2.5.1 Bugs/Issues
Re: 2.5.0 Bugs/Issues
That's why it's in the bug list
- Lichtbringer
- Posts: 271
- Joined: Sun 19 Jan, 2014 5:13 pm
Re: 2.5.0 Bugs/Issues
But they are not supposed to have +10 weaponrange, and they don't have +10 weaponrange, so my Problem is that it's in the buglist
(I am fine with the sight range part, because right now they don't have +10 sight range, but they should have, so thats why it's in the bug list)
Yes, it's relative inconsequential. And it will be fixed next patch I just do wonder why Indrid writes that they right now have +10 weaponrange when thats for me not the case.
(I am fine with the sight range part, because right now they don't have +10 sight range, but they should have, so thats why it's in the bug list)
Yes, it's relative inconsequential. And it will be fixed next patch I just do wonder why Indrid writes that they right now have +10 weaponrange when thats for me not the case.
Re: 2.5.0 Bugs/Issues
The Brother-Captain's armour type is listed on the codex as 'Commander', but in-game his armour type is listed as 'Heavy Infantry'
I have looked throughout this forum for any mention of the Brother-Captain's actual armour type, or perhaps any mention that this was a change made for balance reasons in an older patch but found nothing.
I'm new to this mod so I can't know for certain but I thought it was worth mentioning atleast.
I have looked throughout this forum for any mention of the Brother-Captain's actual armour type, or perhaps any mention that this was a change made for balance reasons in an older patch but found nothing.
I'm new to this mod so I can't know for certain but I thought it was worth mentioning atleast.
- Adeptus Noobus
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Re: 2.5.0 Bugs/Issues
The "Shoot 'Em Good" ability from the Kustom Shoota still does constant chain knockback. Sadly I can't provide the replay right now, since I am gone for a couple of days again but will definitely do so once I return.
I have played a couple of matches against the Warboss (obviously) and the "Shoot 'Em Good" ability never failed to constantly plant my WSE on his shiny behind. Now that would not hurt so much if it wouldn't also affect each unit in a small radius behind the WSE as well. I know the Codex says "once every 4 seconds per single target" but either it was a bug or the weapon did not get the nerf at all. It acted more like "Luv da dakka" from the Kommandos. Maybe somebody could shed some light on that or even better provide a replay that shows the weapon working as intended because my replay shows the opposite.
I have played a couple of matches against the Warboss (obviously) and the "Shoot 'Em Good" ability never failed to constantly plant my WSE on his shiny behind. Now that would not hurt so much if it wouldn't also affect each unit in a small radius behind the WSE as well. I know the Codex says "once every 4 seconds per single target" but either it was a bug or the weapon did not get the nerf at all. It acted more like "Luv da dakka" from the Kommandos. Maybe somebody could shed some light on that or even better provide a replay that shows the weapon working as intended because my replay shows the opposite.
Re: 2.5.0 Bugs/Issues
Not quite a bug or a serious issue but...
IG Guardsmen's "Repair" ability is currently assigned to button "P" (default keys) or "H" (grid hotkeys). Both are insanely far from "QWERTY" position where your hand is usually placed unless you are an octopus or were touched by Nurgle. "Repair" is arguably the most used GM's ability so it would be a HUGE quality of life change if it were moved to the left side of keyboard, preferable to "Q" or "R" (not to replace commissar's "Execute" obviously).
Might be just me but hey, worth a try.
IG Guardsmen's "Repair" ability is currently assigned to button "P" (default keys) or "H" (grid hotkeys). Both are insanely far from "QWERTY" position where your hand is usually placed unless you are an octopus or were touched by Nurgle. "Repair" is arguably the most used GM's ability so it would be a HUGE quality of life change if it were moved to the left side of keyboard, preferable to "Q" or "R" (not to replace commissar's "Execute" obviously).
Might be just me but hey, worth a try.
#IGisFINE
Guy gamer.
Guy gamer.
Re: 2.5.0 Bugs/Issues
Melta Dread shooting at Razorback with Scouts in doing 0 damage, so I guess that one is still in...
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Re: 2.5.1 Bugs/Issues
Downloaded the updater and it failed saying 'Updater encountered errors and failed!'. Checked the details and got an error 3 right after the Elite_config.sga file. Is it failing because of colour schemes? I tried the full installer and it worked fine.
Re: 2.5.1 Bugs/Issues
Well I am not sure what happened here, but some Tacs died for no reason while affected by Rot of Nurgle on stream last night
https://www.twitch.tv/bbbos/v/55327256
Replay is attached as well (the right one hopefully )
https://www.twitch.tv/bbbos/v/55327256
Replay is attached as well (the right one hopefully )
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Re: 2.5.1 Bugs/Issues
IG Autocanon do zero damage to units in buildings, instead just doing damage to building itself
Re: 2.5.1 Bugs/Issues
LELBbBoS wrote:Well I am not sure what happened here, but some Tacs died for no reason while affected by Rot of Nurgle on stream last night
Re: 2.5.1 Bugs/Issues
The patch version text in the Dow2 main screen has not been updated. It still says Elite 2.5.0.
