MaxPower wrote:
Btw. fuck base building.
Its not that bad, Max. DoW1 was fine. Just don't make it like sc2 where you collect minerals for like 10 minutes every time a game starts.
MaxPower wrote:
Btw. fuck base building.
Gorb wrote:MaxPower wrote:Gorb wrote:Wraithknight, thankee. I thought they'd introduced a demi-Titan unit but I'd forgotten what.
It's a good compromise for a super-unit, in my opinion.
Obligatory lols at all the "grimdark" comments. Design and gameplay come before strict adherence to a "grimdark" colour palette and always will. Much like how the DoW II user interface was severely limited, we can hope for better this time around.
Well, if one of the defining features of your universe is the grimdarkness you better dont take that away. Just take a look at DoW 2 is it cartoony, id say yes, but it still has this somewhat grimdarkesque. But apparently DoW 3 is just pure cartoony which is a big no no for me. Yes they are WIP shots and hopefully they'll fix it, I'd be disappointed if not.
Btw. fuck base building.
I'm very sorry but I don't think you know what a "cartoon" looks like. Criticism is great, but we're rapidly going down the "baseless whining" route.
The "grimdark" nature of 40k isn't defined solely by the colour palette. Did you see the cinematic? Was that not grimdark enough?
Pega wrote:MaxPower wrote:
Btw. fuck base building.
Its not that bad, Max. DoW1 was fine. Just don't make it like sc2 where you collect minerals for like 10 minutes every time a game starts.
holyoke wrote:This rocky thing where all bodies are falling is this a representation of the skull throne?
MaxPower wrote:Gud start Gorb, saying someone doesnt know something just because you disagree.
But yes Gorb i know what a cartoon is and how it looks like, granted we only had the czech cartoon Krtek in the GDR but yes, cartoony is exactly how i would describe the artstyle of the DOW 3 screenshots: unnatural proportions/lots and lots of bright and flat colors.
MaxPower wrote:
Looks better, but the textures are way too clean/flat, just take a look at the fire prism in the left bottom corner, there are no details, like dirt, damage, what have you. I hope its because of the early nature of the shots but im still cautious.
Gorb wrote:MaxPower wrote:Gud start Gorb, saying someone doesnt know something just because you disagree.
But yes Gorb i know what a cartoon is and how it looks like, granted we only had the czech cartoon Krtek in the GDR but yes, cartoony is exactly how i would describe the artstyle of the DOW 3 screenshots: unnatural proportions/lots and lots of bright and flat colors.
You were harping on about the "cartoon" aspect. I think you're wrong on it. I mean words have to have some meaning. Cartoons aren't solely defined by large single-colour areas alone, which is all you have at the moment. "unnatural proportions" is an absolute non-starter because a) there isn't a set physiological type for Space Marines b) Games Workshop approves all ingame content and c) it's a frigging enhanced human with superpowers, welcome to Unnatural Land.
I mean, c'mon, "good start", really? You just went "fuck base building" and left that part at that. If you can't handle people telling you you don't know something, maybe don't act like you don't know something.
I get it's your opinion, so I'm sorry if I came across too harsh on that. But all you seem to be doing about all of this is whining. 40k isn't just "grimdark" in how it looks. The actions and the the ingame setting are what is grimdark. You can depict it however you want.
You still haven't argued against the design decision to make it easier to read either, other than completely overreacting about the game being "dumbed down".
DandyFrontline wrote:MaxPower wrote:
Looks better, but the textures are way too clean/flat, just take a look at the fire prism in the left bottom corner, there are no details, like dirt, damage, what have you. I hope its because of the early nature of the shots but im still cautious.
*Thumb Up* on this
Helios wrote:To everyone complaining about the graphics, chill out. If the game comes out next year then it's probably still in Alpha or at the very least the screenshots are from an alpha build which is pretty much full of placeholder graphics. The units look like they got their 3D rendering with color for glamour shots mostly. It's honestly unbelievable that they would take several steps down from DoW2 visually speaking unless they got super lazy and made minimal effort like with CoH2.
Codex wrote:My 2 cents:
People were complaining about the colour palette of Diablo 3 before it came out, I think it worked in helping highlight the clusterfuck of shit that happened on screen.
Long story short, I appreciate that people don't like it, but I'm willing to reserve judgement until I see it in game on release.
Gorb wrote: You still haven't argued against the design decision to make it easier to read either, other than completely overreacting about the game being "dumbed down".
