Search found 275 matches
- Wed 01 Jul, 2015 7:35 am
- Forum: Balance Discussion
- Topic: 2.4 Balance Feedback
- Replies: 278
- Views: 157326
Re: 2.4 Balance Feedback
So wait, are you really saying that a whole army's dps can't drop 1 paladin model? I think we can agree that they're tough but they aren't invincible right? Agreed. Made paladins in a game yesterday. Used them to teleport onto an IG chimera and beat away at it while his IG units in the area focused...
- Tue 30 Jun, 2015 6:52 am
- Forum: Balance Discussion
- Topic: 2.4 Balance Feedback
- Replies: 278
- Views: 157326
Re: 2.4 Balance Feedback
paladins are fine guys just focus fire them and ofc satchel charge wiping gens is okay, you can satchel charge your own gens... You can't focusfire something that can teleport into your blob, is immune to suppression, can shockwave insta gib full health squads, and then retreat when goings get toug...
- Tue 30 Jun, 2015 6:38 am
- Forum: Balance Discussion
- Topic: 2.4 Balance Feedback
- Replies: 278
- Views: 157326
Re: 2.4 Balance Feedback
Bolded part is BS; The Ops have enough mobility to support and win engagements AND THEN GO AND BASH POWER, only to retreat back to base and cancel retreat midway and join the second engagement. They are broken as fuck. Also: Rhino. There and back again. We need the ops. We literally lost our best g...
- Fri 26 Jun, 2015 2:21 pm
- Forum: Balance Discussion
- Topic: 2.4 Balance Feedback
- Replies: 278
- Views: 157326
Re: 2.4 Balance Feedback
Gk traded all the t1 goodies for ops, so ops has to make up for the roles that were lost. We're the only race to not have suppression in t1 so we need that damage to stop melee. And if I'm bashing power, I can't be supporting my units. I don't go 2x ops because it gets redundant in T2. Their value ...
- Thu 25 Jun, 2015 12:51 pm
- Forum: Balance Discussion
- Topic: 2.4 Balance Feedback
- Replies: 278
- Views: 157326
Re: 2.4 Balance Feedback
This went too far indeed. Paladins. 5250 HP super heavy infantry, can retreat, hav TWO get-out-of-here abilities, extreme powerful sidearms and heavy melee dps effectively anti all ultimate squad. Also ton of support abilities for them from the faction itself. Also the new ability is super good. Th...
- Thu 25 Jun, 2015 9:15 am
- Forum: Balance Discussion
- Topic: 2.4 Balance Feedback
- Replies: 278
- Views: 157326
Re: 2.4 Balance Feedback
I will play SM and Orks no matter what power tier, it's a matter of taste. I can't have even a fraction of the fun while playing Chaos/Eldar/IG/GK. Tyranids, I can stand.
- Thu 25 Jun, 2015 7:41 am
- Forum: Releases
- Topic: Elite Mod 2.4.2
- Replies: 76
- Views: 71432
Re: Elite Mod 2.4
I never thought I'd miss Captain Diomedes so much.. WTF.. I had rosetinted melancholy of the Angelos days, but I now miss Diomedes and his over the top lines so much.. Can't you, like, leave that as a user choice toggle somehow? :( His lines fit my ANGRY MARINES army so much better.. http://image.bo...
- Wed 24 Jun, 2015 8:31 am
- Forum: Balance Discussion
- Topic: 2.4 Balance Feedback
- Replies: 278
- Views: 157326
Re: 2.4 Balance Feedback
Spartan717 wrote:The 'heavy flamer' does high amounts of burst damage, which leads to high damage to gens in a matter of seconds and squad losing troops unpredictably. Could this be changed please?
Which HF? Terminator Captain, Terminator Squad, GK Dreadnought?
- Mon 22 Jun, 2015 3:20 pm
- Forum: Community General Discussion
- Topic: You've waited long enough.
- Replies: 18
- Views: 8222
Re: You've waited long enough.
Troll
Level 4
2,500/2,500
Wargear: Sword of Demagoguery, Flame Armor, Bait 'n Switch
Level 4
2,500/2,500
Wargear: Sword of Demagoguery, Flame Armor, Bait 'n Switch
- Wed 17 Jun, 2015 9:09 am
- Forum: Releases
- Topic: 6p Taros Mining Facility
- Replies: 8
- Views: 5017
Re: 6p Taros Mining Facility
I think you should definitely replace the middle power node and the bottom middle req point. The bottom lane is way too req heavy and the middle power node is too close to contested VP to ever end up getting capped and noded/farmed. While you're at it I would also suggest replacing the middle lane r...
