Bugs/Issues Thread
Bugs/Issues Thread
2.4.2 - 30 Novemberr 2015
- Infestation Towers' sight radius is not affected by Malignant Blindness
- KNob "Kaboom!" knocks Dreadnoughts around
- T3 Lictor will be knocked down on retreat by Sanctuary
- Turrets deal zero damage to power nodes
- Raptors with Meltaguns and AC still have heavy melee decorator
- Lord Commissar voice lines when switching wargear not working (needs confirmation)
- Daemon energy regen from shrines and worship seems to cancel each other out or not stack properly when used together (needs investigation)
- Sometimes after death explosion, the Weird Boy character model will remain standing in the location (without 'Warpath' upgrade).
- Even without 'Warpath' upgrade the delayed death animation for Weird Boy occurs.
- Operative Satchel Charge does not seem to deal any damage to units inside garrisons, rather to the garrison itself
- Warrior Acolyte grants the detector icon though is not a detector
- Operatives cannot cancel their Stun Grenade or Satchel Charge
- Banshees Fleet sometimes cannot be used (needs investigation)
- Sub-selection portraits swap position
- Vehicle weapons will still automatically track power nodes etc even if they don't fire
- Rangers not firing their rifles
- Sorcerer can use Warp global on enemy units
- Sorcerer using Warp on allied units sends them to their own hero instead of the sorcerer
- LR Vanquisher cannon favour infantry targets (needs confirmation)
- TG often becomes immobile after leaving Sheidlwall
- IST Warrior Acolyte grants the detector decorator
- Operatives cannot cancel their throws (stun nade, satchel)
- Manticore Missile heal the GK Dreadnought (wtf?)
- Satchel Charge does not damage buildings (intended?)
- LC flare global not affecting Plasma Cannon range
- Operatives spawn IST zombies
- Infestation Towers' sight radius is not affected by Malignant Blindness
- KNob "Kaboom!" knocks Dreadnoughts around
- T3 Lictor will be knocked down on retreat by Sanctuary
- Turrets deal zero damage to power nodes
- Raptors with Meltaguns and AC still have heavy melee decorator
- Lord Commissar voice lines when switching wargear not working (needs confirmation)
- Daemon energy regen from shrines and worship seems to cancel each other out or not stack properly when used together (needs investigation)
- Sometimes after death explosion, the Weird Boy character model will remain standing in the location (without 'Warpath' upgrade).
- Even without 'Warpath' upgrade the delayed death animation for Weird Boy occurs.
- Operative Satchel Charge does not seem to deal any damage to units inside garrisons, rather to the garrison itself
- Warrior Acolyte grants the detector icon though is not a detector
- Operatives cannot cancel their Stun Grenade or Satchel Charge
- Banshees Fleet sometimes cannot be used (needs investigation)
- Sub-selection portraits swap position
- Vehicle weapons will still automatically track power nodes etc even if they don't fire
- Rangers not firing their rifles
- Sorcerer can use Warp global on enemy units
- Sorcerer using Warp on allied units sends them to their own hero instead of the sorcerer
- LR Vanquisher cannon favour infantry targets (needs confirmation)
- TG often becomes immobile after leaving Sheidlwall
- IST Warrior Acolyte grants the detector decorator
- Operatives cannot cancel their throws (stun nade, satchel)
- Manticore Missile heal the GK Dreadnought (wtf?)
- Satchel Charge does not damage buildings (intended?)
- LC flare global not affecting Plasma Cannon range
- Operatives spawn IST zombies
Re: 2.4 Balance Feedback
Maybe I should just make a whole new thread for minor fixes and bugs? But anyway found a few things with 2.4
A minor typo: Interceptor Squad tooltip incorrect. Says it requires a level 2 Stronghold.
Another tooltip issue. Stock Manticores have storm eagle ability (or at least the tooltip) Also, that was neat you guys found another voice line for upgrading it.
You guys changed his name to Lord Commissar but a lot of areas in the game just have the label "Commissar" like the faction select and the loading screen. Also, been switching weapons on the CL now fo rlike 20 minutes. Haven't heard a new voice line yet, on the Klaw or any other weapon. I did hear the new None shall Fall line though.
If raptors have an AC, they will always have a Heavy Melee (sledgehammer) decorator, even if they have Melta guns.
A minor typo: Interceptor Squad tooltip incorrect. Says it requires a level 2 Stronghold.
Another tooltip issue. Stock Manticores have storm eagle ability (or at least the tooltip) Also, that was neat you guys found another voice line for upgrading it.
You guys changed his name to Lord Commissar but a lot of areas in the game just have the label "Commissar" like the faction select and the loading screen. Also, been switching weapons on the CL now fo rlike 20 minutes. Haven't heard a new voice line yet, on the Klaw or any other weapon. I did hear the new None shall Fall line though.
