Lulgrim wrote:Burst damage?
As opposed to constant DPS option? Don't get me wrong, I'm not claiming it should be one thing or another, but at the start I figured it'd be a constant DPS alternative since there's already AV burst options like the lascannon, meltabomb, and missile launcher (which tacs lose the ability to equip once upgraded to sternguard, and even reloads faster), two of which have snaring effect, and antiSHI like sniper scouts. The damage delivery system is the same as the other rounds with just added reload time, so I wouldn't call a 21 second average constant 2 second burst 1 second cooldown damage time before a 9 second reload 'burst damage'.
Counter-intuitive is the word I'd probably be looking for regarding this issue in specific. I'll assume it's put that way for good reason and stop pressing the issue.