2.5.1 Bugs/Issues

Generic non-balance topics.
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Dark Riku
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Re: 2.5.0 Bugs/Issues

Postby Dark Riku » Wed 02 Mar, 2016 1:13 am

That's why it's in the bug list :)
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Lichtbringer
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Re: 2.5.0 Bugs/Issues

Postby Lichtbringer » Wed 02 Mar, 2016 1:31 am

But they are not supposed to have +10 weaponrange, and they don't have +10 weaponrange, so my Problem is that it's in the buglist :D

(I am fine with the sight range part, because right now they don't have +10 sight range, but they should have, so thats why it's in the bug list)
Yes, it's relative inconsequential. And it will be fixed next patch :D I just do wonder why Indrid writes that they right now have +10 weaponrange when thats for me not the case.
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Re: 2.5.0 Bugs/Issues

Postby Aegis666 » Thu 03 Mar, 2016 1:11 am

The Brother-Captain's armour type is listed on the codex as 'Commander', but in-game his armour type is listed as 'Heavy Infantry'

I have looked throughout this forum for any mention of the Brother-Captain's actual armour type, or perhaps any mention that this was a change made for balance reasons in an older patch but found nothing.
I'm new to this mod so I can't know for certain but I thought it was worth mentioning atleast.
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Adeptus Noobus
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Re: 2.5.0 Bugs/Issues

Postby Adeptus Noobus » Thu 03 Mar, 2016 10:19 am

The "Shoot 'Em Good" ability from the Kustom Shoota still does constant chain knockback. Sadly I can't provide the replay right now, since I am gone for a couple of days again but will definitely do so once I return.
I have played a couple of matches against the Warboss (obviously) and the "Shoot 'Em Good" ability never failed to constantly plant my WSE on his shiny behind. Now that would not hurt so much if it wouldn't also affect each unit in a small radius behind the WSE as well. I know the Codex says "once every 4 seconds per single target" but either it was a bug or the weapon did not get the nerf at all. It acted more like "Luv da dakka" from the Kommandos. Maybe somebody could shed some light on that or even better provide a replay that shows the weapon working as intended because my replay shows the opposite.
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Soberson
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Re: 2.5.0 Bugs/Issues

Postby Soberson » Sun 06 Mar, 2016 1:14 pm

Not quite a bug or a serious issue but...

IG Guardsmen's "Repair" ability is currently assigned to button "P" (default keys) or "H" (grid hotkeys). Both are insanely far from "QWERTY" position where your hand is usually placed unless you are an octopus or were touched by Nurgle. "Repair" is arguably the most used GM's ability so it would be a HUGE quality of life change if it were moved to the left side of keyboard, preferable to "Q" or "R" (not to replace commissar's "Execute" obviously).

Might be just me but hey, worth a try.
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Lag
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Re: 2.5.0 Bugs/Issues

Postby Lag » Tue 08 Mar, 2016 10:07 am

Melta Dread shooting at Razorback with Scouts in doing 0 damage, so I guess that one is still in...
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Re: 2.5.1 Bugs/Issues

Postby Paranoid Kamikaze » Sat 19 Mar, 2016 3:22 am

Downloaded the updater and it failed saying 'Updater encountered errors and failed!'. Checked the details and got an error 3 right after the Elite_config.sga file. Is it failing because of colour schemes? I tried the full installer and it worked fine.
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Re: 2.5.1 Bugs/Issues

Postby BbBoS » Sat 19 Mar, 2016 11:25 am

Well I am not sure what happened here, but some Tacs died for no reason while affected by Rot of Nurgle on stream last night

https://www.twitch.tv/bbbos/v/55327256

Replay is attached as well (the right one hopefully :P )
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DandyFrontline
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Re: 2.5.1 Bugs/Issues

Postby DandyFrontline » Sat 19 Mar, 2016 11:57 am

IG Autocanon do zero damage to units in buildings, instead just doing damage to building itself
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Dark Riku
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Re: 2.5.1 Bugs/Issues

Postby Dark Riku » Sat 19 Mar, 2016 3:21 pm

BbBoS wrote:Well I am not sure what happened here, but some Tacs died for no reason while affected by Rot of Nurgle on stream last night
LEL
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Re: 2.5.1 Bugs/Issues

Postby Deflaktor » Sun 20 Mar, 2016 7:26 pm

The patch version text in the Dow2 main screen has not been updated. It still says Elite 2.5.0.
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531st
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Re: 2.5.1 Bugs/Issues

Postby 531st » Fri 25 Mar, 2016 9:40 pm

Dunno if a bug but pleg champ is now able to put touch of nurgle on himself so he: dies, blows up, deals shitton of damage and heals everyone to full hp, knocks everyone back, heals 1/3 his hit points, revives himself and ready to blow up again. Thats a bit too MLG even for micro champion level imo
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Re: 2.5.1 Bugs/Issues

Postby DandyFrontline » Fri 25 Mar, 2016 9:41 pm

531st wrote:Dunno if a bug but pleg champ is now able to put touch of nurgle on himself so he: dies, blows up, deals shitton of damage and heals everyone to full hp, knocks everyone back, heals 1/3 his hit points, revives himself and ready to blow up again. Thats a bit too MLG even for micro champion level imo


Whaaaat? Can i see a replay? :)
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Dark Riku
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Re: 2.5.1 Bugs/Issues

Postby Dark Riku » Fri 25 Mar, 2016 10:21 pm

531st wrote:Dunno if a bug but pleg champ is now able to put touch of nurgle on himself so he: dies, blows up, deals shitton of damage and heals everyone to full hp, knocks everyone back, heals 1/3 his hit points, revives himself and ready to blow up again. Thats a bit too MLG even for micro champion level imo
Yes, replay please. It's not on a chosen PM squad... right?
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Spartan717
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Re: 2.5.1 Bugs/Issues

Postby Spartan717 » Sat 26 Mar, 2016 12:31 am

531st wrote:Dunno if a bug but pleg champ is now able to put touch of nurgle on himself so he: dies, blows up, deals shitton of damage and heals everyone to full hp, knocks everyone back, heals 1/3 his hit points, revives himself and ready to blow up again. Thats a bit too MLG even for micro champion level imo


Can confirm it happening to plague champion.


