Batman wrote:Zoanthrope warp blast bugs out when the target moves enough angle distance - he starst to turn to face the target, that breaks the animation, the warp blast wont go off, the cooldown wont reset and the energy is wasted. Also you cannot warp blast the sentinel and heroes (not sure if it is intended with heroes). Also a minor graphical bug - the regular attack green explosion animation is a bit delayed.
Ravener Alpha hive node ability wont protect your generators or power node (there would be at least some use for it if it did so)
If the capilalry tower is destroyed before 10/8 seconds after calling in rippers/mines, they will not apear, and the requisition/energy is not refunded.
Warrior call in will not reinforce.
Hive tyrant cannot fire his venom canon if he moves too fast.
Broodnest will be crushed by a hive tyrant while constructing, even if the ht is just standing and you place the broodnest right next to him.
Hormogants occasionaly get stuck in terrain because there is no sunapse around anymore, maybe it can be fixed by allowing them to leap without synapse, but with a very low speed.
Crippling poison wont work if the model that should do it (which is the closes to the target) dies or until it get up if it was knocked down (it might be intended, so not sure about fixing it).
A minor bug - when you purchase the venom cannon for carnifex, the very first burst consists of only one shot, no two like usual. It can be dealt with by attacking ground though, but it is still a bit annoying.
also, not a bug, but sometimes game-breaking thing - nids base turrets spore mine throw speed is too low, melee units have no problem getting in the base and finishing off squads (zoanthropes in particular), when any other base turret would provide defence and the squad wouldnt get whiped. Tyranoformation is still garbage.
You can only use it on vehicles now not heroes, but otherwise those warp blast bugs are a nuisance. It has seemed to have been like that forever though unfortunately so I doubt there's an easy fix.
Extremely odd. Definitely a bug that it isn't affecting buildings. Important to fix.
The call in itself doesn't reinforce but it is meant to allow stuff nearby to reinforce off of it like pheromones? You're saying that isn't working?
Horms isn't a bug. Crippling poison isn't a bug. Brood nests getting crushed isn't a bug. Capillary towers not refunding your money for their overpowered rippers if they somehow get destroyed beforehand doesn't seem like a bug to me. HT mis-firing when moving too fast with a slow firing weapon happens with everything so very difficult to fix I imagine.
And yeah nid base turret failings are not a bug.