Postby 531st » Thu 19 Mar, 2015 12:45 pm
Decimus the blackshield of the deathwatch
Model: tactical marine with black/silver colours and a hand from imperial fists elite scheme's FC (cuz he has deathwatch's hand)
Gameplay: not-too-hard-hitter/support versatile commander, tons of abilites.
Passive ability: Variable loadout. Decimus has 2 sets of weapons. Default ones: bolter/chainsword and bolt pistol
Active ability: Tactical advance. Allows to retreat to specific location aka LG in last stand
Possible gear:
Weapons:
*Default bolter - Fury of the legion ability. Doubles the dakka for short amount of time and adds suppression (maybe changed damage type to suppression). After that he cant shoot for 5 seconds becaues of reloading
*Default chainsaw - Tearing passive ability. Deals small AoE in front of marine and adds little DoT
*Plasmagun(replaces bolter) - Overchaged shot ability. Plasma cannon-ish shot with vehicle slow. Weapon needs 5 seconds to cooldown after that and cant shoot
*Gravgun(since u've been given a model)((Replaces boltgun)) - Maximal\Minimal setting. Minimal-fast rate of fire, small AoE,infantry slow, piercing damage. Maximal-slow rate of fire, knockback, damage that increases with armor type, vehicle slow
*Power sword(replaces chainsword) medium damage, adds some shouting ability like WaTH, increases charge distance
*Power axe(replaces chainsword) slow swings, high damge, adds powerful sweep ability on-demand special with low cooldown
Armor:
*Mk6 Corvus(Replaces helmet with corvus' one) Lightweight and agile, increases speed, gains a chance to evade melee attack, reducing incoming range damage when moving, increased view distance
*Hexagram wards Grants protection from certain damage types, health\energy regen. Passive ability- melee attackers can stun after an attack
*Signum link Grants 100% accuracy on the move, +10% weapon range and accuracy space marine "synapse". Strongpoint ability - character becomes immobile and lowers rate of fire of his weapons for he needs to mark targets for his team. Allies in a medium range around marine gain +*% damage +*% range
*Artificer armor - grants SHI armor, inspire on kill
Gear:
*Siege Auspex - marks 1 unit and makes HI recieve +20% damage, SHI +30%, vehicles +40%
*Grenade pack - Adds frag, stun, and krak grenades
*Medkit - Adds hp regen(maybe aura) and allows to give a medkit
*Astartes Omnitool - Allows to repair stuff(maybe buff so players will want to keep that)
The idea is to make players, since most weapons have cooldown after ability, make players swap melee and ranged after they do that. Also run around waving hands, giving buffs and pooping grenades ofc