Vindicare Assassin - Help from the community!

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Caeltos
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Vindicare Assassin - Help from the community!

Postby Caeltos » Thu 16 Jan, 2014 8:14 pm

Hey, quick question that will be helpful -

Are you only causing the Vindicare Assassin stealth bug crash during team-games, or does it also happend in 1v1? If so, share your replays when it does crash and create cover, and put him in there. Does it crash yes/no?

All the more specific, the better to help find the bug that is causing this.
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Re: Vindicare Assassin - Help from the community!

Postby Lost Son of Nikhel » Thu 16 Jan, 2014 8:18 pm

Still don't know how a simply copy-paste from the Scouts Infiltration can cause such big problems :/

Not sure if this can help, but... I found the "Synchronization problem" viewing a 3vs3 match replay. But we hadn't any problems when we were playing that match.
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Re: Vindicare Assassin - Help from the community!

Postby TomastheTankEngine » Thu 16 Jan, 2014 8:43 pm

Can I have that replay? Was there more then one Vindicare on the field?
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Re: Vindicare Assassin - Help from the community!

Postby Lost Son of Nikhel » Thu 16 Jan, 2014 9:02 pm

There was only 1 Vindicare Assassin at the same time, because there was only 1 GK player.

The replay's name is "Vindicare fail :D" or something like that.
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"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"

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Re: Vindicare Assassin - Help from the community!

Postby Lulgrim » Thu 16 Jan, 2014 9:17 pm

Lost Son of Nikhel wrote:Still don't know how a simply copy-paste from the Scouts Infiltration can cause such big problems :/

Jesus Christ, it's not a normal timed infiltration, it's a custom scripted passive infiltration on entering cover! Wtf!
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Re: Vindicare Assassin - Help from the community!

Postby Lost Son of Nikhel » Thu 16 Jan, 2014 9:48 pm

Oh. Sorry then.
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"

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Re: Vindicare Assassin - Help from the community!

Postby TomastheTankEngine » Fri 17 Jan, 2014 4:38 pm

I am struggling to get to the root of the problem. Anyone one have any information under any conditions would be helpful.
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Re: Vindicare Assassin - Help from the community!

Postby Faultron » Fri 17 Jan, 2014 6:53 pm

ppl experienced it in 3v3(not 100% sure) and 1v1, somebody said in 2v2 its ok, no bug
thats all what i know
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Re: Vindicare Assassin - Help from the community!

Postby Nurland » Sat 18 Jan, 2014 12:28 pm

Had a 2v2 crash due to Vindi. Didn't save the rep though.

Edit: Only 1 VA and it didn't die.
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Re: Vindicare Assassin - Help from the community!

Postby Lulgrim » Sat 18 Jan, 2014 3:39 pm

1 or more VAs, did one die and get repurchased?
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Re: Vindicare Assassin - Help from the community!

Postby TomastheTankEngine » Wed 22 Jan, 2014 12:34 pm

I have made some changes which MIGHT fix the issue. It is really hard to try nail the reason the sync error is happening. At the moment it is all theroy. I am guessing the hotfix will be out soon. Please let me know of any problems in this thread.
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Re: Vindicare Assassin - Help from the community!

Postby TomastheTankEngine » Tue 04 Feb, 2014 11:38 am

Apparently there is still a sync error problem. I need more data about the conditions in which the sync error is happening. Data such as;

How many players.
How many vindicare assassins where on the field.
Did the vindicare die and get repurchased.
What was the vindicare doing at the time of the sync error.
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Re: Vindicare Assassin - Help from the community!

Postby Orkfaeller » Tue 04 Feb, 2014 6:50 pm

So, do I get this right? If we experience a sync error we should just post here?

If yes;

3v3
Only one Vindicare / Grey Knight Player
Didnt die, was the first one on the field.
I think the game crashed when the Vindicare stepped into a grenade crater/light cover ( after purchasing his cloak upgrade).
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Re: Vindicare Assassin - Help from the community!

Postby Indrid » Tue 04 Feb, 2014 7:15 pm

We had a sync error yesterday in a 3v3 with no VAs or even GK players on the field.
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Re: Vindicare Assassin - Help from the community!

Postby Lulgrim » Tue 04 Feb, 2014 7:17 pm

I disabled the Vindicare infiltration script for the last version so this is mildly surprising...
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Re: Vindicare Assassin - Help from the community!

Postby Myrdal » Tue 04 Feb, 2014 8:14 pm

Indrid wrote:We had a sync error yesterday in a 3v3 with no VAs or even GK players on the field.

It's a shame the replays aren't saved in these cases so we could analyse what caused the error.

Question to the experts, is there any data that could be useful in debugging purposes that we can save from within the game? There's a shitload of output in the console, can this be directed to a file or saved somehow?
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Re: Vindicare Assassin - Help from the community!

Postby Cheekie Monkie » Wed 05 Feb, 2014 12:18 am

Can someone also check whether giving VA infiltrate through e.g. librarian cloak produce the sync error too?
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Re: Vindicare Assassin - Help from the community!

