Search found 365 matches
- Tue 25 Feb, 2014 9:06 am
- Forum: Balance Discussion
- Topic: Why remove NF for GKI? SS Psykbolt
- Replies: 61
- Views: 21035
Re: Why remove NF for GKI?
I don't really understand GK but I thought they lack range DPS output since all their units are basically melee focused. So how is it they have trouble dealing with melee? I see they don't have a reliable suppression source but I'd expect GK units to do well since they are HI with fair amount of HP ...
- Tue 25 Feb, 2014 8:52 am
- Forum: Balance Discussion
- Topic: Cyclone Missile Launcher
- Replies: 32
- Views: 13424
Re: Cyclone Missile Launcher
OK, thanks everyone for the imput. I myself haven't actually had any problems with it because it's been forever since I last played, but I noticed in recent casts and streams it appeared more frequently and usually made a short work of any tank.
- Mon 24 Feb, 2014 10:25 pm
- Forum: Balance Discussion
- Topic: Cyclone Missile Launcher
- Replies: 32
- Views: 13424
Re: Cyclone Missile Launcher
dont you think thats what it was intended for? The reason why I brought this up is because the damage vs vehicles seems a bit too high and I thought they could do with a better AI damage as a tradeoff for having AV reduced. But I do realize CML was designed solely for AV purpose. And unfortunately ...
- Mon 24 Feb, 2014 10:04 pm
- Forum: Balance Discussion
- Topic: Cyclone Missile Launcher
- Replies: 32
- Views: 13424
Cyclone Missile Launcher
I feel like it may be overperforming a bit against vehicles and underperforming against infantry. IMO it could use higher DPS vs infantry and lower DPS vs vehicles and perhaps a shorter cooldown. The reason for this is because one volley can take out a tank but is basically a whirlwind when aimed at...
- Sun 23 Feb, 2014 8:47 pm
- Forum: Balance Discussion
- Topic: Gates and Autarch Upgrades
- Replies: 23
- Views: 7712
Re: Gates and Autarch Upgrades
fv100 wrote:If the point is to avoid the bug then scuttling needs to alert the enemy, give the enemy red, and give all enemy units XP.
Indeed. Although I don't think it should alert the enemy. I think it should give red and XP when the gate is detected.
- Sun 23 Feb, 2014 6:54 pm
- Forum: Balance Discussion
- Topic: Gates and Autarch Upgrades
- Replies: 23
- Views: 7712
Re: Gates and Autarch Upgrades
Webways have a very small sight radius, which means you may end up sending a Ranger out of a Webway expecting no enemies to be there, when in fact your whole opponent's army is there. What's your point? This is totally fine. That you lose your squad to your enemy is fine. That you lose your squad t...
- Sat 22 Feb, 2014 6:48 pm
- Forum: Technical Issues
- Topic: Audio problem causes game to crash
- Replies: 9
- Views: 5051
Re: Audio problem causes game to crash
The issue was in retail as well indeed. AFAIK the issue has never been solved and still occures from time to time. Having Steam and DOW in different languages caused crashes and sometimes prevented the game from even starting. Regarding the page file, I thought the game required it no matter how muc...
- Sat 22 Feb, 2014 5:53 pm
- Forum: Random Stuff
- Topic: Random shit
- Replies: 6
- Views: 22698
Re: Random shit
I'm lucky enough not to have this kind of experience, but I remember when I was a kid there was this one type of TP every school was using and it was glossy on one side and rough as a sand paper on the other. Whoever had the brilliant idea to make this TP obviously never wiped their butt.
- Thu 20 Feb, 2014 2:04 pm
- Forum: Balance Discussion
- Topic: Tentative Balance changes to be made
- Replies: 59
- Views: 21298
Re: Tentative Balance changes to be made
hastaga wrote:This 'spam' is at most 2 squads.