Codex wrote: People were complaining about the colour palette of Diablo 3 before it came out, I think it worked in helping highlight the clusterfuck of shit that happened on screen.
Codex wrote:What I don't understand is why any kind of contrary opinion expressed has to devolve into ad hominem in one way or another (neither side is wholly innocent here). Just make your points without saying anything about the other person.
And yes I'm jumping the gun a bit here but I've seen this happen too often.
MaxPower wrote:Gorb wrote: You still haven't argued against the design decision to make it easier to read either, other than completely overreacting about the game being "dumbed down".
Would you please show me were I did overreact "about the game being dumbed down"? I don't know anything about the game yet, because I haven't played it, but a. base building is not a good decision for some races just from a lore perspective and it is also imho just not a fun game mechanic, b. I still dont like the artstyle which reminds me too much of Dota or LoL which also sport this cartoony style and not the typical grimdark aesthetics of the W40k universe.
I'm sorry if I cant explain it any better and I'm also sorry if I might have sound too harsh, wasn't meant that way.
Gorb wrote:So no, 40k isn't necessarily "grimdark". It's whatever the people making it want it to be, in my opinion. I also think Relic isn't making it too cartoonish at all, we have full 3D models with blood FX and explosions. The units are just a bit brighter than normal, which actually isn't that different from what DoW 1 was like.
W40k definately is grimdark, everything you read & look at is grimdark. Im also a bit disappointed of the cover mechanics. I dont know why they cant just leave it to the Terrain at all? also time-wasting base-building is in..... argh.DandyFrontline wrote:Gorb wrote:So no, 40k isn't necessarily "grimdark". It's whatever the people making it want it to be, in my opinion. I also think Relic isn't making it too cartoonish at all, we have full 3D models with blood FX and explosions. The units are just a bit brighter than normal, which actually isn't that different from what DoW 1 was like.
WH40k IS necessarily GRIMDARK . Thats how GW positioning it and it should be like this.
DandyFrontline wrote:Gorb wrote:So no, 40k isn't necessarily "grimdark". It's whatever the people making it want it to be, in my opinion. I also think Relic isn't making it too cartoonish at all, we have full 3D models with blood FX and explosions. The units are just a bit brighter than normal, which actually isn't that different from what DoW 1 was like.
WH40k IS necessarily GRIMDARK . Thats how GW positioning it and it should be like this.
MaxPower wrote:Gorb wrote: You still haven't argued against the design decision to make it easier to read either, other than completely overreacting about the game being "dumbed down".
Would you please show me were I did overreact "about the game being dumbed down"? I don't know anything about the game yet, because I haven't played it, but a. base building is not a good decision for some races just from a lore perspective and it is also imho just not a fun game mechanic, b. I still dont like the artstyle which reminds me too much of Dota or LoL which also sport this cartoony style and not the typical grimdark aesthetics of the W40k universe.
I'm sorry if I cant explain it any better and I'm also sorry if I might have sound too harsh, wasn't meant that way.Codex wrote: People were complaining about the colour palette of Diablo 3 before it came out, I think it worked in helping highlight the clusterfuck of shit that happened on screen.
If only Diablo 3 would have been a good game from the get go, I wouldn't have minded the artstyle that much. But we all know that D3 was hot garbage during its release (no good loot because of the auction house, connection issues, bad story, boring last act).
HARRYY wrote:W40k definately is grimdark, everything you read & look at is grimdark. Im also a bit disappointed of the cover mechanics. I dont know why they cant just leave it to the Terrain at all? also time-wasting base-building is in..... argh.DandyFrontline wrote:Gorb wrote:
WH40k IS necessarily GRIMDARK . Thats how GW positioning it and it should be like this.
Gorb wrote:DandyFrontline wrote:Gorb wrote:
WH40k IS necessarily GRIMDARK . Thats how GW positioning it and it should be like this.
Games Workshop sign off on the Dawn of War games, including the content that goes into them.
Remember, this is a gameplay choice, not necessarily a purely aesthetic one.
Ace of Swords wrote:Gorb wrote:DandyFrontline wrote:
WH40k IS necessarily GRIMDARK . Thats how GW positioning it and it should be like this.
Games Workshop sign off on the Dawn of War games, including the content that goes into them.
Remember, this is a gameplay choice, not necessarily a purely aesthetic one.
Wut? People pay for the 40k license, GW has nothing to do with the tone or the gameplay, at the least they just check for people to not fuck up with the narrative/lore of 40k.
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