sk4zi wrote:a jump pack costing 200/40 (double req as teleporter) and giveing a bit health too would be awseome.
just make the jump cost 60 or 65 energy. than apo cant heal directly after his jump, not to mention jump out ... but the disrupt should remain
Is there any balance reason for giving the Apo a jump pack? Thought not.
sk4zi wrote:also i would love to see real thousand sons like described. (but true, that Mark of tzeentch already exists thou)
its actually normal marines with a sorcerer as champion.
in TT they cant get no wheapon upgrade, are slow until they geht their champ (like Phantom guard) and have double amount of health (2 LP).
(dunno if this is still like this in TT ) The sorc champ ofc should have the doombolt ability
i also can imagine this squad with the possibility to geht more than just the doombolt ability (consume)
I'm not a great mathematician, but I'd say the chances of this happening are around 0.00%.
sk4zi wrote:Maga amored nobz sould be a super unit with cost 800/200 if it anytime happens ...
I'd love to see them too!!! Just make the models and animations and give them to Lulgrim when you're done ok??
sk4zi wrote:the drop pod global for SM is really underused.
k you really have no idea what you're talking about