I don't know about 1v1 but in team games that isn't the case. And since the balance would affect not only the new version of 1v1 but the rest of the game as well it would result in a train of Terminators as it is with GK and Nids and their Carnifexes. No, thank you.
- Thu 20 Feb, 2014 1:01 pm
- Forum: Balance Discussion
- Topic: Tentative Balance changes to be made
- Replies: 59
- Views: 21298
Re: Tentative Balance changes to be made
Remember that SM and Chaos Terminators cost red and having them built in HQ would make them spammable like it is with GK variants. Now since GK don't have any other unit to build in T3 they don't have much of a choice. But I don't like the idea of this happening with SM and Chaos as well because I d...
- Thu 20 Feb, 2014 9:48 am
- Forum: Releases
- Topic: Visual Assets
- Replies: 20
- Views: 12825
Re: Visual Assets
Sure. Have fun modding.
- Thu 20 Feb, 2014 9:43 am
- Forum: Balance Discussion
- Topic: Tentative Balance changes to be made
- Replies: 59
- Views: 21298
Re: Tentative Balance changes to be made
Well all PvP modes belong to the skirmish/pvp system and use the same blueprints, so as far as I can see it would require 1) maintaining 2+ balance states which means a zogton more work and 2) some sort of GK-like gimmicks to swap the blueprints, don't know how exactly... I don't see it as viable. ...
- Wed 19 Feb, 2014 10:22 pm
- Forum: Balance Discussion
- Topic: Tentative Balance changes to be made
- Replies: 59
- Views: 21298
Re: Tentative Balance changes to be made
Since it would be a new game mode completely separate from the current game I don't see why would anyone disagree about its balance and such before it's even in the game. I say let's do it and then we can talk about balance issues once there actually are any.
- Wed 19 Feb, 2014 11:13 am
- Forum: Random Stuff
- Topic: Broken Age 25% off
- Replies: 0
- Views: 3835
Broken Age 25% off
If anyone's interested I've got a discount coupon. Send me a PM with your steam name/profile and it's yours.
PS: Usable till March 15.
PS: Usable till March 15.
- Tue 18 Feb, 2014 10:17 pm
- Forum: Balance Discussion
- Topic: Why remove NF for GKI? SS Psykbolt
- Replies: 61
- Views: 21035
Re: Why remove NF for GKI?
Lulgrim wrote:Isn't the upgrade is just heavy melee, why would they need that...
Now that you mention it I'm not sure. I thought it gave them the ability to heal with each hit. But if it's just damage type upgrade then it can be omitted.
- Tue 18 Feb, 2014 7:03 pm
- Forum: Balance Discussion
- Topic: Why remove NF for GKI? SS Psykbolt
- Replies: 61
- Views: 21035
Re: Why remove NF for GKI?
Dark Riku wrote:They definitely do not need their T3 upgrade to be effective.David-CZ wrote:And Genestealers need their upgrade plus synapse to be effective.
Synapse makes them way better but isn't exactly necessary either in all situations.
I meant in order for Genestealers to be able to compete with Nobs, SC and such.
- Tue 18 Feb, 2014 11:17 am
- Forum: Community General Discussion
- Topic: Necrons
- Replies: 20
- Views: 8703
Re: Necrons
Right, I didn't realize it is.
- Tue 18 Feb, 2014 11:17 am
- Forum: Balance Discussion
- Topic: Why remove NF for GKI? SS Psykbolt
- Replies: 61
- Views: 21035
Re: Why remove NF for GKI?
HandSome SoddiNg wrote:Defenseless against SC/Nobz/Genestealers . . .
I'm not a GK player but isn't it fine that T1 unit can't compete with T3 stuff? And Genestealers need their upgrade plus synapse to be effective.
- Tue 18 Feb, 2014 10:34 am
- Forum: Community General Discussion
- Topic: Necrons
- Replies: 20
- Views: 8703
Re: Necrons
I think it doesn't look like a lightning in the vid only because of easier implementation since it's just a recolored fx that is already in the game. AFAIK it should be a sort of lightning fluff-wise. But then again unless they start shooting rainbows it's not really important.
