Atlas wrote:EDIT: I also said 4 core and no experience with MOBAs so idk :/
Yeah, I don't really know exactly what the line of NDA is now, but my impressions of the game has been a net positive. It has some flaws, but they are fixable flaws that you don't need to remake the game from the ground up to address.
DoWIII's core is a lot more solid than DoWII's is imo, and I think the gap between a bad player and a good player is going to be distinctly noticeable by how many squads they can keep alive. One of the aspects of the game that really shines is how punishing it is to blobbing, and the discouragement of sim-city in the back. Keeping you army alive is pretty vital to winning games, or at least it was in beta.
I don't think it really matters if you do somehow can your squads alive the devs already said their no Retreat no vet or levelling so what the point of keeping them alive even the super units only cost time if they did not cost money. punishing blobing the only thing I seem that's does that is the no FRENDLY FIRING IMPERIAL KNIGHT ABILITIES and the eldars I guess it called Psychic Storm? keeping your Amy alive is what I hope rts game is about here you can just throw them away and just build more cos you wont lose anything hence this game will get boring to play after a while