Importing models into 3DS MAX

Modding discussion.
blarg354
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Posts: 1
Joined: Sat 10 Feb, 2018 6:47 pm

Importing models into 3DS MAX

Postby blarg354 » Sat 10 Feb, 2018 6:49 pm

Hi all,

I am currently trying to find a way to import models into 3DS MAX or Blender. However the old Santos tools don’t appear to work with the current 3DS MAX. As such, if anyone knows a way to update the scripts or have any ideas. I would be grateful

Blarg354
Atlas

Re: Importing models into 3DS MAX

Postby Atlas » Sat 10 Feb, 2018 8:27 pm

This is my vague memory, but I think DoWII only works on a specific version of 3DS Max. I thinkkkkk it was 2008?
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MoraleBroken
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Posts: 16
Joined: Wed 24 Jan, 2018 6:08 am

Re: Importing models into 3DS MAX

Postby MoraleBroken » Mon 02 Apr, 2018 7:46 pm

blarg354 wrote:Hi all,

I am currently trying to find a way to import models into 3DS MAX or Blender. However the old Santos tools don’t appear to work with the current 3DS MAX. As such, if anyone knows a way to update the scripts or have any ideas. I would be grateful

Blarg354


I don't have the old install, but here's the sanatos plugin for 3DSMax that works with the 2014 build, though there are still quite a few errors.

https://drive.google.com/file/d/1qk1dlW ... sp=sharing
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Garrick
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Posts: 91
Joined: Sun 07 Jul, 2013 1:15 am

Re: Importing models into 3DS MAX

Postby Garrick » Fri 06 Apr, 2018 12:03 am

Max 2009-2010 works, with animations requiring a specific version of HAVOK Tools, 6.6.0 (shared here https://drive.google.com/open?id=0B1fdH ... VNDVFFHZ1k). However, there are issues with 3ds max old versions on modern operating systems. Personally I use a virtual machine with a Windows Vista install to run stuff without issues.

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