Monthly Team Tournament Codex

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Impregnable
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Monthly Team Tournament Codex

Postby Impregnable » Wed 17 Aug, 2016 8:05 am

This is a page to help people understand the detailed rules of Monthly Team Tournament. I will update this page if there are changes in rules for the future. Leave comments below if you are in doubt. It is slightly altered from Codex Tournamentus viewtopic.php?f=14&t=2115 to fit team tournament style.

- The organizer has the right to alter any rules during the tournament to adapt to various needs that arise.
- I will refrain from altering rules during the tournament as best as I can in order to keep consistency in applying rules but will not hesitate to intervene if the need arises.

Table of Contents
1. The Default Format
2. Rusty & New Bracket Rules
3. Map Picking
4. Hero Picking
5. Tournament Final Specific Rules
6. Disconnections
7. Dropping
8. Tardiness
9. Reserves
10. Observers/Streamers/Referees/Casters
11. Prizes
12. Definitions

1. The Default Format
Match Format:
Game Mode: 2 Versus 2
Victory Point Control: 500 VPs
Starting Location: Random
Resources: Standard
Tournament Format:
- It is a Single Elimination Tournament >>> https://en.wikipedia.org/wiki/Single-el ... tournament
Number of Matches:
All the matches are best of 3
The finals is best of 5

2. Rusty & New Bracket Rules
- There will be a separate bracket for rusty & new players.
- All the rules of the main tournament applies the same way.
- The number of teams allowed in are limited to 4.
- This limit is increased to 8 if there are 8 teams of rusty and new teams available.
- There is only Qualifiers Round in Rusty & New Bracket. The rest of the rounds are duds.
- Winning teams of the Qualifiers Round will secure a spot each in the main bracket. They are always placed in one of byes when possible.
- If there are less than 4 teams in the main tournament, Rusty & New Bracket is dismantled and all of its participants gets transferred to the main bracket to compete.

3. Map Picking
  • Maps are always selected before hero picks.
  • The first map is always fixed. The first map can be found in the bracket page and the link to the bracket page is posted in the sign up thread.
  • After the first map, the map pick will be the losing team's choice.
  • No map can be played more than once within a Round.
  • Maps that are variants of other maps, such as Calderis Refinery and Valderus Refinery, will count as one map.
  • A map from within the map pool must be used for a match to be considered a valid tournament match.
Map Pool
Ancestors Rest
Argus Desert Gate
Ashes of Typhon
Calderis Refinery
Desert Showdown
Golgotha Depths
Judgement of Carrion
Lyredon Thrall
Medean Cliff Mines
Ruins of Argus
Tharsis Forge

4. Hero Picking
  • Players can select either only Random or 3 heroes prior to the tournament. Hero picks can be viewed at the sign up page of each tournament and at the discussion tab of brackets website.
  • Once selected, the player will only be able to pick among those 3 heroes or only Random for the duration of the tournament depending on their selection. Note that nothing requires a player to play as all of pre-selected heroes; a player is free to use just 1 hero throughout the whole tournament if he or she prefers.
  • The team on the top side of the match cell will select their hero first for the first game. Next game, the team on the bottom side of the match cell will select their hero first, and the order will alternate like this until the victor is decided.
  • Players must announce their hero picks in the match chat room after finalizing their hero pick.
  • Players picking random must announce their heroes via Shift + Enter once the game starts.
  • To check out which team is on the top or bottom of the match cell, have a look at the brackets page. The link to the brackets page can always be found at the sign up page of each tournament.

5. Tournament Final Specific Rules
  • All participants including referees who host the final room must turn the game off and on after each match in order to prevent disconnection issues.
  • If a player leaves during finals for any reason, one of two things can happen.
1) Bring a replacement player
- This can only be done only when all members of both teams agree on accepting the chosen replacement player. The decision must be unanimous in order to prevent disputes. If one of the involved players refuses, the second option applies.
- The replacement player can be brought from both inside and outside of reserve pool.
- The player who lost his or her mate has the first say on whom to pick but if he or she for some reason cannot bring or choose a reserve, the organizer can bring one for the team.
- If the player who lost his or her mate and the organizer is for some reason unable to bring in reserve, bystanders like streamers, referees, observers can bring one but remember that the decision must be unanimous in order to prevent disputes. If one of the involved players refuses, the second option has to be applied.

2) Freeze the score and stop the tournament
- The score freezes at that moment and replacement players are not allowed. The match will be decided by whatever the score was at that point. If the score is a draw, then there will be no champion team for that tournament and thus prizes will not be granted.

  • The reasons for leaving includes but not limited to Disconnections, Rage quitting and not returning to the next game lobby, Turning off steam, Getting ejected from the tournament by disconnections rule.

6. Disconnections
  • In case of disconnection, if the match was within 10 minutes, there is going to be a rematch using the same map and same hero settings on both teams.
  • If the match was beyond 10 minutes, a referee or the tournament organizer will determine the winner using whatever information is available. That decision will be final and without discussion so the tournament can go on as smoothly as possible. Failure to comply will result in tournament ejection of the offending party.
  • If any of the players picked random, applicable players must pick the hero the random gave them during the crashed match for the rematch.

