Bugs/Issues Thread

Generic non-balance topics.
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Indrid
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Bugs/Issues Thread

Postby Indrid » Mon 22 Jun, 2015 11:20 pm

2.4.2 - 30 Novemberr 2015

- Infestation Towers' sight radius is not affected by Malignant Blindness
- KNob "Kaboom!" knocks Dreadnoughts around
- T3 Lictor will be knocked down on retreat by Sanctuary
- Turrets deal zero damage to power nodes
- Raptors with Meltaguns and AC still have heavy melee decorator
- Lord Commissar voice lines when switching wargear not working (needs confirmation)
- Daemon energy regen from shrines and worship seems to cancel each other out or not stack properly when used together (needs investigation)
- Sometimes after death explosion, the Weird Boy character model will remain standing in the location (without 'Warpath' upgrade).
- Even without 'Warpath' upgrade the delayed death animation for Weird Boy occurs.
- Operative Satchel Charge does not seem to deal any damage to units inside garrisons, rather to the garrison itself
- Warrior Acolyte grants the detector icon though is not a detector
- Operatives cannot cancel their Stun Grenade or Satchel Charge
- Banshees Fleet sometimes cannot be used (needs investigation)
- Sub-selection portraits swap position
- Vehicle weapons will still automatically track power nodes etc even if they don't fire
- Rangers not firing their rifles
- Sorcerer can use Warp global on enemy units
- Sorcerer using Warp on allied units sends them to their own hero instead of the sorcerer
- LR Vanquisher cannon favour infantry targets (needs confirmation)
- TG often becomes immobile after leaving Sheidlwall
- IST Warrior Acolyte grants the detector decorator
- Operatives cannot cancel their throws (stun nade, satchel)
- Manticore Missile heal the GK Dreadnought (wtf?)
- Satchel Charge does not damage buildings (intended?)
- LC flare global not affecting Plasma Cannon range
- Operatives spawn IST zombies
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Re: 2.4 Balance Feedback

Postby Helios » Tue 23 Jun, 2015 4:35 am

Maybe I should just make a whole new thread for minor fixes and bugs? But anyway found a few things with 2.4
A minor typo: Interceptor Squad tooltip incorrect. Says it requires a level 2 Stronghold.
Another tooltip issue. Stock Manticores have storm eagle ability (or at least the tooltip) Also, that was neat you guys found another voice line for upgrading it.
You guys changed his name to Lord Commissar but a lot of areas in the game just have the label "Commissar" like the faction select and the loading screen. Also, been switching weapons on the CL now fo rlike 20 minutes. Haven't heard a new voice line yet, on the Klaw or any other weapon. I did hear the new None shall Fall line though.
If raptors have an AC, they will always have a Heavy Melee (sledgehammer) decorator, even if they have Melta guns.
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Indrid
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Re: Bugs/Issues Thread

Postby Indrid » Tue 23 Jun, 2015 10:55 am

Lord Commissar sometimes shows simply as "Commissar" because of character limits
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ThaMollusk
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Re: Bugs/Issues Thread

Postby ThaMollusk » Tue 23 Jun, 2015 11:29 am

Encountered an issue where I'm bad and it makes me mad. Fix?
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Re: Bugs/Issues Thread

Postby Spartan717 » Tue 23 Jun, 2015 12:16 pm

- Manticore still retains 'Storm eagle' ability even without upgrade.
- 'Manticore missile' ability not available for unit
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Indrid
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Re: Bugs/Issues Thread

Postby Indrid » Tue 23 Jun, 2015 12:56 pm

It's just the tooltip I think. Check initial post.
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Spartan717
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Re: Bugs/Issues Thread

Postby Spartan717 » Tue 23 Jun, 2015 2:09 pm

Indrid wrote:It's just the tooltip I think. Check initial post.