Re: 2.5.1 Bugs/Issues
Dunno if a bug but pleg champ is now able to put touch of nurgle on himself so he: dies, blows up, deals shitton of damage and heals everyone to full hp, knocks everyone back, heals 1/3 his hit points, revives himself and ready to blow up again. Thats a bit too MLG even for micro champion level imo
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Re: 2.5.1 Bugs/Issues
531st wrote:Dunno if a bug but pleg champ is now able to put touch of nurgle on himself so he: dies, blows up, deals shitton of damage and heals everyone to full hp, knocks everyone back, heals 1/3 his hit points, revives himself and ready to blow up again. Thats a bit too MLG even for micro champion level imo
Whaaaat? Can i see a replay?
Re: 2.5.1 Bugs/Issues
Yes, replay please. It's not on a chosen PM squad... right?531st wrote:Dunno if a bug but pleg champ is now able to put touch of nurgle on himself so he: dies, blows up, deals shitton of damage and heals everyone to full hp, knocks everyone back, heals 1/3 his hit points, revives himself and ready to blow up again. Thats a bit too MLG even for micro champion level imo
- Spartan717
- Posts: 108
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- Location: AU
Re: 2.5.1 Bugs/Issues
531st wrote:Dunno if a bug but pleg champ is now able to put touch of nurgle on himself so he: dies, blows up, deals shitton of damage and heals everyone to full hp, knocks everyone back, heals 1/3 his hit points, revives himself and ready to blow up again. Thats a bit too MLG even for micro champion level imo
Can confirm it happening to plague champion.
Also, there is a bug where avengers will fail to throw grenades.
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Re: 2.5.1 Bugs/Issues
Dark Riku wrote:Yes, replay please. It's not on a chosen PM squad... right?531st wrote:Dunno if a bug but pleg champ is now able to put touch of nurgle on himself so he: dies, blows up, deals shitton of damage and heals everyone to full hp, knocks everyone back, heals 1/3 his hit points, revives himself and ready to blow up again. Thats a bit too MLG even for micro champion level imo
I've tried it at the very end of the match - thats true - he revive himself. Just not sure if heal everyone to full hp. Replay attached
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Re: 2.5.1 Bugs/Issues
Visual bug of Sternguard SM squad, isnt that bother You guys?
Re: 2.5.1 Bugs/Issues
Chosen One wrote:Visual bug of Sternguard SM squad, isnt that bother You guys?
What visual bug?
Re: 2.5.1 Bugs/Issues
Caeltos wrote:Chosen One wrote:Visual bug of Sternguard SM squad, isnt that bother You guys?
What visual bug?
via Imgflip Meme Maker
Re: 2.5.1 Bugs/Issues
Go look at their tabardsCaeltos wrote:Chosen One wrote:Visual bug of Sternguard SM squad, isnt that bother You guys?
What visual bug?
Re: 2.5.1 Bugs/Issues
IG heavy weapons teams can enter a chimera without de-setting up.
Chaplain of the Reasonable Marines. -SEMPER RATIO!
Re: 2.5.1 Bugs/Issues
That's normal. Any setupteam can garrison that way.Ordie wrote:IG heavy weapons teams can enter a chimera without de-setting up.
Re: 2.5.1 Bugs/Issues
Thank you for the correction. I withdraw my comment.
Chaplain of the Reasonable Marines. -SEMPER RATIO!
- Adeptus Noobus
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Re: 2.5.1 Bugs/Issues
Don't enter a gate that way though or you will regret it
Re: 2.5.1 Bugs/Issues
Purifier justicar casts psychic field repeatedly if knocked down whilst in animation. Damage appears to stack in that area of nope.
CREED FOR THE PLAN GOD
ELDRAD FOR THE DICK THRONE
just as planned
ELDRAD FOR THE DICK THRONE
just as planned
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Re: 2.5.1 Bugs/Issues
Caeltos wrote:Chosen One wrote:Visual bug of Sternguard SM squad, isnt that bother You guys?
What visual bug?
This one.
- Fr33man1800
- Posts: 111
- Joined: Sun 23 Jun, 2013 1:05 pm
Re: 2.5.1 Bugs/Issues
Okay happened already in A LOT of games. New execution bugs like WAY more than last patch. Not only wastes energy and doesnt execute (which was the previous bug) , now also you execute and maybe the execution happens like 3s later which can be game breaking since can lead to very easy squad wipes. I rather have the old one back it bugged about 1/15 times or 1/10 times but at least didnt put your squads in danger.
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Re: 2.5.1 Bugs/Issues
Not sure if this is just a 2.5.1 issue, or 2.5, but the AI never builds units from T2 or T3 in skirmish mode as the only human player. At least not from my experience against chaos marines, tyranids, or space marines.
- GuruSkippy
- Posts: 191
- Joined: Tue 08 Mar, 2016 12:28 pm
Re: 2.5.1 Bugs/Issues
Not sure if it's a bug or not.
If only slugga nob is alive in a slugga squad, you can't build a waaagh banner.
Not sure if the slugga nob was able to repair or not though.
If only slugga nob is alive in a slugga squad, you can't build a waaagh banner.
Not sure if the slugga nob was able to repair or not though.
- Adeptus Noobus
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Re: 2.5.1 Bugs/Issues
Transports with units in them still take no damage from time to time. I had a Brightlance Wraithlord chase a Rhino with units inside and it took no damage from the Brightlance. It did however take dmg from the cannister is drove through.
P.S: At the very end of the replay when the Wraithlord is chasing the Rhino.
P.S: At the very end of the replay when the Wraithlord is chasing the Rhino.
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Last edited by Adeptus Noobus on Tue 05 Apr, 2016 1:33 am, edited 2 times in total.
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