Post your character!

Modding discussion.
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Commissar Yarrick
Level 3
Posts: 235
Joined: Sat 16 Feb, 2013 9:49 pm

Re: Post your character!

Postby Commissar Yarrick » Tue 10 Feb, 2015 11:32 pm

Toilailee wrote:Wow you people are some creative bastards, I salute you. Really liking the sentinel, penal legioner and everything Indrid wrote about.

Anyways since you alredy made a power klaw for comissar lord how about we just bring Commissar Yarrick himself to this game mode?


Id like that too but I think too iconic characters are out of question :(
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Aertes
Level 3
Posts: 345
Joined: Tue 25 Mar, 2014 10:41 pm

Re: Post your character!

Postby Aertes » Wed 11 Feb, 2015 10:13 pm

Inquisitor Davek - power armour Grey Knight with sword and storm bolter (Thaddeus head with grey/white hair)
Specializes in disrupting spells and melee attacks to knockback and damage groups of infantry.
Abilities:
- Holocaust: ranged blast that knocksback enemies in an area.
- Light Blade: melee attack that draws a line along which enemies are knocked back and damaged.

Captain Onigun - power armour Space Marine captain with storm shield and power axe (assault marine beaked helmet)
Specializes in taking damage and engaging enemy heroes in melee to hold them back.
Abilities:
- Challenge: forces both him and a targeted enemy hero into a melee combat for a time (renders both neutral and unable to be controlled for the duration, only attaching each other in melee).
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MaxPower
Contributor
Posts: 614
Joined: Mon 11 Feb, 2013 10:18 pm
Location: Leipzig

Re: Post your character!

Postby MaxPower » Wed 11 Feb, 2015 11:37 pm

Captain Maximus Powerus:

Image

Model: the SM Captain Wargear DLC

Wargear: Thunderhammer/Sword with shield/double power fists or double power feet [best would be both] (:P)

Abilities:

Mental breakdown - hero does + x % damage over a certain duration (ability needs to be charged [like atsknf])
Hold your lane ffs - hero gets + x speed over a certain duration (so he can help his imbecilic allies)
Ima stay in my base - hero becomes immune to knockback and surpression but gets slowed down
Impossible composition - buffs his regen rate (either on abilities or health)
Requiem of Starvation - hero denies the use of enemy abilites in a certain radius
"A fortress is built with blood and toil. Only by blood and toil may it be taken." Leman Russ
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Caeltos
Moderator
Posts: 1070
Joined: Sun 03 Feb, 2013 10:49 pm

Re: Post your character!

Postby Caeltos » Thu 12 Feb, 2015 4:22 pm

Image

Could always use this otherwise. :D
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MaxPower
Contributor
Posts: 614
Joined: Mon 11 Feb, 2013 10:18 pm
Location: Leipzig

Re: Post your character!

Postby MaxPower » Fri 13 Feb, 2015 5:35 pm

Yeah would work as well, still power feet would be best. :P
"A fortress is built with blood and toil. Only by blood and toil may it be taken." Leman Russ
Daddy
Level 2
Posts: 82
Joined: Mon 07 Apr, 2014 8:37 am

Re: Post your character!

Postby Daddy » Sat 14 Feb, 2015 4:40 pm

Caeltos wrote:Image

Could always use this otherwise. :D


I want those skins and badges for my army :) :D :P
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531st
Level 2
Posts: 98
Joined: Mon 17 Mar, 2014 8:51 pm
Location: Moscow

Re: Post your character!

Postby 531st » Thu 19 Mar, 2015 12:45 pm

Decimus the blackshield of the deathwatch

Model: tactical marine with black/silver colours and a hand from imperial fists elite scheme's FC (cuz he has deathwatch's hand)

Gameplay: not-too-hard-hitter/support versatile commander, tons of abilites.

Passive ability: Variable loadout. Decimus has 2 sets of weapons. Default ones: bolter/chainsword and bolt pistol

Active ability: Tactical advance. Allows to retreat to specific location aka LG in last stand

Possible gear:
Weapons:
*Default bolter - Fury of the legion ability. Doubles the dakka for short amount of time and adds suppression (maybe changed damage type to suppression). After that he cant shoot for 5 seconds becaues of reloading
*Default chainsaw - Tearing passive ability. Deals small AoE in front of marine and adds little DoT
*Plasmagun(replaces bolter) - Overchaged shot ability. Plasma cannon-ish shot with vehicle slow. Weapon needs 5 seconds to cooldown after that and cant shoot
*Gravgun(since u've been given a model)((Replaces boltgun)) - Maximal\Minimal setting. Minimal-fast rate of fire, small AoE,infantry slow, piercing damage. Maximal-slow rate of fire, knockback, damage that increases with armor type, vehicle slow
*Power sword(replaces chainsword) medium damage, adds some shouting ability like WaTH, increases charge distance
*Power axe(replaces chainsword) slow swings, high damge, adds powerful sweep ability on-demand special with low cooldown

Armor:
*Mk6 Corvus(Replaces helmet with corvus' one) Lightweight and agile, increases speed, gains a chance to evade melee attack, reducing incoming range damage when moving, increased view distance
*Hexagram wards Grants protection from certain damage types, health\energy regen. Passive ability- melee attackers can stun after an attack
*Signum link Grants 100% accuracy on the move, +10% weapon range and accuracy space marine "synapse". Strongpoint ability - character becomes immobile and lowers rate of fire of his weapons for he needs to mark targets for his team. Allies in a medium range around marine gain +*% damage +*% range
*Artificer armor - grants SHI armor, inspire on kill

Gear:
*Siege Auspex - marks 1 unit and makes HI recieve +20% damage, SHI +30%, vehicles +40%
*Grenade pack - Adds frag, stun, and krak grenades
*Medkit - Adds hp regen(maybe aura) and allows to give a medkit
*Astartes Omnitool - Allows to repair stuff(maybe buff so players will want to keep that)


The idea is to make players, since most weapons have cooldown after ability, make players swap melee and ranged after they do that. Also run around waving hands, giving buffs and pooping grenades ofc

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