I conducted an experiment. I had 1 manticore have the storm eagle upgrade and 1 without upgrade. I made both fire their rockets at the same time and noticed that their cooldown rates were exactly the same. Also tested on HQ and they both did the same damage.
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Forestradio
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Re: Bugs/Issues Thread

Postby Forestradio » Tue 23 Jun, 2015 2:47 pm

Had a game where BC charge kbacked on retreat. Was quite hilarious in the moment but also abusive so yeah :<

Here's the rep:
2p_outerreaches.2015-06-22.18-21-18.rec
DandyFrontline
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Re: Bugs/Issues Thread

Postby DandyFrontline » Tue 23 Jun, 2015 5:17 pm

Spartan717 wrote:- Manticore still retains 'Storm eagle' ability even without upgrade.
- 'Manticore missile' ability not available for unit

Lol, so we got basic manticore just for 75 energy now?
When should we expect the HotFix?
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Lichtbringer
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Re: Bugs/Issues Thread

Postby Lichtbringer » Tue 23 Jun, 2015 5:45 pm

I think supression teams do to much damage against power gens.
Atleast I didn't read anything in the patchnotes.

Something else where I am not exactly sure: The Direavenger warlock, doesn't knockback for example barbed strangler warriors with his jump, while the Warlock Commander does. Is that just a different kind of knockback?
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Indrid
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Re: Bugs/Issues Thread

Postby Indrid » Tue 23 Jun, 2015 5:49 pm

- Increased supression_pvp against building light from 0.01 to 0.2

Is the change you're looking for.
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Wise Windu
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Re: Bugs/Issues Thread

Postby Wise Windu » Tue 23 Jun, 2015 6:02 pm

Lichtbringer wrote:Something else where I am not exactly sure: The Direavenger warlock, doesn't knockback for example barbed strangler warriors with his jump, while the Warlock Commander does. Is that just a different kind of knockback?
The Warlock hero does weapon_knockback, and the DA exarch does light_weapon_knockback. Should still knock them back though, I think.
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Lichtbringer
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Re: Bugs/Issues Thread

Postby Lichtbringer » Tue 23 Jun, 2015 6:07 pm

Indrid wrote:- Increased supression_pvp against building light from 0.01 to 0.2

Is the change you're looking for.


Oh ok right, I didn't remember that because it looked so insignificant (and I thought it was against garrisons).
But it feels like it is more than double the damage. Only tested the shuriken platform here.
But if its intented, I like it. I will from now on send sneaky Shurikenplatforms to gen bash :D It always bogged me that Eldar had no fast Genbash.
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Wise Windu
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Re: Bugs/Issues Thread

Postby Wise Windu » Tue 23 Jun, 2015 6:36 pm

ThaMollusk wrote:Encountered an issue where I'm bad and it makes me mad. Fix?
Complain about balance. Works every time ;)
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Re: Bugs/Issues Thread

Postby Atlas » Tue 23 Jun, 2015 6:59 pm

Lichtbringer wrote:
Indrid wrote:- Increased supression_pvp against building light from 0.01 to 0.2

Is the change you're looking for.


Oh ok right, I didn't remember that because it looked so insignificant (and I thought it was against garrisons).
But it feels like it is more than double the damage. Only tested the shuriken platform here.
But if its intented, I like it. I will from now on send sneaky Shurikenplatforms to gen bash :D It always bogged me that Eldar had no fast Genbash.


That's because it's actually 20x the damage now, not 2x :P

Can confirm that it totally wrecks gens now. WIll never need to buy a flamer again.
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Re: Bugs/Issues Thread

Postby Helios » Tue 23 Jun, 2015 10:41 pm

Indrid wrote:Lord Commissar sometimes shows simply as "Commissar" because of character limits


But.... it's the same exact characters and the same exact number...
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Wise Windu
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Re: Bugs/Issues Thread

Postby Wise Windu » Tue 23 Jun, 2015 10:44 pm

Yeah, but before, the name was "Commissar Lord", with Commissar as the first word, which meant the Lord portion was cut off in the selection screen, but showed up in the lobby. If "Lord Commissar" was put in, the only thing that would show up in the selection screen would be "Lord".
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Re: Bugs/Issues Thread

Postby MaxPower » Wed 24 Jun, 2015 12:17 am

Wise Windu wrote: the only thing that would show up in the selection screen would be "Lord".


