Search found 365 matches
- Thu 01 May, 2014 9:08 am
- Forum: Releases
- Topic: Dawn of War - Contribution
- Replies: 398
- Views: 390307
Re: Dawn of War - Contribution
As far as applying skin and assigning existing bones go I think I might be of some help. I don't know how to make new stuff unfortunatelly and have only a general idea of animating.
- Tue 29 Apr, 2014 3:02 pm
- Forum: Balance Discussion
- Topic: The kommando knob for a sneaky git he sure can gib and own
- Replies: 46
- Views: 18039
Re: The kommando knob for a sneaky git he sure can gib and o
Prism goes down in two shots or one shot and the ability. Not exactly what I'd call balanced.
And even if I did have multiple units babysitting my vehicles there is always the stun bomb that can delay any support long enough for him to fire at least twice.
And even if I did have multiple units babysitting my vehicles there is always the stun bomb that can delay any support long enough for him to fire at least twice.
- Tue 29 Apr, 2014 9:01 am
- Forum: Balance Discussion
- Topic: The kommando knob for a sneaky git he sure can gib and own
- Replies: 46
- Views: 18039
Re: The kommando knob for a sneaky git he sure can gib and o
...His rokkit launcha requires even more than your average tank. 300/150 for tier 3, then 150/50 more for the rokkit launcha... How come you count in T3 for the Rokkit Launcha but leave it out for tanks? As SirSid said it's hard to fix the issue since it originates from the Knob's nature. So in ord...
- Mon 28 Apr, 2014 3:58 pm
- Forum: Balance Discussion
- Topic: The kommando knob for a sneaky git he sure can gib and own
- Replies: 46
- Views: 18039
Re: The kommando knob for a sneaky git he sure can gib and o
Well if u think that the KN rokkit launcha is OP what about the MB beamy(which u get at tier 2) when combined with the SuperTuff Beam?? and he can also teleport to take out retreating vehicles. I didn't mention it because I thought I'd keep to the Knob. But the way I see it the weapon itself is fin...
- Mon 28 Apr, 2014 12:50 pm
- Forum: Balance Discussion
- Topic: The kommando knob for a sneaky git he sure can gib and own
- Replies: 46
- Views: 18039
Re: The kommando knob for a sneaky git he sure can gib and o
A tank for 450/125 or so isn't cheap either. The weapon has high DPS, a powerful ability and is used by an infiltratable commander. No matter how well you position your vehicles (mainly tanks and transports) unless you have a detector babysitting it ready to tie him up and mad reaction time you'll h...
- Sun 27 Apr, 2014 9:23 am
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 263940
Re: Patch 2.3 Balance changelog
What exactly was fixed? I like the look of the DR's, but that skull shoulder on the Exarch practically digs into his chest =/ The textures were fixed. Right now if you were to play on low settings you'd end up with black textures on most new models (made by me that is). The new files fix this. As f...
- Sat 26 Apr, 2014 9:39 am
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 435125
Re: DLC Replacers & Sterling's New Stuff
Well it was intended for nobs. What's a knife for them is a sword for others.
- Fri 25 Apr, 2014 9:14 pm
- Forum: Community General Discussion
- Topic: Energy Shield
- Replies: 17
- Views: 6979
Re: Energy Shield
It's ridiculous sometimes. Nades are kind of acceptable but in Indrid's latest cast https://www.youtube.com/watch?v=eyExjnYTFPU you can see it deflects nukes as well. I don't remember the exact time and I'm too lazy to search for it, sorry.
- Fri 25 Apr, 2014 9:09 pm
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 435125
Re: DLC Replacers & Sterling's New Stuff
Yeah, a smaller size is in place.
Damn that stretchnig, it's going to haunt me until it's nice and proper.
Damn that stretchnig, it's going to haunt me until it's nice and proper.