Also, there is a bug where avengers will fail to throw grenades.
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Re: 2.5.1 Bugs/Issues

Postby DandyFrontline » Sat 26 Mar, 2016 9:03 pm

Dark Riku wrote:
531st wrote:Dunno if a bug but pleg champ is now able to put touch of nurgle on himself so he: dies, blows up, deals shitton of damage and heals everyone to full hp, knocks everyone back, heals 1/3 his hit points, revives himself and ready to blow up again. Thats a bit too MLG even for micro champion level imo
Yes, replay please. It's not on a chosen PM squad... right?


I've tried it at the very end of the match - thats true - he revive himself. Just not sure if heal everyone to full hp. Replay attached
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Chosen One
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Re: 2.5.1 Bugs/Issues

Postby Chosen One » Mon 28 Mar, 2016 6:13 pm

Visual bug of Sternguard SM squad, isnt that bother You guys?
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Caeltos
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Re: 2.5.1 Bugs/Issues

Postby Caeltos » Thu 31 Mar, 2016 7:15 pm

Chosen One wrote:Visual bug of Sternguard SM squad, isnt that bother You guys?


What visual bug?
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Re: 2.5.1 Bugs/Issues

Postby egewithin » Thu 31 Mar, 2016 7:48 pm

Caeltos wrote:
Chosen One wrote:Visual bug of Sternguard SM squad, isnt that bother You guys?


What visual bug?


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Dark Riku
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Re: 2.5.1 Bugs/Issues

Postby Dark Riku » Thu 31 Mar, 2016 9:19 pm

Caeltos wrote:
Chosen One wrote:Visual bug of Sternguard SM squad, isnt that bother You guys?


What visual bug?
Go look at their tabards ;)
Ordie
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Re: 2.5.1 Bugs/Issues

Postby Ordie » Thu 31 Mar, 2016 10:18 pm

IG heavy weapons teams can enter a chimera without de-setting up.
Chaplain of the Reasonable Marines. -SEMPER RATIO!
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Dark Riku
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Re: 2.5.1 Bugs/Issues

Postby Dark Riku » Thu 31 Mar, 2016 10:29 pm

Ordie wrote:IG heavy weapons teams can enter a chimera without de-setting up.
That's normal. Any setupteam can garrison that way.
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Re: 2.5.1 Bugs/Issues

Postby Ordie » Thu 31 Mar, 2016 10:42 pm

Thank you for the correction. I withdraw my comment.
Chaplain of the Reasonable Marines. -SEMPER RATIO!
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Re: 2.5.1 Bugs/Issues

Postby Adeptus Noobus » Thu 31 Mar, 2016 10:54 pm

Don't enter a gate that way though or you will regret it 8-)
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Aetherion
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Re: 2.5.1 Bugs/Issues

Postby Aetherion » Fri 01 Apr, 2016 6:23 pm

Purifier justicar casts psychic field repeatedly if knocked down whilst in animation. Damage appears to stack in that area of nope.
CREED FOR THE PLAN GOD
ELDRAD FOR THE DICK THRONE
just as planned
Chosen One
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Re: 2.5.1 Bugs/Issues

Postby Chosen One » Fri 01 Apr, 2016 9:21 pm

Caeltos wrote:
Chosen One wrote:Visual bug of Sternguard SM squad, isnt that bother You guys?


What visual bug?

This one.
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Fr33man1800
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Re: 2.5.1 Bugs/Issues

Postby Fr33man1800 » Sat 02 Apr, 2016 1:44 pm

Okay happened already in A LOT of games. New execution bugs like WAY more than last patch. Not only wastes energy and doesnt execute (which was the previous bug) , now also you execute and maybe the execution happens like 3s later which can be game breaking since can lead to very easy squad wipes. I rather have the old one back it bugged about 1/15 times or 1/10 times but at least didnt put your squads in danger.
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Re: 2.5.1 Bugs/Issues

Postby ThePendulum » Sun 03 Apr, 2016 1:03 am

Not sure if this is just a 2.5.1 issue, or 2.5, but the AI never builds units from T2 or T3 in skirmish mode as the only human player. At least not from my experience against chaos marines, tyranids, or space marines.
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Re: 2.5.1 Bugs/Issues

Postby GuruSkippy » Mon 04 Apr, 2016 10:11 am

Not sure if it's a bug or not.
If only slugga nob is alive in a slugga squad, you can't build a waaagh banner.
Not sure if the slugga nob was able to repair or not though.
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Re: 2.5.1 Bugs/Issues

Postby Adeptus Noobus » Mon 04 Apr, 2016 4:49 pm

Transports with units in them still take no damage from time to time. I had a Brightlance Wraithlord chase a Rhino with units inside and it took no damage from the Brightlance. It did however take dmg from the cannister is drove through.

P.S: At the very end of the replay when the Wraithlord is chasing the Rhino.
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