  • For whatever reason if a team member disconnects twice, it will result in that player being ejected out of the tournament. The remaining member must pick a reserve player from the pool of reserves or accept the organizer's pick of a reserve player.
  • Replacement players are only allowed to be selected from the pool of reserves by default but below rule can also be applied.
  • The replacement player can be brought from outside of reserve pool only when all members of both teams agree on accepting the chosen replacement player. The decision must be unanimous in order to prevent disputes.
  • If for some reason a reserve cannot be acquired or be accepted, the opposing team will advance to the next round by default.

7. Dropping/Leaving without informing the organizer
  • For whatever reason if a team member leaves the tournament, it will result in that player being ejected out of the tournament. The remaining member must pick a reserve player from the pool of reserves or accept the organizer's pick of a reserve player.
  • Replacement players are only allowed to be selected from the pool of reserves by default but below rule can also be applied.
  • The replacement player can be brought from outside of reserve pool only when all members of both teams agree on accepting the chosen replacement player. The decision must be unanimous in order to prevent disputes.
  • If for some reason a reserve cannot be acquired or be accepted, the opposing team will advance to the next round by default.

8. Tardiness
  • If a member of the team is absent when the tournament starts, the remaining member must decide within 30 minutes to do one of below things.
    1) Wait for the teammate
    2) Pick a reserve player from the pool of reserves or accept the organizer's pick of a reserve player
  • If the entire team doesn't arrive within 30 minutes, the opposing team advances to the next round by default.
  • Replacement players are only allowed to be selected from the pool of reserves by default but below rule can also be applied.
  • The replacement player can be brought from outside of reserve pool only when all members of both teams agree on accepting the chosen replacement player. The decision must be unanimous in order to prevent disputes.
  • If for some reason a reserve cannot be acquired or be accepted, the opposing team will advance to the next round by default.

9. Reserves
  • Any signed up participant who arrives after 30 minutes of the tournament start is put in reserve.
  • Any individually signed up participant that doesn't have a partner when the tournament starts is put in reserve.
  • Players who participated in the tournament and lost before all semi-finals matches are finished are put in reserve.
  • Anyone who wishes to be put in reserve after the start of the tournament must contact the organizer for permission before all semi-finals matches are finished.
  • Players who were rejected out of the tournament due to disconnection/dropping rules cannot for any reason be a reserve.
  • The list of reserves can be found at participant list link.

10. Observers/Streamers/Referees/Casters
Observers
  • No private observers are allowed. Only signed up streamers and referees can be inside the room.
  • People who signed up for the tournament can be in a match room to observe only if they asked for the organizer in advance. Even so if a player wishes them to leave, they must leave.
  • Also, they must leave if there is no observer slot for referees or streamers.

Referees
- Referees are expected to be able to:
  • Be in the tournament chat room some time before the tournament start.
  • Host rooms according to organizer's decisions and help people find their opponents.
  • Enforce rules according to this page.
  • Resolve disputes between players after watching the match.
  • Referees have first say on rulings. If there is a dispute between refs and players, the dispute is brought up to the tournament organizer. The organizer will have final say on the matter.
  • Under no circumstances are referees to be removed from the lobby.
  • Save games that lasted more than 25 minutes and send it to the organizer's email address at the end of the tournament. >>> towerguard@naver.com

Streamers
  • Only signed up streamers are allowed in the lobby.

  • Players have the right to kick all observers and streamers. Even if only one player requests it, the referee must kick all observers and streamers.
  • Streamers can off their stream and act as referee only if this happens in their room or contact the organizer to bring in other referee to replace them and move on to other rooms to stream.

  • Streamers are assigned referee duty when there are not enough referees around.
  • Streamers can also off their stream and act as referee only if they see fit.

  • Save games that lasted more than 25 minutes and send it to the organizer's email address at the end of the tournament. >>> towerguard@naver.com

Casters
  • This applies for those who want to get replays after tourney is done for casting.

11. Prizes
- If prizes are donated, below rules will apply
  • The actual prize pool will be shown in each MTT registration thread.
  • Typically, prizes are granted in the form of Steam games, but on occasion there will be actual prize money.
  • Donors reserve the right to decline the award of prizes if participation does not meet expectations.
  • Donors reserve all rights in deciding on how to distribute prizes

12. Definitions
- This section is placed here purely to standardize tournament language so everyone knows what I am talking about in this page.
  • Bracket: The bracket is a chart that displays the progress of players throughout a tournament.
  • Round: A round is comprised of a single column of the bracket. Each round is named in the bracket with names such as "Round of 16" or "Semifinals". Rounds go from left to right, and with more matches in a round to less matches in a round.
  • Match = Cell: A match is a singular series within a particular round of the bracket. Matches are always between two particular players or teams and each match is composed of several games to determine the winner of that match. Matches are sometimes also called cells or boxes. The winner of a match advances into the next round of the tournament.
  • Game: Every match consists of a number of games.

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