Search found 365 matches

by David-CZ
Tue 25 Feb, 2014 9:06 am
Forum: Balance Discussion
Topic: Why remove NF for GKI? SS Psykbolt
Replies: 61
Views: 21035

Re: Why remove NF for GKI?

I don't really understand GK but I thought they lack range DPS output since all their units are basically melee focused. So how is it they have trouble dealing with melee? I see they don't have a reliable suppression source but I'd expect GK units to do well since they are HI with fair amount of HP ...
by David-CZ
Tue 25 Feb, 2014 8:52 am
Forum: Balance Discussion
Topic: Cyclone Missile Launcher
Replies: 32
Views: 13424

Re: Cyclone Missile Launcher

OK, thanks everyone for the imput. I myself haven't actually had any problems with it because it's been forever since I last played, but I noticed in recent casts and streams it appeared more frequently and usually made a short work of any tank.
by David-CZ
Mon 24 Feb, 2014 10:25 pm
Forum: Balance Discussion
Topic: Cyclone Missile Launcher
Replies: 32
Views: 13424

Re: Cyclone Missile Launcher

dont you think thats what it was intended for? The reason why I brought this up is because the damage vs vehicles seems a bit too high and I thought they could do with a better AI damage as a tradeoff for having AV reduced. But I do realize CML was designed solely for AV purpose. And unfortunately ...
by David-CZ
Mon 24 Feb, 2014 10:04 pm
Forum: Balance Discussion
Topic: Cyclone Missile Launcher
Replies: 32
Views: 13424

Cyclone Missile Launcher

I feel like it may be overperforming a bit against vehicles and underperforming against infantry. IMO it could use higher DPS vs infantry and lower DPS vs vehicles and perhaps a shorter cooldown. The reason for this is because one volley can take out a tank but is basically a whirlwind when aimed at...
by David-CZ
Sun 23 Feb, 2014 8:47 pm
Forum: Balance Discussion
Topic: Gates and Autarch Upgrades
Replies: 23
Views: 7712

Re: Gates and Autarch Upgrades

fv100 wrote:If the point is to avoid the bug then scuttling needs to alert the enemy, give the enemy red, and give all enemy units XP.

Indeed. Although I don't think it should alert the enemy. I think it should give red and XP when the gate is detected.
by David-CZ
Sun 23 Feb, 2014 6:54 pm
Forum: Balance Discussion
Topic: Gates and Autarch Upgrades
Replies: 23
Views: 7712

Re: Gates and Autarch Upgrades

Webways have a very small sight radius, which means you may end up sending a Ranger out of a Webway expecting no enemies to be there, when in fact your whole opponent's army is there. What's your point? This is totally fine. That you lose your squad to your enemy is fine. That you lose your squad t...
by David-CZ
Sat 22 Feb, 2014 6:48 pm
Forum: Technical Issues
Topic: Audio problem causes game to crash
Replies: 9
Views: 5051

Re: Audio problem causes game to crash

The issue was in retail as well indeed. AFAIK the issue has never been solved and still occures from time to time. Having Steam and DOW in different languages caused crashes and sometimes prevented the game from even starting. Regarding the page file, I thought the game required it no matter how muc...
by David-CZ
Sat 22 Feb, 2014 5:53 pm
Forum: Random Stuff
Topic: Random shit
Replies: 6
Views: 22698

Re: Random shit

I'm lucky enough not to have this kind of experience, but I remember when I was a kid there was this one type of TP every school was using and it was glossy on one side and rough as a sand paper on the other. Whoever had the brilliant idea to make this TP obviously never wiped their butt.
by David-CZ
Thu 20 Feb, 2014 2:04 pm
Forum: Balance Discussion
Topic: Tentative Balance changes to be made
Replies: 59
Views: 21298

Re: Tentative Balance changes to be made

hastaga wrote:This 'spam' is at most 2 squads.