Postby Orkfaeller » Wed 05 Feb, 2014 1:16 am

In fact we had a sync-error game where the Grey Knight player claimed he used the Librarian's cloak, not the Vindicare's; yes.

But this was before ß11.
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Re: Vindicare Assassin - Help from the community!

Postby TomastheTankEngine » Wed 05 Feb, 2014 9:57 am

I think I will have to setup a game 3v3 with custom scripts that create debuging information. I need some people to help me play a normal game with the custom scripts. Can I ask for some voluteers on Sunday 9th at about 4pm GMT to help me test? The problem seems to be related to team games, this something I cannot test by myself.

I will create some customs scripts which be generating debugging information which I will send out if we can setup a match.
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Re: Vindicare Assassin - Help from the community!

Postby TomastheTankEngine » Wed 05 Feb, 2014 10:03 am

I disabled the Vindicare infiltration script for the last version so this is mildly surprising...


Did you delete lines 124 to 126 in the skirmish.scar? Deleting these lines should stop the scripting taking effect.
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Re: Vindicare Assassin - Help from the community!

Postby Myrdal » Fri 07 Feb, 2014 12:02 pm

TomastheTankEngine wrote:I think I will have to setup a game 3v3 with custom scripts that create debuging information.


Why not have these scripts activated at all times or at least for as long as this remains an issue? Anyway, I'll help if you need ppl.
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Re: Vindicare Assassin - Help from the community!

Postby Lulgrim » Fri 07 Feb, 2014 1:38 pm

TomastheTankEngine wrote:[Did you delete lines 124 to 126 in the skirmish.scar? Deleting these lines should stop the scripting taking effect.

No actually I just disabled vindicare.scar as I couldn't see anything related and the standard style infiltration seemed to work fine when I tested alone. Could that narrow down the issue at all?
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Re: Vindicare Assassin - Help from the community!

Postby Myrdal » Thu 20 Mar, 2014 12:25 pm

Seeing as Tomas is busy with kids and stuff I decided to take a stab at this. I've tried to reduce the lines of scar code as much as possible, avoiding global variables as my gut tells me this might be a cause for the sync errors. The implementation seems solid enough but then I've only tried solo so it's going to need lots of mp testing. So I need a few players, ideally some 3v3, do to some testing asap. I'll be in the elite chat as Myrdal, msg me if you can assist.

Changes are here: http://dow.cache.nu/vindicare_fix_test.zip.

Edit: Tested in 1v1/2v2 and confirmed working. There was however a bug not being able to switch ammo types but it's fixed now.
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Re: Vindicare Assassin - Help from the community!

Postby BaptismByLoli » Tue 01 Apr, 2014 6:43 pm

Don't know if this is on topic but will a VA infiltrated by holo-field cause a de-sync error?
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Re: Vindicare Assassin - Help from the community!

Postby Orkfaeller » Tue 01 Apr, 2014 8:16 pm

Ive been told infiltrating him with the Librarian can cause desyncs; so I guess the Holo field would/could cause the same.
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Re: Vindicare Assassin - Help from the community!

Postby lolzarz » Wed 02 Apr, 2014 10:30 am

Lulgrim wrote:
Lost Son of Nikhel wrote:Still don't know how a simply copy-paste from the Scouts Infiltration can cause such big problems :/

Jesus Christ, it's not a normal timed infiltration, it's a custom scripted passive infiltration on entering cover! Wtf!

Couldn't you just, say, copy the Catachan Camouflage or the Loota Hide Da Gunz abilities? Why must it be custom-scripted?
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Re: Vindicare Assassin - Help from the community!

Postby BaptismByLoli » Wed 02 Apr, 2014 10:52 am

May be wrong but they copied Scout(Cyrus?) animation and Scout(Cyrus?) infiltrated script. Still caused sync error. And I think the infiltrated scirpt needs a complimanting animation. Think about it.
Give a Scout a Loota boy infiltrate script and it'll cause some hiccups

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Re: Vindicare Assassin - Help from the community!

Postby Indrid » Wed 02 Apr, 2014 11:28 am

@lolzarz because Caeltos wanted his infiltration mechanic to be unique.
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Re: Vindicare Assassin - Help from the community!

Postby Myrdal » Wed 02 Apr, 2014 1:03 pm

lolzarz wrote:Why must it be custom-scripted?

Because surprisingly the rbf library is void of any "unit in cover" attribute (afawk) that could be used as a requirement for his passive ability. We're therefore forced to use SCAR which comes with the risk of sync errors. I'm pretty confident though that the updated script will not cause sync errors but feel free to test for yourself by grabbing the zip above and extract Data and DataAttrib into the Elite_beta folder.

Discreet wrote:May be wrong...

yes.
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Re: Vindicare Assassin - Help from the community!

Postby Orkfaeller » Wed 02 Apr, 2014 1:57 pm

hakon wrote:Because surprisingly the rbf library is void of any "unit in cover" attribute (afawk) that could be used as a requirement for his passive ability.


In the campaign there are a couple of Bolters that give passive boni when in cover.
Is the description of those lieing, or is it just that it doesnt allow it to tie that circumstance together with a cloak?

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