To clarify what Faultorn is saying here. You can target dead commanders wasting your heal and they receive some HP. I guess dead commanders could be made Untargettable? But other than that I don't see the issue here that can't be avoided by just not using it on your dead commander(s) :p.Faultron wrote:not sure if this is a bug but, painboy heal works on dead commander lulz.
Bugs/Issues Thread
Re: Bugs/Issues Thread
- Forestradio
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Re: Bugs/Issues Thread
Did more Kasrkin testing, and their grenades are really messed up.
The frag nades couldn't be throw into buildings (the guard towers on Garvus Ice Gate). Instead, the Kasrkin squad would lose energy, the ability would go on cooldown, and when moved, they would get the energy back. And then sometimes the grenade would be thrown waaaay further than possible at a completely different location (near enemy units). Frag nades could be thrown just fine on normal terrain, it was just the building that had issues.
As tested before, krak nades can be stuck to random pieces of terrain and don't always stick to their target reliably.
I saved the replay if anyone wants to see it
The frag nades couldn't be throw into buildings (the guard towers on Garvus Ice Gate). Instead, the Kasrkin squad would lose energy, the ability would go on cooldown, and when moved, they would get the energy back. And then sometimes the grenade would be thrown waaaay further than possible at a completely different location (near enemy units). Frag nades could be thrown just fine on normal terrain, it was just the building that had issues.
As tested before, krak nades can be stuck to random pieces of terrain and don't always stick to their target reliably.
I saved the replay if anyone wants to see it
Re: Bugs/Issues Thread
The Kommando Knob's special shoota passively knocks over heroes who have their bubble shields up despite said shields preventing kb.
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Re: Bugs/Issues Thread
fankater wrote:Interceptors still supressed after teleport.
How is that a bug?
Re: Bugs/Issues Thread
Lulgrim wrote:fankater wrote:Interceptors still supressed after teleport.
How is that a bug?
I thought all jump troops break supression after jump.
For the Emperor skurwysyny !
Re: Bugs/Issues Thread
All jump units become immune to knockbacks for 3 seconds after the jump.
Re: Bugs/Issues Thread
Sub-zero are you trolling? If so can you please troll on a different thread, this one is a bit too busy for trolling. If you aren't trolling please be aware that it is intentional that jump units aren't KBed instantly after a jump,this is to allow them to perform their role as anti-suppression rather than them jumping and you shotgunning them in front of the devs...
Last edited by Torpid on Mon 23 Dec, 2013 4:03 pm, edited 1 time in total.
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- Forestradio
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Re: Bugs/Issues Thread
fankater wrote:Lulgrim wrote:fankater wrote:Interceptors still supressed after teleport.
How is that a bug?
I thought all jump troops break supression after jump.
but interceptors don't jump, they teleport.
The FC doesn't break suppression after he teleports either.
Re: Bugs/Issues Thread
Read the entire thread again and apologize to Sub_Zero afterwards -.-That Torpid Gamer wrote:Sub-zero are you trolling? If so can you please troll on a different thread, this one is a bit too busy for trolling. If you aren't trolling please be aware that it is intentional that jump units aren't KBed instantly after a jump,this is to allow them to perform their role as anti-suppression rather than them jumping and you shotgunning them in front of the devs...
Re: Bugs/Issues Thread
Yeah, I get it now, sorry Sub-zero, I see you're not trolling
Nonetheless, it seemed a bit arbitrary to not directly refer back to Fankater's comment and just mention a trait of jump units without you know, referencing, that teleport's don't break suppression which is why I thought he meant that preventing KB after a jump was a bug/issue.
Also, jumping breaks any suppression the squad has at the time, however they can be suppressed after jumping.
Nonetheless, it seemed a bit arbitrary to not directly refer back to Fankater's comment and just mention a trait of jump units without you know, referencing, that teleport's don't break suppression which is why I thought he meant that preventing KB after a jump was a bug/issue.
Also, jumping breaks any suppression the squad has at the time, however they can be suppressed after jumping.
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- Forestradio
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Re: Bugs/Issues Thread
Two random GK bugs:
Vindicare Assassin Turbo-Penetrator Round shows a debuff effect(the little red circle) on enemy infantry, even though it only debuffs vehicles and doesn't actually have any extra effects on infantry.