- Mon 17 Feb, 2014 9:07 pm
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 433886
Re: DLC Replacers & Sterling's New Stuff
I actually had the same problem when making both banshee and reaper heads. So it took a few attempts to make it the right size. Nothing difficult really, just takes quite a long time to restart the game every time.
- Mon 17 Feb, 2014 2:19 pm
- Forum: Balance Discussion
- Topic: Random Small Balance Issues
- Replies: 26
- Views: 9404
Re: Random Small Balance Issues
Rear armor hit with haywire and melta? I thought only frag and plasma (is it?) granades can hit rear armor since they're not targetable. Exceptions being Orbs of the Omnissiah.
- Sun 16 Feb, 2014 10:59 pm
- Forum: Releases
- Topic: Dawn of War - Contribution
- Replies: 398
- Views: 389335
Re: Dawn of War - Contribution
Wow, he must be getting some serious pain in the neck, literally. But the model is amazing.
- Sun 16 Feb, 2014 9:31 am
- Forum: Random Stuff
- Topic: The Witcher 1 & 2 free weekend & promo
- Replies: 21
- Views: 17018
Re: The Witcher 1 & 2 free weekend & promo
Shit, you guys are making me really excited. And I can't possibly play it on my temporary netbook
- Sat 15 Feb, 2014 11:43 pm
- Forum: Random Stuff
- Topic: The Witcher 1 & 2 free weekend & promo
- Replies: 21
- Views: 17018
Re: The Witcher 1 & 2 free weekend & promo
Thanks for your answers, the game sounds really good. I'll give it a try once I have a machine to run it on.
- Sat 15 Feb, 2014 10:15 am
- Forum: Random Stuff
- Topic: The Witcher 1 & 2 free weekend & promo
- Replies: 21
- Views: 17018
Re: The Witcher 1 & 2 free weekend & promo
Would you say it's better than Skyrim? Provided you played it.
- Fri 14 Feb, 2014 10:44 pm
- Forum: Balance Discussion
- Topic: Gonna do some wargear stuff... need suggestions.
- Replies: 187
- Views: 59663
Re: Gonna do some wargear stuff... need suggestions.
I think it's red upon detection.
- Fri 14 Feb, 2014 1:10 pm
- Forum: Community General Discussion
- Topic: Seer Council Knockback
- Replies: 10
- Views: 4411
Re: Seer Council Knockback
AFAIK they can't knockback Terminators. Also IIRC ability knockback affects retreating units, which isn't the case here. However there is the domino effect which may be causing some of this strage behaviour. But that wouldn't explain what happedend with RA. So I think this maight be a bug.
- Thu 13 Feb, 2014 12:48 am
- Forum: Balance Discussion
- Topic: GK Balance Assessment Thread
- Replies: 81
- Views: 31182
Re: GK Balance Assessment Thread
I'm not sure I understand the general issue so I'll just recap.
T1 is strong but the units have problem scaling.
T2 has good units that "replace" T1 units.
T3 also has good units though there are one dimensional.
T1 is strong but the units have problem scaling.
T2 has good units that "replace" T1 units.
T3 also has good units though there are one dimensional.
- Thu 13 Feb, 2014 12:25 am
- Forum: Community General Discussion
- Topic: MRT#8 general discussion
- Replies: 31
- Views: 11672
Re: MRT#8 general discussion
Not sure. But most of the games end up here http://www.youtube.com/channel/UCGCQHc_eSuW8SO749P5SNwA sooner or later.
- Wed 12 Feb, 2014 10:05 pm
- Forum: Community General Discussion
- Topic: MRT#8 general discussion
- Replies: 31
- Views: 11672
Re: MRT#8 general discussion
Of course I change my playstyle with each race, but that doesn't mean I enjoy it.