I don't know about 1v1 but in team games that isn't the case. And since the balance would affect not only the new version of 1v1 but the rest of the game as well it would result in a train of Terminators as it is with GK and Nids and their Carnifexes. No, thank you.
by David-CZ
Thu 20 Feb, 2014 1:01 pm
Forum: Balance Discussion
Topic: Tentative Balance changes to be made
Replies: 59
Views: 21298

Re: Tentative Balance changes to be made

Remember that SM and Chaos Terminators cost red and having them built in HQ would make them spammable like it is with GK variants. Now since GK don't have any other unit to build in T3 they don't have much of a choice. But I don't like the idea of this happening with SM and Chaos as well because I d...
by David-CZ
Thu 20 Feb, 2014 9:48 am
Forum: Releases
Topic: Visual Assets
Replies: 20
Views: 12825

Re: Visual Assets

Sure. Have fun modding.
by David-CZ
Thu 20 Feb, 2014 9:43 am
Forum: Balance Discussion
Topic: Tentative Balance changes to be made
Replies: 59
Views: 21298

Re: Tentative Balance changes to be made

Well all PvP modes belong to the skirmish/pvp system and use the same blueprints, so as far as I can see it would require 1) maintaining 2+ balance states which means a zogton more work and 2) some sort of GK-like gimmicks to swap the blueprints, don't know how exactly... I don't see it as viable. ...
by David-CZ
Wed 19 Feb, 2014 10:22 pm
Forum: Balance Discussion
Topic: Tentative Balance changes to be made
Replies: 59
Views: 21298

Re: Tentative Balance changes to be made

Since it would be a new game mode completely separate from the current game I don't see why would anyone disagree about its balance and such before it's even in the game. I say let's do it and then we can talk about balance issues once there actually are any.
by David-CZ
Wed 19 Feb, 2014 11:13 am
Forum: Random Stuff
Topic: Broken Age 25% off
Replies: 0
Views: 3835

Broken Age 25% off

If anyone's interested I've got a discount coupon. Send me a PM with your steam name/profile and it's yours.

PS: Usable till March 15.
by David-CZ
Tue 18 Feb, 2014 10:17 pm
Forum: Balance Discussion
Topic: Why remove NF for GKI? SS Psykbolt
Replies: 61
Views: 21035

Re: Why remove NF for GKI?

Lulgrim wrote:Isn't the upgrade is just heavy melee, why would they need that...

Now that you mention it I'm not sure. I thought it gave them the ability to heal with each hit. But if it's just damage type upgrade then it can be omitted.
by David-CZ
Tue 18 Feb, 2014 7:03 pm
Forum: Balance Discussion
Topic: Why remove NF for GKI? SS Psykbolt
Replies: 61
Views: 21035

Re: Why remove NF for GKI?

Dark Riku wrote:
David-CZ wrote:And Genestealers need their upgrade plus synapse to be effective.
They definitely do not need their T3 upgrade to be effective.
Synapse makes them way better but isn't exactly necessary either in all situations.

I meant in order for Genestealers to be able to compete with Nobs, SC and such.
by David-CZ
Tue 18 Feb, 2014 11:17 am
Forum: Community General Discussion
Topic: Necrons
Replies: 20
Views: 8703

Re: Necrons

Right, I didn't realize it is.
by David-CZ
Tue 18 Feb, 2014 11:17 am
Forum: Balance Discussion
Topic: Why remove NF for GKI? SS Psykbolt
Replies: 61
Views: 21035

Re: Why remove NF for GKI?

HandSome SoddiNg wrote:Defenseless against SC/Nobz/Genestealers . . .