- Fri 25 Apr, 2014 2:39 pm
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 263940
Re: Patch 2.3 Balance changelog
Just so they aren't left out from the patch again, please add the fixed textures for the new units. Either the ones by me http://dawnofwar.info/forum/viewtopic.php?f=6&t=337 or by Orkfaeller http://dawnofwar.info/forum/viewtopic.php?f=6&t=679.
- Fri 25 Apr, 2014 2:28 pm
- Forum: Balance Discussion
- Topic: IG Balance in 1v1
- Replies: 37
- Views: 13153
Re: IG Balance in 1v1
What I would actually like to see is the execute ability (the one GM have) improved in some way so that it would be used more often. It's one of the characteristics of IG that I feel was supposed to be a major aspect of IG infantry play but never turned out the way the developers intended. Regarding...
- Fri 25 Apr, 2014 11:00 am
- Forum: Balance Discussion
- Topic: IG Balance in 1v1
- Replies: 37
- Views: 13153
Re: IG Balance in 1v1
I'm not an IG player so my opinion is somewhat irrelevant but the way I see it IG could use an adjustment so that their T1 isn't as strong as it is now while getting some buffs in T2. Right now I feel it's a heavy T1, upgrades in T2 and rush to T3. On another note, have you played Eldar? Now that's ...
- Wed 23 Apr, 2014 6:31 pm
- Forum: Community General Discussion
- Topic: Energy Shield
- Replies: 17
- Views: 6979
Re: Energy Shield
It says directional in the tooltip but AFAIK it has always worked both ways. Regarding the granades and such I think as long as the unit is in green cover it won't take any damage. This would explain why it works both ways. My guess is the game checks if the unit is under the effect of green cover p...
- Wed 23 Apr, 2014 4:38 pm
- Forum: Community General Discussion
- Topic: Energy Shield
- Replies: 17
- Views: 6979
Re: Energy Shield
I see, I didn't know that. If anyone knows the exact numbers let us know.
- Wed 23 Apr, 2014 2:51 pm
- Forum: Community General Discussion
- Topic: Energy Shield
- Replies: 17
- Views: 6979
Re: Energy Shield
I guess if the shot's damage is let's say 150 and the shield's HP 50 then 100 damage gets through even though the visual effect indicates otherwise most likely due to the animation of dissipation being triggered after the HP reaches 0. In fact this is an issue of various abilities of similar nature....
- Wed 23 Apr, 2014 10:01 am
- Forum: Community General Discussion
- Topic: Energy Shield
- Replies: 17
- Views: 6979
Energy Shield
What type of target is it, a structure? And what damage modifiers does it have? http://youtu.be/yO_6MXvH-kM?t=6m30s In the first 10 seconds of the video there are two shields that go down. It seems the second one went down faster thanks to the flamer so I assume it behaves like a structure.
- Sat 19 Apr, 2014 1:20 pm
- Forum: Balance Discussion
- Topic: Dire Avengers
- Replies: 10
- Views: 5914
Re: Dire Avengers
Plus lore-wise Guardians are the last line of defense when their home is attacked. Dire Avangers are actual soldiers while Guardians are citizens with gear a weapons.
- Fri 18 Apr, 2014 9:40 pm
- Forum: Community General Discussion
- Topic: Capping Issues
- Replies: 9
- Views: 3934
Re: Capping Issues
It happens to me from time to time. I always thought it was me missclicking though. However I more often find myself not being able to revive a teammate having to circle around until I get a good angle or something.
- Thu 17 Apr, 2014 1:16 pm
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 435125
Re: DLC Replacers & Sterling's New Stuff
I think normal and oclusion maps aren't assigned and there is no reason to add dirt map imo. So once the model uses all the textures in the archive it should be ready to go.
