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What does one need for making graphical mods like schemes?

Posted: Sun 29 Jul, 2018 8:01 pm
by TE | NoSkill
?

Re: What does one need for making graphical mods like schemes?

Posted: Mon 06 Aug, 2018 6:54 pm
by Atlas
Iirc it uses 3dsMAX but for the life of me I can't remember which version right now. I'll get back to this!

Re: What does one need for making graphical mods like schemes?

Posted: Thu 09 Aug, 2018 9:22 pm
by Joppy
It is the 2009 or the 2010 3DS Max version that seems to be working best, and you will need Santos Tools 2, which you can find here: https://drive.google.com/file/d/0B6Ktn5y2iGYXS09tT0ZZLWp3dk0/view

You probably need to run 3DS Max in a virtual environment of Windows Vista or XP. You can use https://www.virtualbox.org/
If all you want to do is change textures or swap between existing models all you have to do is make a mod and extract the textures, the .dds, and modify them or edit the .rbf that contains the units data and change the model path to match the model you instead wish to display.

You will have to make a mod for anything to work. I use Cope's Toolbox since it makes modding much easier, so I would rather recommend that over the first suggested method. You can find the latest version here: https://drive.google.com/file/d/11FIx9sEV9hG8IwUovZJew69MaeMz5JgI/view?usp=sharing.

Re: What does one need for making graphical mods like schemes?

Posted: Fri 10 Aug, 2018 1:43 am
by Black Relic
OMG HE HAS THE STC!!! PRAISE THE EMPEROR!!!!

Re: What does one need for making graphical mods like schemes?

Posted: Fri 10 Aug, 2018 10:01 pm
by Ace of Swords
Black Relic wrote:OMG HE HAS THE STC!!! PRAISE THE EMPEROR!!!!



Image

Re: What does one need for making graphical mods like schemes?

Posted: Fri 10 Aug, 2018 11:08 pm
by Atlas
PROTECT THE STC

Re: What does one need for making graphical mods like schemes?

Posted: Tue 21 Aug, 2018 9:30 pm
by TE | NoSkill
Is the test version of 3DS max enough?


And how do I get the 2010 version?