Tex wrote:1) It appears that the win rate per faction is most balanced at the 15-20 minutes mark. What I see here is that on average, a game played between players of equal skill level will take between 15-20 minutes. This data should really help people if they plan on running a "game clock" for timings, like some (all pros) SC2 players do.
2) It appears that tyranids are the most imba in T1... *cough* spore mines *cough*... Surviving T1 drastically reduces the tyranid win rate.
That was exactly what I had in mind (glad I made some sense ). The correlation with the match length clearly shows that Tyranids are a early-pressure race and that the advantage diminishes the longer the game lasts (see Texs point #2). These graphs give you hints as how to approach a MU. Tyranids are obviously able to exert a lot of early pressure (as clearly shown in the graph) hence you need to bide your time in T1 and make sure your transition to T2 is good and you did not bleed hard in T1.
I am just a data-guy thanks to my field of studies, so I am looking for every correlation possible that allows for further insight (given there are enough data points)
@Caeltos+Lulgrim+Cyris
We definitely need more games to be able to base any conclusions upon the data, true. I am guessing though that with the quickly rising popularity of the ladder, this will be not a big problem for long.