hiveminion wrote:I don't understand why they're taking this risk, alienating half of their fanbase with this cartoony, over-the-top artstyle and dumbed down, immersionless gameplay, obviously to cater to a broader audience that is still most likely to ignore the game. If they do succeed in selling 40k to a wider public then kudoes to them, even if it's a diluted parody of what 40k is supposed to be.
EDIT:
Regarding the discussion of 'realism' in sci-fi etc.:
Of course you can argue that Terminators might be able to summersault because 'it's a sci-fi fantasy realm with space elves and laser beams yaddayadda', but that is a really cheap argument that goes beside the point.
Sci-fi/fantasy universes have their own realism, that is defined by their canon material. Darth Vader can't fly. Gandalf can't one-shot a balrog with his staff. You can't teleport onto the Enterprise when its shields are up. And Terminators can't jump. You are free to disregard those things, as it's all just fiction, but then you're altering the realism of the fictional universe, and creating fan-fiction. And most fan-fictions are liked a whole lot less than their original source material.
What do you mean half of the fanbase? Are we talking the DoW2 community of 1000 people? Are we talking about the DoW1 community of even smaller numbers? Apparently people forget that Relic is a company that makes video games for a living. They make their bread and butter from it. You think that they will cater to a small margin of niche audience, just to please you? If so you are delusional.