If raptors have an AC, they will always have a Heavy Melee (sledgehammer) decorator, even if they have Melta guns.
Re: Bugs/Issues Thread
Lord Commissar sometimes shows simply as "Commissar" because of character limits
- ThaMollusk
- Posts: 14
- Joined: Mon 22 Jun, 2015 2:06 am
Re: Bugs/Issues Thread
Encountered an issue where I'm bad and it makes me mad. Fix?
- Spartan717
- Posts: 108
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- Location: AU
Re: Bugs/Issues Thread
- Manticore still retains 'Storm eagle' ability even without upgrade.
- 'Manticore missile' ability not available for unit
- 'Manticore missile' ability not available for unit
- Spartan717
- Posts: 108
- Joined: Tue 26 Mar, 2013 11:35 am
- Location: AU
Re: Bugs/Issues Thread
Indrid wrote:It's just the tooltip I think. Check initial post.
I conducted an experiment. I had 1 manticore have the storm eagle upgrade and 1 without upgrade. I made both fire their rockets at the same time and noticed that their cooldown rates were exactly the same. Also tested on HQ and they both did the same damage.
- Forestradio
- Posts: 1157
- Joined: Sun 13 Oct, 2013 5:09 pm
Re: Bugs/Issues Thread
Had a game where BC charge kbacked on retreat. Was quite hilarious in the moment but also abusive so yeah :<
Here's the rep:
Here's the rep:
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- Posts: 387
- Joined: Fri 31 Jan, 2014 12:04 am
Re: Bugs/Issues Thread
Spartan717 wrote:- Manticore still retains 'Storm eagle' ability even without upgrade.
- 'Manticore missile' ability not available for unit
Lol, so we got basic manticore just for 75 energy now?
When should we expect the HotFix?
- Lichtbringer
- Posts: 271
- Joined: Sun 19 Jan, 2014 5:13 pm
Re: Bugs/Issues Thread
I think supression teams do to much damage against power gens.
Atleast I didn't read anything in the patchnotes.
Something else where I am not exactly sure: The Direavenger warlock, doesn't knockback for example barbed strangler warriors with his jump, while the Warlock Commander does. Is that just a different kind of knockback?
Atleast I didn't read anything in the patchnotes.
Something else where I am not exactly sure: The Direavenger warlock, doesn't knockback for example barbed strangler warriors with his jump, while the Warlock Commander does. Is that just a different kind of knockback?
Re: Bugs/Issues Thread
- Increased supression_pvp against building light from 0.01 to 0.2
Is the change you're looking for.
Is the change you're looking for.
- Wise Windu
- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: Bugs/Issues Thread
The Warlock hero does weapon_knockback, and the DA exarch does light_weapon_knockback. Should still knock them back though, I think.Lichtbringer wrote:Something else where I am not exactly sure: The Direavenger warlock, doesn't knockback for example barbed strangler warriors with his jump, while the Warlock Commander does. Is that just a different kind of knockback?
- Lichtbringer
- Posts: 271
- Joined: Sun 19 Jan, 2014 5:13 pm
Re: Bugs/Issues Thread
Indrid wrote:- Increased supression_pvp against building light from 0.01 to 0.2
Is the change you're looking for.
Oh ok right, I didn't remember that because it looked so insignificant (and I thought it was against garrisons).
But it feels like it is more than double the damage. Only tested the shuriken platform here.
But if its intented, I like it. I will from now on send sneaky Shurikenplatforms to gen bash It always bogged me that Eldar had no fast Genbash.
- Wise Windu
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- Joined: Sat 14 Sep, 2013 2:22 am
Re: Bugs/Issues Thread
Complain about balance. Works every timeThaMollusk wrote:Encountered an issue where I'm bad and it makes me mad. Fix?
Re: Bugs/Issues Thread
Lichtbringer wrote:Indrid wrote:- Increased supression_pvp against building light from 0.01 to 0.2
Is the change you're looking for.
Oh ok right, I didn't remember that because it looked so insignificant (and I thought it was against garrisons).
But it feels like it is more than double the damage. Only tested the shuriken platform here.
But if its intented, I like it. I will from now on send sneaky Shurikenplatforms to gen bash It always bogged me that Eldar had no fast Genbash.
That's because it's actually 20x the damage now, not 2x
Can confirm that it totally wrecks gens now. WIll never need to buy a flamer again.
Re: Bugs/Issues Thread
Indrid wrote:Lord Commissar sometimes shows simply as "Commissar" because of character limits
But.... it's the same exact characters and the same exact number...
- Wise Windu
- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: Bugs/Issues Thread
Yeah, but before, the name was "Commissar Lord", with Commissar as the first word, which meant the Lord portion was cut off in the selection screen, but showed up in the lobby. If "Lord Commissar" was put in, the only thing that would show up in the selection screen would be "Lord".
