What's up with Eldar AV?
Posted: Thu 30 May, 2019 7:09 am
This isn't a balance complaint.
I'm just genuinely curious why Eldar seem to have AV options on every other unit.
Weapon platform brightlance, power melee banshees, warp spider haywires, autarch melta, falcon, shoulder mounted brightlance wraithlord, anti-everything wraithguard, fire dragons, anti-everything d-cannons, anti-everything fire prisms, the only nuke in the game that stuns vehicles (in addition to good vehicle damage), even standard grenades do pretty good vehicle damage if landed well.
Was this amount of hard and soft AV on Eldar planned or did it just kinda happen over time? Do they even need this much AV? It seems like fire dragons hardly ever see play from all the options they have. Does Eldar need all these AV options depending on the situation and they're just designed to have a role for every niche case? It seems unique amongst all the races so wondering if it was a design decision.
I'm just genuinely curious why Eldar seem to have AV options on every other unit.
Weapon platform brightlance, power melee banshees, warp spider haywires, autarch melta, falcon, shoulder mounted brightlance wraithlord, anti-everything wraithguard, fire dragons, anti-everything d-cannons, anti-everything fire prisms, the only nuke in the game that stuns vehicles (in addition to good vehicle damage), even standard grenades do pretty good vehicle damage if landed well.
Was this amount of hard and soft AV on Eldar planned or did it just kinda happen over time? Do they even need this much AV? It seems like fire dragons hardly ever see play from all the options they have. Does Eldar need all these AV options depending on the situation and they're just designed to have a role for every niche case? It seems unique amongst all the races so wondering if it was a design decision.