"A fortress is built with blood and toil. Only by blood and toil may it be taken." Leman Russ
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Odysseus
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Re: Bugs/Issues Thread

Postby Odysseus » Wed 24 Jun, 2015 2:08 am

1. Space Marine plasma gun has no sound and firing fx anymore.
2. Already told this one to Windu, but Legion of the Damned Venerable Dread is partially invisible in army painter.
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Spartan717
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Re: Bugs/Issues Thread

Postby Spartan717 » Wed 24 Jun, 2015 2:26 am

When daemons are nearby shrine, they will recover energy at a fast rate (which is normal). However, when heretics are worshiping nearby (not worshiping the shrine), the deamon energy recovery becomes slower than without worship.
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Paradise Lost
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Re: Bugs/Issues Thread

Postby Paradise Lost » Wed 24 Jun, 2015 3:42 am

Matchmaking is as broken as in retail.
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Torpid
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Re: Bugs/Issues Thread

Postby Torpid » Wed 24 Jun, 2015 8:19 am

Paradise Lost wrote:Matchmaking is as broken as in retail.


I.e. no Elo, crazy map-pool.
Lets make Ordo Malleus great again!
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Re: Bugs/Issues Thread

Postby Stotnik » Wed 24 Jun, 2015 11:25 am

Hello
I have a problem with new maps.Every time i try to loud up the new map any new map the game crashes.
If i go in the game again i cant play it i need to repach it so it works properly on the old maps.
I know for 4 more co players that have the same problem. If you have any results or info on this matter please contact me about it.

Best regards
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Re: Bugs/Issues Thread

Postby DandyFrontline » Thu 25 Jun, 2015 1:24 am

Wartrukk armor upgrade tooptip is the same as the looted tank have "give's 200hp to the tank". Not a big deal but still i think it should be fixed.
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Spartan717
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Re: Bugs/Issues Thread

Postby Spartan717 » Thu 25 Jun, 2015 4:06 am

- Activating 'unstable fuel injection' on the Painboy will just drain energy and not cause explosion.
- Activating 'unstable fuel injection' on the Weird Boy will cause the weird boy to have the delayed death explosion (even when 'Warpath' upgrade is not purchased) and turns him invisible during the animation.
- The Weird Boy SFX and sparky fx continue looping at area after death (with 'Warpath upgrade).
- Sometimes after death explosion, the Weird Boy character model will remain standing in the location (without 'Warpath' upgrade).
- Even without 'Warpath' upgrade the delayed death animation for Weird Boy occurs.
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ThaMollusk
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Re: Bugs/Issues Thread

Postby ThaMollusk » Thu 25 Jun, 2015 6:25 am

Played a game where my vanilla Brother Captain wouldn't melee. He was set to melee. I tried a-move, direct right-click, and z+left click. He just shot with his pistol.

Am I missing something?
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Re: Bugs/Issues Thread

Postby Spartan717 » Thu 25 Jun, 2015 12:06 pm

Not sure if bug or balancing issue, but the plasma devestator's blast will knock down retreating units at the impact area. Greyknight dread with plasma canon and noise marines with blast master don't have this issue.
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Re: Bugs/Issues Thread

Postby DandyFrontline » Thu 25 Jun, 2015 12:10 pm

Spartan717 wrote:Not sure if bug or balancing issue, but the plasma devestator's blast will knock down retreating units at the impact area. Greyknight dread with plasma canon and noise marines with blast master don't have this issue.

I think it's intended as it was always such a thing from the very vDoW2
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Re: Bugs/Issues Thread

Postby Dark Riku » Thu 25 Jun, 2015 12:12 pm

That has always been the case for Pdevs.
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Re: Bugs/Issues Thread

Postby DandyFrontline » Fri 26 Jun, 2015 6:59 pm

On some 12-14 minute of this replay you ll see how the manticore rockets flew away but didnt land at all
http://www.gamereplays.org/dawnofwar2/r ... &id=304609
Also, in that game there were a lot of tacts with plasma guns and there was a sound

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