A better way to decide unfinished games?

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Antandron
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Posts: 196
Joined: Sat 15 Jul, 2017 11:50 am

A better way to decide unfinished games?

Postby Antandron » Sat 18 Apr, 2020 9:13 pm

Let's say Player A and B are playing. Player A drops.

What about this idea?:

Estimate the win% at the time of the drop, in this case you could estimate Player B was behind with 30% and Player A with 70%.

Then randomise a number 1-100. If it's 1-30 then the decision goes to player B, if it's 31-100 then a rematch. This way, whoever drops can never win the game by default and no-one can abuse sound bugs to drop to gain an advantage.

Does this make sense?

Alternatively half the win % for the player who dropped, so in this example it would be:

Player B 30%
Player A 35%
Rematch 35%

Still unexploitable by whoever drops but still gives players who dropped while ahead a chance of being given the win.
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Dark Riku
Level 5
Posts: 3082
Joined: Sun 03 Feb, 2013 10:48 pm
Location: Belgium

Re: A better way to decide unfinished games?

Postby Dark Riku » Sun 19 Apr, 2020 1:07 pm

You'd still need to look on a case by case basis.
What I don't agree with is when someone loses one or even two units at the start, then suddenly has "issues" and a rematch happens.
That player should either get a loss or send those units straight into the enemy base the next game.

Players should also not argue at all when they get a loss this way.
On every other system getting a DC, lag or any other problem is just tough luck for you and you always get the loss.

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