- Thu 17 Apr, 2014 10:39 am
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 435125
Re: DLC Replacers & Sterling's New Stuff
This is the latest version AFAIK.
https://docs.google.com/file/d/0B6RDoPr2MDlSZFFRX1BINzRIdE0/edit
Though I haven't had the chance to see it in game yet. With the new UVWs however the texture shouldn't stretch that much anymore. Thanks Arbitor for that.
https://docs.google.com/file/d/0B6RDoPr2MDlSZFFRX1BINzRIdE0/edit
Though I haven't had the chance to see it in game yet. With the new UVWs however the texture shouldn't stretch that much anymore. Thanks Arbitor for that.
- Wed 09 Apr, 2014 2:30 pm
- Forum: Balance Discussion
- Topic: Hammernators ability idea
- Replies: 13
- Views: 5117
Re: Hammernators ability idea
Just a random thought. What about giving them knockback on attack?
Now I don't know if it wouldn't be OP but since the plan is to make them tanky having disruption like this would lower the overall damage output of the opposing army.
Now I don't know if it wouldn't be OP but since the plan is to make them tanky having disruption like this would lower the overall damage output of the opposing army.
- Wed 09 Apr, 2014 9:35 am
- Forum: Balance Discussion
- Topic: Grey Knight Dreadnought ranged weapons
- Replies: 67
- Views: 23890
Re: Grey Knight Dreadnought ranged weapons
I do agree with you Rataxas, but please, let's not be mean to each other.
- Tue 08 Apr, 2014 8:07 pm
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 435125
Re: DLC Replacers & Sterling's New Stuff
I really like both the Plague Marines as well as the Champion. And the Chaos Lord's helmet - very nice.
- Tue 08 Apr, 2014 5:39 pm
- Forum: Balance Discussion
- Topic: Grey Knight Dreadnought ranged weapons
- Replies: 67
- Views: 23890
Re: Grey Knight Dreadnought ranged weapons
So if you will change fire on the move you would probably make better accuracy , so act you will get great field arty with 1300 HP , cant be knocked back , suppres or you cant force it in melee combat... stupid as hell. Pretty much. The only thing I would change is it's range. To an artillery piece...
- Tue 08 Apr, 2014 5:18 pm
- Forum: Community General Discussion
- Topic: Dreadnought Close Combat weapons
- Replies: 12
- Views: 5389
Re: Dreadnought Close Combat weapons
I remember a thread about it. Now I'm not sure if it actually dealt damage but had no visualization, much like Tics when firing on the move in melee, or it simply didn't work.
- Tue 08 Apr, 2014 12:20 pm
- Forum: Community General Discussion
- Topic: Dreadnought Close Combat weapons
- Replies: 12
- Views: 5389
Re: Dreadnought Close Combat weapons
I don't think GK need any more flame type weapons. But I'm not against giving the melee Dread a firearm.
- Tue 08 Apr, 2014 12:16 pm
- Forum: Community General Discussion
- Topic: WSE Anti-Grave Grenades
- Replies: 14
- Views: 6279
Re: WSE Anti-Grave Grenades
I remember it worked on retreating units, which was just broken. But I also remember grav-blade not working on Terminators. Though I can't complain about that since I main FS.
- Tue 08 Apr, 2014 10:13 am
- Forum: Community General Discussion
- Topic: WSE Anti-Grave Grenades
- Replies: 14
- Views: 6279
Re: WSE Anti-Grave Grenades
So, is it intended to work differently?
- Mon 07 Apr, 2014 2:27 pm
- Forum: Community General Discussion
- Topic: Damage Type Indicator
- Replies: 19
- Views: 6438
Re: Range Squad Indicator
Ah, I see. Thanks for the info.
- Mon 07 Apr, 2014 2:02 pm
- Forum: Community General Discussion
- Topic: Damage Type Indicator
- Replies: 19
- Views: 6438
Damage Type Indicator
I noticed that some units have a different indicator despite having the same damage type. For example Tacs and Scouts have both piercing damage but while Scouts have a brighter bullet with darker edge Tacs have a darker bullet and brighter edge, much like melee and power melee units do. The question...