Re: Bugs/Issues Thread
Wise Windu wrote: the only thing that would show up in the selection screen would be "Lord".
"A fortress is built with blood and toil. Only by blood and toil may it be taken." Leman Russ
Re: Bugs/Issues Thread
1. Space Marine plasma gun has no sound and firing fx anymore.
2. Already told this one to Windu, but Legion of the Damned Venerable Dread is partially invisible in army painter.
2. Already told this one to Windu, but Legion of the Damned Venerable Dread is partially invisible in army painter.
- Spartan717
- Posts: 108
- Joined: Tue 26 Mar, 2013 11:35 am
- Location: AU
Re: Bugs/Issues Thread
When daemons are nearby shrine, they will recover energy at a fast rate (which is normal). However, when heretics are worshiping nearby (not worshiping the shrine), the deamon energy recovery becomes slower than without worship.
- Paradise Lost
- Posts: 90
- Joined: Sat 16 May, 2015 1:44 am
Re: Bugs/Issues Thread
Matchmaking is as broken as in retail.
Re: Bugs/Issues Thread
Paradise Lost wrote:Matchmaking is as broken as in retail.
I.e. no Elo, crazy map-pool.
Lets make Ordo Malleus great again!
Re: Bugs/Issues Thread
Hello
I have a problem with new maps.Every time i try to loud up the new map any new map the game crashes.
If i go in the game again i cant play it i need to repach it so it works properly on the old maps.
I know for 4 more co players that have the same problem. If you have any results or info on this matter please contact me about it.
Best regards
I have a problem with new maps.Every time i try to loud up the new map any new map the game crashes.
If i go in the game again i cant play it i need to repach it so it works properly on the old maps.
I know for 4 more co players that have the same problem. If you have any results or info on this matter please contact me about it.
Best regards
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- Posts: 387
- Joined: Fri 31 Jan, 2014 12:04 am
Re: Bugs/Issues Thread
Wartrukk armor upgrade tooptip is the same as the looted tank have "give's 200hp to the tank". Not a big deal but still i think it should be fixed.
- Spartan717
- Posts: 108
- Joined: Tue 26 Mar, 2013 11:35 am
- Location: AU
Re: Bugs/Issues Thread
- Activating 'unstable fuel injection' on the Painboy will just drain energy and not cause explosion.
- Activating 'unstable fuel injection' on the Weird Boy will cause the weird boy to have the delayed death explosion (even when 'Warpath' upgrade is not purchased) and turns him invisible during the animation.
- The Weird Boy SFX and sparky fx continue looping at area after death (with 'Warpath upgrade).
- Sometimes after death explosion, the Weird Boy character model will remain standing in the location (without 'Warpath' upgrade).
- Even without 'Warpath' upgrade the delayed death animation for Weird Boy occurs.
- Activating 'unstable fuel injection' on the Weird Boy will cause the weird boy to have the delayed death explosion (even when 'Warpath' upgrade is not purchased) and turns him invisible during the animation.
- The Weird Boy SFX and sparky fx continue looping at area after death (with 'Warpath upgrade).
- Sometimes after death explosion, the Weird Boy character model will remain standing in the location (without 'Warpath' upgrade).
- Even without 'Warpath' upgrade the delayed death animation for Weird Boy occurs.
- ThaMollusk
- Posts: 14
- Joined: Mon 22 Jun, 2015 2:06 am
Re: Bugs/Issues Thread
Played a game where my vanilla Brother Captain wouldn't melee. He was set to melee. I tried a-move, direct right-click, and z+left click. He just shot with his pistol.
Am I missing something?
Am I missing something?
- Spartan717
- Posts: 108
- Joined: Tue 26 Mar, 2013 11:35 am
- Location: AU
Re: Bugs/Issues Thread
Not sure if bug or balancing issue, but the plasma devestator's blast will knock down retreating units at the impact area. Greyknight dread with plasma canon and noise marines with blast master don't have this issue.
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Re: Bugs/Issues Thread
Spartan717 wrote:Not sure if bug or balancing issue, but the plasma devestator's blast will knock down retreating units at the impact area. Greyknight dread with plasma canon and noise marines with blast master don't have this issue.
I think it's intended as it was always such a thing from the very vDoW2
Re: Bugs/Issues Thread
That has always been the case for Pdevs.
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- Joined: Fri 31 Jan, 2014 12:04 am
Re: Bugs/Issues Thread
On some 12-14 minute of this replay you ll see how the manticore rockets flew away but didnt land at all
http://www.gamereplays.org/dawnofwar2/r ... &id=304609
Also, in that game there were a lot of tacts with plasma guns and there was a sound
http://www.gamereplays.org/dawnofwar2/r ... &id=304609
Also, in that game there were a lot of tacts with plasma guns and there was a sound
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