MTT Reference for Referees/Streamers

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Impregnable
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MTT Reference for Referees/Streamers

Postby Impregnable » Thu 09 Feb, 2017 1:34 pm

Detailed version of rules can be found here. >>> viewtopic.php?f=14&t=2760&p=58012#p58012

Table of Contents
1. Common Instructions
2. Rusty & New Bracket Rules
3. Referee/Streamer
4. Disconnections/Dropping/Tardiness/Reserves

1. Common Instructions
  • Save games that lasted more than 25 minutes and send it to the organizer's email address at the end of the tournament. >>> towerguard@naver.com

2. Rusty & New Bracket Rules
  • There will be a separate bracket for rusty & new players.
- All the rules of the main tournament applies the same way.
- The number of teams allowed in are limited to 4.
- This limit is increased to 8 if there are 8 teams of rusty and new teams available.
- There is only Qualifiers Round in Rusty & New Bracket. The rest of the rounds are duds.
- Winning teams of the Qualifiers Round will secure a spot each in the main bracket. They are always placed in one of byes when possible.
- If there are less than 4 teams in the main tournament, Rusty & New Bracket is dismantled and all of its participants gets transferred to the main bracket to compete.

3. Referee/Streamer
  • Keep on checking steam messages from the organizer.
- Streamers are assigned referee duty when there are not enough referees around.
- Streamers can also off their stream and act as referee only if they see fit.

Phase 1 - Gathering People
  • Put up 1. Participant List, 2. Brackets Page on a separate screen and refresh them often. They can be found on the sign up page. Sign up pages are at http://www.dawnofwar.info forum's tournament section. >>> viewforum.php?f=14
  • According to the organizer's instructions such as host team A vs Team B, host rooms.
  • After hosting the room, go to Participant List in order to figure out who is in which team.
  • What I mean by directly contacting players is to actually directly send steam messages to them and not just announce their IDs in the group chat.
  • In the group chat's right side panel, there is a list of players inside the group chat. Right next to their steam IDs, there is a small downward pointing icon. Clicking on in gives you various options and one of the options is to send direct message to them. This can be done even if they are not your steam friend.
  • Report to the organizer immediately when players are missing.

Phase 2 - Rule Enforcing
  • Make sure participants follow rules regarding Map Pool, Map Picking, Hero Picking procedures.
Map Picking First -> Hero Picking Second

Map Picking
1st Game - Fixed(Can be found on brackets)
2nd Game - The losing team's choice
3rd Game - The losing team's choice
- No map can be played more than once within a Round.
- Maps that are variants of other maps, such as Calderis Refinery / Valderus Refinery, will count as one map.
- Only maps in the Map Pool may be played to be considered a valid tournament match.(The Map Pool can be found on sign up pages)

Hero Picking
1st Game - Top of the box team first(Have a look at brackets for boxes)
2nd Game - Bottom of the box team first
3rd Game - Top of the box team first
- Players must choose from 3 pre-picked choices.(Have a look at the Participant List for details)
- Players who chose random can only play random throughout the entire tournament.
- Players must announce their hero picks in the match chat room after finalizing their hero pick.
- Players picking random must announce their race via Shift + Enter once the game starts.

Phase 3 - Dealing with Disconnections/Dropping etc
  • If someone disconnects, leaves or does not arrive on time, report to the organizer of the tournament immediately.
  • If someone disconnects or drops during the game, the referee must remind him or her that doing that twice during the entire tournament will result in disqualification. The referee must tell them to turn off their game off and on after every match to prevent crashes.
  • In case of disconnection, if the match was within 10 minutes, there is going to be a rematch using the same map and same hero settings on both teams.
  • If the match was beyond 10 minutes, a referee or the tournament organizer will determine the winner using whatever information is available. That decision will be final and without discussion so the tournament can go on as smoothly as possible. Failure to comply will result in tournament ejection of the offending party.
  • If any of the players picked random, applicable players must pick the hero the random gave them during the crashed match for the rematch.

  • Kick anyone else besides signed up referees, streamers, players. Players who lost their game cannot be in your hosted room unless they asked the organizer for the permission first.
  • Only signed up players are allowed to watch under permission. Any other observers are banned.
  • Players have the right to kick all observers and streamers. Even if only one player requests it, the referee must kick all observers and streamers.
- Streamers can off their stream and act as referee only if this happens in their room or contact the organizer to bring in other referee to replace them and move on to other rooms to stream.

4. Disconnections/Dropping/Tardiness/Reserves
Disconnections
  • In case of disconnection, if the match was within 10 minutes, there is going to be a rematch using the same map and same hero settings on both teams.
  • If the match was beyond 10 minutes, a referee or the tournament organizer will determine the winner using whatever information is available. That decision will be final and without discussion so the tournament can go on as smoothly as possible. Failure to comply will result in tournament ejection of the offending party.
  • If any of the players picked random, applicable players must pick the hero the random gave them during the crashed match for the rematch.

  • For whatever reason if a team member disconnects twice, it will result in that player being ejected out of the tournament. The remaining member must pick a reserve player from the pool of reserves or accept the organizer's pick of a reserve player.
  • Replacement players are only allowed to be selected from the pool of reserves by default but below rule can also be applied.
  • The replacement player can be brought from outside of reserve pool only when all members of both teams agree on accepting the chosen replacement player. The decision must be unanimous in order to prevent disputes.
  • If for some reason a reserve cannot be acquired or be accepted, the opposing team will advance to the next round by default.

Dropping/Leaving without informing the organizer
  • For whatever reason if a team member leaves the tournament, it will result in that player being ejected out of the tournament. The remaining member must pick a reserve player from the pool of reserves or accept the organizer's pick of a reserve player.
  • Replacement players are only allowed to be selected from the pool of reserves by default but below rule can also be applied.
  • The replacement player can be brought from outside of reserve pool only when all members of both teams agree on accepting the chosen replacement player. The decision must be unanimous in order to prevent disputes.
  • If for some reason a reserve cannot be acquired or be accepted, the opposing team will advance to the next round by default.

Tardiness
  • If a member of the team is absent when the tournament starts, the remaining member must decide within 30 minutes to do one of below things.
    1) Wait for the teammate
    2) Pick a reserve player from the pool of reserves or accept the organizer's pick of a reserve player
  • If the entire team doesn't arrive within 30 minutes, the opposing team advances to the next round by default.
  • Replacement players are only allowed to be selected from the pool of reserves by default but below rule can also be applied.
  • The replacement player can be brought from outside of reserve pool only when all members of both teams agree on accepting the chosen replacement player. The decision must be unanimous in order to prevent disputes.
  • If for some reason a reserve cannot be acquired or be accepted, the opposing team will advance to the next round by default.

Reserves
  • Any signed up participant who arrives after 30 minutes of the tournament start is put in reserve.
  • Any individually signed up participant that doesn't have a partner when the tournament starts is put in reserve.
  • Anyone who wishes to be put in reserve after the start of the tournament must contact the organizer for permission before all semi-finals matches are finished.
  • Players who participated in the tournament and lost can be in reserves if they ask the organizer for permission before all semi-finals matches are finished.
  • Players who were rejected out of the tournament due to disconnection/dropping rules cannot for any reason be a reserve.
  • The list of reserves can be found at participant list link.

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