[Mod Release] Dawn of War II: Codex Edition (Unofficial Continuation)

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MoraleBroken
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[Mod Release] Dawn of War II: Codex Edition (Unofficial Continuation)

Postby MoraleBroken » Tue 22 May, 2018 4:19 am

http://www.moddb.com/mods/codexunofficial

Hello all!

I'm not sure if this is relevant to this section but I figure this might be the most appropriate place to share this with the Elite community.

I've picked up where Gabriel Gorgutz and the talented folks working on the Codex Edition mod left off a few years ago as it was in a rather rough spot, I fixed it up so there are no longer any CTDs and it is fully compatible with the current version of Retribution, including a functional army painter post necron DLC and fully intact races and units. I've also gone through and added unique cosmetics to most army painter schemes as well as a few with entirely new unique models such as the Ultramar Auxilia, White Scars, Ultramarines, Imperial Fists, Blood Angels, Salamanders, Iron Hands, Black Legion, Night Lords, Death Guard, Emperor's Children, etc. Almost all units, including Eldar and Orks, now have some unique models amongst most of their colour schemes.

The mod still plays the same as Codex, with a focus on lore while still offering concessions to keep the game balanced and fun competitively, using the lore as flavour rather than the entire substance. I've put together a brief overlook of races which can be seen here: http://www.moddb.com/mods/codexunofficial/features/races-in-codex-edition

Cosmetics are also visible on the ModDB page under the images tab, with a video example of how Codex used to, and mostly still does, play. I've made some balance changes which can also be read in the patch notes, specifically for adding some new units and swapping some others around. I'd love for some of you to give this mod a go, see what you think and perhaps give this mod a kick to push it up there as a mod that people can enjoy somewhat regularly in a multiplayer fashion. To that end, I've setup a discord, steam group and forum on ModDB for communication and organization, all three are located in these areas respectively: https://discord.gg/WeN8BRb https://steamcommunity.com/groups/CodexEdition http://www.moddb.com/mods/codexunofficial/forum

For the discord group, simply let them know you're present for Codex and you will get access to related channels. I'd love to see some of you lot give it a try, see what you think - I'm always happy to implement new feedback as appropriate and re-balance as necessary.

Lastly - I take absolutely zero credit for any of this, a lot of assets were made by individuals far more talented than myself and put together to give this love-letter of a mod some life once more, in my view no mod has given me the same feeling of each race being unique yet accurately portrayed whilst still retaining a balanced, competitive nature. So, on that front - huge props to the Elite team, the lads who worked on Codex before me and the many, many modders who have put countless hours into creating new assets for Retribution, both in-game and external iconography.

Without those people, none of this would be possible. I'm just here to make sure this gem of a mod doesn't die out - unable to run stably for the amount of CTDs that used to exist within it.
LOCALgHOST
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Re: [Mod Release] Dawn of War II: Codex Edition (Unofficial Continuation)

Postby LOCALgHOST » Tue 22 May, 2018 10:39 am

hey! guys! who already download it? how it looks? Tau? Harlequin?
LOCALgHOST
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Posts: 431
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Re: [Mod Release] Dawn of War II: Codex Edition (Unofficial Continuation)

Postby LOCALgHOST » Tue 22 May, 2018 3:09 pm

Tau is IG on steroids :)

kroots are nice models

But the whole economic system is broken.

Also if u just install it, it brokes some Elite mod assets in GameAssets folder
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MoraleBroken
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Re: [Mod Release] Dawn of War II: Codex Edition (Unofficial Continuation)

Postby MoraleBroken » Tue 22 May, 2018 8:14 pm

LOCALgHOST wrote:Also if u just install it, it brokes some Elite mod assets in GameAssets folder


I'll look into this, might be some files left over where they shouldn't - will get it resolved for a patch or next update.

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