Purifiers Psychic Field deals damage to the purifiers themselves if they walk into it. It seems kinda stupid that Grey Knights would willingly burn themselves with their own powers.
Vindicare Assassin Turbo-Penetrator Round shows a debuff effect(the little red circle) on enemy infantry, even though it only debuffs vehicles and doesn't actually have any extra effects on infantry.
Purifiers Psychic Field deals damage to the purifiers themselves if they walk into it. It seems kinda stupid that Grey Knights would willingly burn themselves with their own powers.
- xerrol nanoha
- Posts: 175
- Joined: Wed 20 Nov, 2013 12:13 am
Coop Campaign
Has anyone tried / succeeded at playing coop with the campaign after installing elite mod? I tried playing coop with a new player whom I persuaded to get Elite mod beta 9, and we got game version errors when trying to party up.
This is running the game without launching Elite btw.
This is running the game without launching Elite btw.
Re: Bugs/Issues Thread
Files are separated, hence Elite mod cannot screw this up in theory.
Re: Bugs/Issues Thread
Just make sure you go back onto retail when trying to play the campaign. You can't play it straight from elite or it messes everything up, but if you're on retail everything should be fine :S
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- Forestradio
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Re: Bugs/Issues Thread
That Torpid Gamer wrote:Just make sure you go back onto retail when trying to play the campaign. You can't play it straight from elite or it messes everything up, but if you're on retail everything should be fine :S
Not true.
I played a whole Chaos campaign all the way through on elite, never had any issues.
Of course, it might be different for other races (techmarine missing his head) but chaos is fine.
Re: Bugs/Issues Thread
I played some as orks and had chaos terminators fighting me in level 1 :S
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- Forestradio
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Re: Bugs/Issues Thread
Interceptor Psy Grenades say they suppress in the tooltip, but they don't when you use them.
Re: Bugs/Issues Thread
Radio the Forest wrote:Interceptor Psy Grenades say they suppress in the tooltip, but they don't when you use them.
milty and i are working on the tooltips!
- Forestradio
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Re: Bugs/Issues Thread
Bahamut wrote:Radio the Forest wrote:Interceptor Psy Grenades say they suppress in the tooltip, but they don't when you use them.
milty and i are working on the tooltips!
I'm talking about in the description of the ability itself, sorry.
- Black Relic
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Re: Bugs/Issues Thread
Dont think its much of a bug but the application crashes if you double click the inquisitor when trying to change your hero.
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Re: Bugs/Issues Thread
Radio the Forest wrote:Bahamut wrote:Radio the Forest wrote:Interceptor Psy Grenades say they suppress in the tooltip, but they don't when you use them.
milty and i are working on the tooltips!
I'm talking about in the description of the ability itself, sorry.
That is the tooltip...
- Nuclear Arbitor
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Re: Bugs/Issues Thread
unless he means the wiki and wasn't clear about it?
- Forestradio
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Re: Bugs/Issues Thread
Nuclear Arbitor wrote:unless he means the wiki and wasn't clear about it?
I mean the in game ability description. Suppression was added the to grenades in the beta, so it wouldn't be on the wiki.
I think I got confused between the tooltip mod and the tooltips themselves or something
Re: Bugs/Issues Thread
tooltip is every desciption ingame what pops up under ur cursor, or pops up by auto for some reason(actions)
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- Ace of Swords
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Re: Bugs/Issues Thread
Help me on this one since im not sure, does the bang bang hammer stack on nodes/gens/vehicles? If yes then no problem, if no, then when the TG is in shield wall the hammer procs on it.
Re: Bugs/Issues Thread
I'm 80% sure it does proc while hitting the TG.
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- Ace of Swords
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Re: Bugs/Issues Thread
That Torpid Gamer wrote:I'm 80% sure it does proc while hitting the TG.
It does, but should it while it's in shield wall or on vehicles?
Re: Bugs/Issues Thread
I meant while it is in shieldwall. I vaguely remember an anecdote by Mighty Mathis himself explaining how he won an engagement by constantly bang banging a shieldwalled TG.
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