 pm

fankater wrote:Interceptors still supressed after teleport.

How is that a bug?
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Re: Bugs/Issues Thread

Postby fankater » Mon 23 Dec, 2013 7:55 am

Lulgrim wrote:
fankater wrote:Interceptors still supressed after teleport.

How is that a bug?

I thought all jump troops break supression after jump.
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Sub_Zero
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Re: Bugs/Issues Thread

Postby Sub_Zero » Mon 23 Dec, 2013 8:06 am

All jump units become immune to knockbacks for 3 seconds after the jump.
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Re: Bugs/Issues Thread

Postby Torpid » Mon 23 Dec, 2013 1:57 pm

Sub-zero are you trolling? If so can you please troll on a different thread, this one is a bit too busy for trolling. If you aren't trolling please be aware that it is intentional that jump units aren't KBed instantly after a jump,this is to allow them to perform their role as anti-suppression rather than them jumping and you shotgunning them in front of the devs...
Last edited by Torpid on Mon 23 Dec, 2013 4:03 pm, edited 1 time in total.
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Re: Bugs/Issues Thread

Postby Forestradio » Mon 23 Dec, 2013 3:12 pm

fankater wrote:
Lulgrim wrote:
fankater wrote:Interceptors still supressed after teleport.

How is that a bug?

I thought all jump troops break supression after jump.


but interceptors don't jump, they teleport.

The FC doesn't break suppression after he teleports either.
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Re: Bugs/Issues Thread

Postby Dark Riku » Mon 23 Dec, 2013 4:17 pm

That Torpid Gamer wrote:Sub-zero are you trolling? If so can you please troll on a different thread, this one is a bit too busy for trolling. If you aren't trolling please be aware that it is intentional that jump units aren't KBed instantly after a jump,this is to allow them to perform their role as anti-suppression rather than them jumping and you shotgunning them in front of the devs...
Read the entire thread again and apologize to Sub_Zero afterwards -.-
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Re: Bugs/Issues Thread

Postby Torpid » Mon 23 Dec, 2013 4:38 pm

Yeah, I get it now, sorry Sub-zero, I see you're not trolling :oops:

Nonetheless, it seemed a bit arbitrary to not directly refer back to Fankater's comment and just mention a trait of jump units without you know, referencing, that teleport's don't break suppression which is why I thought he meant that preventing KB after a jump was a bug/issue.

Also, jumping breaks any suppression the squad has at the time, however they can be suppressed after jumping.
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Re: Bugs/Issues Thread

Postby Forestradio » Tue 31 Dec, 2013 5:45 pm

Two random GK bugs:

Vindicare Assassin Turbo-Penetrator Round shows a debuff effect(the little red circle) on enemy infantry, even though it only debuffs vehicles and doesn't actually have any extra effects on infantry.

Purifiers Psychic Field deals damage to the purifiers themselves if they walk into it. It seems kinda stupid that Grey Knights would willingly burn themselves with their own powers. :|
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Coop Campaign

Postby xerrol nanoha » Wed 01 Jan, 2014 4:06 am

Has anyone tried / succeeded at playing coop with the campaign after installing elite mod? I tried playing coop with a new player whom I persuaded to get Elite mod beta 9, and we got game version errors when trying to party up.

This is running the game without launching Elite btw.
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Re: Bugs/Issues Thread

Postby Asmon » Wed 01 Jan, 2014 4:11 am

Files are separated, hence Elite mod cannot screw this up in theory.
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Re: Bugs/Issues Thread

Postby Torpid » Wed 01 Jan, 2014 4:41 am

Just make sure you go back onto retail when trying to play the campaign. You can't play it straight from elite or it messes everything up, but if you're on retail everything should be fine :S
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Re: Bugs/Issues Thread

Postby Forestradio » Wed 01 Jan, 2014 4:47 pm

That Torpid Gamer wrote:Just make sure you go back onto retail when trying to play the campaign. You can't play it straight from elite or it messes everything up, but if you're on retail everything should be fine :S


Not true.

I played a whole Chaos campaign all the way through on elite, never had any issues.

Of course, it might be different for other races (techmarine missing his head) but chaos is fine.
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Re: Bugs/Issues Thread

Postby Torpid » Wed 01 Jan, 2014 7:49 pm

I played some as orks and had chaos terminators fighting me in level 1 :S
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Re: Bugs/Issues Thread

Postby Forestradio » Wed 01 Jan, 2014 11:26 pm

Interceptor Psy Grenades say they suppress in the tooltip, but they don't when you use them.
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Re: Bugs/Issues Thread

Postby Bahamut » Wed 01 Jan, 2014 11:32 pm

Radio the Forest wrote:Interceptor Psy Grenades say they suppress in the tooltip, but they don't when you use them.


milty and i are working on the tooltips!
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Re: Bugs/Issues Thread

Postby Forestradio » Thu 02 Jan, 2014 12:05 am

Bahamut wrote:
Radio the Forest wrote:Interceptor Psy Grenades say they suppress in the tooltip, but they don't when you use them.


milty and i are working on the tooltips!


I'm talking about in the description of the ability itself, sorry.
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Re: Bugs/Issues Thread

Postby Black Relic » Sat 04 Jan, 2014 9:43 pm

Dont think its much of a bug but the application crashes if you double click the inquisitor when trying to change your hero.
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Re: Bugs/Issues Thread

Postby Lulgrim » Sun 05 Jan, 2014 9:26 am

Radio the Forest wrote:
Bahamut wrote:
Radio the Forest wrote:Interceptor Psy Grenades say they suppress in the tooltip, but they don't when you use them.


milty and i are working on the tooltips!


I'm talking about in the description of the ability itself, sorry.

That is the tooltip...
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Re: Bugs/Issues Thread

Postby Nuclear Arbitor » Sun 05 Jan, 2014 10:47 am

unless he means the wiki and wasn't clear about it?
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Re: Bugs/Issues Thread

Postby Forestradio » Sun 05 Jan, 2014 4:31 pm

Nuclear Arbitor wrote:unless he means the wiki and wasn't clear about it?


I mean the in game ability description. Suppression was added the to grenades in the beta, so it wouldn't be on the wiki.


I think I got confused between the tooltip mod and the tooltips themselves or something :?
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Re: Bugs/Issues Thread

Postby Faultron » Sun 05 Jan, 2014 10:17 pm

tooltip is every desciption ingame what pops up under ur cursor, or pops up by auto for some reason(actions)
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Re: Bugs/Issues Thread

Postby Ace of Swords » Mon 06 Jan, 2014 12:33 am

Help me on this one since im not sure, does the bang bang hammer stack on nodes/gens/vehicles? If yes then no problem, if no, then when the TG is in shield wall the hammer procs on it.
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Re: Bugs/Issues Thread

Postby Torpid » Mon 06 Jan, 2014 12:50 am

I'm 80% sure it does proc while hitting the TG.
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Re: Bugs/Issues Thread

Postby Indrid » Mon 06 Jan, 2014 12:53 am

Hammer procs on everything iirc.
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Re: Bugs/Issues Thread

Postby Ace of Swords » Mon 06 Jan, 2014 12:56 am

That Torpid Gamer wrote:I'm 80% sure it does proc while hitting the TG.


It does, but should it while it's in shield wall or on vehicles?
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Re: Bugs/Issues Thread

Postby Torpid » Mon 06 Jan, 2014 1:17 am

I meant while it is in shieldwall. I vaguely remember an anecdote by Mighty Mathis himself explaining how he won an engagement by constantly bang banging a shieldwalled TG.
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