I'm not a GK player but isn't it fine that T1 unit can't compete with T3 stuff? And Genestealers need their upgrade plus synapse to be effective.
by David-CZ
Tue 18 Feb, 2014 10:34 am
Forum: Community General Discussion
Topic: Necrons
Replies: 20
Views: 8703

Re: Necrons

I think it doesn't look like a lightning in the vid only because of easier implementation since it's just a recolored fx that is already in the game. AFAIK it should be a sort of lightning fluff-wise. But then again unless they start shooting rainbows it's not really important.
by David-CZ
Mon 17 Feb, 2014 9:07 pm
Forum: Releases
Topic: DLC Replacers & Sterling's New Stuff
Replies: 587
Views: 433886

Re: DLC Replacers & Sterling's New Stuff

I actually had the same problem when making both banshee and reaper heads. So it took a few attempts to make it the right size. Nothing difficult really, just takes quite a long time to restart the game every time.
by David-CZ
Mon 17 Feb, 2014 2:19 pm
Forum: Balance Discussion
Topic: Random Small Balance Issues
Replies: 26
Views: 9404

Re: Random Small Balance Issues

Rear armor hit with haywire and melta? I thought only frag and plasma (is it?) granades can hit rear armor since they're not targetable. Exceptions being Orbs of the Omnissiah.
by David-CZ
Sun 16 Feb, 2014 10:59 pm
Forum: Releases
Topic: Dawn of War - Contribution
Replies: 398
Views: 389335

Re: Dawn of War - Contribution

Wow, he must be getting some serious pain in the neck, literally. But the model is amazing.
by David-CZ
Sun 16 Feb, 2014 9:31 am
Forum: Random Stuff
Topic: The Witcher 1 & 2 free weekend & promo
Replies: 21
Views: 17018

Re: The Witcher 1 & 2 free weekend & promo

Shit, you guys are making me really excited. And I can't possibly play it on my temporary netbook :D
by David-CZ
Sat 15 Feb, 2014 11:43 pm
Forum: Random Stuff
Topic: The Witcher 1 & 2 free weekend & promo
Replies: 21
Views: 17018

Re: The Witcher 1 & 2 free weekend & promo

Thanks for your answers, the game sounds really good. I'll give it a try once I have a machine to run it on.
by David-CZ
Sat 15 Feb, 2014 10:15 am
Forum: Random Stuff
Topic: The Witcher 1 & 2 free weekend & promo
Replies: 21
Views: 17018

Re: The Witcher 1 & 2 free weekend & promo

Would you say it's better than Skyrim? Provided you played it.
by David-CZ
Fri 14 Feb, 2014 10:44 pm
Forum: Balance Discussion
Topic: Gonna do some wargear stuff... need suggestions.
Replies: 187
Views: 59663

Re: Gonna do some wargear stuff... need suggestions.

I think it's red upon detection.
by David-CZ
Fri 14 Feb, 2014 1:10 pm
Forum: Community General Discussion
Topic: Seer Council Knockback
Replies: 10
Views: 4411

Re: Seer Council Knockback

AFAIK they can't knockback Terminators. Also IIRC ability knockback affects retreating units, which isn't the case here. However there is the domino effect which may be causing some of this strage behaviour. But that wouldn't explain what happedend with RA. So I think this maight be a bug.
by David-CZ
Thu 13 Feb, 2014 12:48 am
Forum: Balance Discussion
Topic: GK Balance Assessment Thread
Replies: 81
Views: 31182

Re: GK Balance Assessment Thread

I'm not sure I understand the general issue so I'll just recap.

T1 is strong but the units have problem scaling.
T2 has good units that "replace" T1 units.
T3 also has good units though there are one dimensional.
by David-CZ
Thu 13 Feb, 2014 12:25 am
Forum: Community General Discussion
Topic: MRT#8 general discussion
Replies: 31
Views: 11672

Re: MRT#8 general discussion

Not sure. But most of the games end up here http://www.youtube.com/channel/UCGCQHc_eSuW8SO749P5SNwA sooner or later.
by David-CZ
Wed 12 Feb, 2014 10:05 pm
Forum: Community General Discussion
Topic: MRT#8 general discussion
Replies: 31
Views: 11672

Re: MRT#8 general discussion

Of course I change my playstyle with each race, but that doesn't mean I enjoy it.

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