- Thu 04 Jun, 2015 8:01 pm
- Forum: Balance Discussion
- Topic: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?
- Replies: 11
- Views: 5004
Re: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?
I'm talking about the beta changelog (final) posted in this forum by caeltos.
- Thu 04 Jun, 2015 1:33 pm
- Forum: Balance Discussion
- Topic: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?
- Replies: 11
- Views: 5004
Re: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?
Yeah but none of the changes mentioned above are in the Beta Changelog. So has only the cooldown been changed or have the other nerfs also been implemented?
- Thu 04 Jun, 2015 10:51 am
- Forum: Balance Discussion
- Topic: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?
- Replies: 11
- Views: 5004
Re: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?
It is being nerfed. Slaughter ability starts on-cooldown (meaning they cannot use until 2 minutes after the AC is purchased) Slaughter cooldown increased from 80 to 120 Slaughter health regeneration (melee) down from 1.5 to 0.5 while out of combat (in-combat remains the same) Slaughter (regular CSM...
- Thu 04 Jun, 2015 8:55 am
- Forum: Balance Discussion
- Topic: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?
- Replies: 11
- Views: 5004
OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?
Wasn't this supposde to be nerfed in 2.3.2? It just starts on cooldown - that's it? Wasn't it universally accepted as an overperforming ability?
- Thu 04 Jun, 2015 8:47 am
- Forum: Community General Discussion
- Topic: Matchmaking for 2.4
- Replies: 32
- Views: 62756
Re: Matchmaking for 2.3.2
This is probably the sweetest thing ever since Nutella.
- Fri 17 Apr, 2015 8:09 am
- Forum: Balance Discussion
- Topic: Melta dreadnought
- Replies: 36
- Views: 15174
Re: Melta dreadnought
If I'm playing TM my first T2 purchase is often the Dreadnought. I usually keep it in melee stance in T2, and when I am T3 I usually puchase a second Dreadnought and buy MM on both. That keeps them really useful and stron in T3, and in my experience better than the Predator in terms of survivability...
- Mon 13 Apr, 2015 3:03 pm
- Forum: Balance Discussion
- Topic: Melta dreadnought
- Replies: 36
- Views: 15174
Re: Melta dreadnought
MM Dreadnoughts also work incredibly well in pairs..
- Fri 10 Apr, 2015 12:39 pm
- Forum: Balance Discussion
- Topic: Melta dreadnought
- Replies: 36
- Views: 15174
Re: Melta dreadnought
I also think the Melta dreadnought works fine; it really doesn't need anything. It very reliably inflicts bleed (and generates Red) as well as being very good at supporting infantry units vs T2 walker/transport rushes. If anything, maybe a T3 upgrade option to a TL Lascannon for a further cost would...
- Fri 10 Apr, 2015 12:31 pm
- Forum: Community General Discussion
- Topic: Best quotes in the game.
- Replies: 48
- Views: 33775
Re: Best quotes in the game.
These Chaos boyz says they're our friends. We's Orks! WE GOT NO FRIENDS!!
It kills me whenever the Ork announcer says that.
It kills me whenever the Ork announcer says that.
- Tue 17 Mar, 2015 8:42 am
- Forum: Balance Discussion
- Topic: Bloodlust, ie. The CSM upgrade that makes every other moot
- Replies: 2
- Views: 2143
Bloodlust, ie. The CSM upgrade that makes every other moot
God damnit this thing is outrageously overperforming, CSM are consistently stars of the show in every MU I have against them. When is this thing getting removed/fixed?
- Thu 12 Mar, 2015 3:27 pm
- Forum: Balance Discussion
- Topic: gg no re
- Replies: 34
- Views: 11729
Re: gg no re
I believe nids got beat pretty bad in the latest faction war on Indrid's channel? Vs SM even, and they aren't even the strongest faction around.
- Thu 12 Mar, 2015 3:18 pm
- Forum: Community General Discussion
- Topic: Elite VS Retail / How to make retail people to play Elite?
- Replies: 34
- Views: 15814
Re: Elite VS Retail / How to make retail people to play Elit
I also feel kinda annoyed how people are still playing retail so often. I mean, everyone knows about Elite. I don't even advocate Retail but I actually went back to it because you know what, having to go through several custom game lobbies where random dicks on the internet decide you are not worth...
- Mon 09 Mar, 2015 9:08 am
- Forum: Community General Discussion
- Topic: New caster - Torpid
- Replies: 56
- Views: 24540
Re: New caster - Torpid
Hey that's cool..
P.S. I miss crazyman.
P.S. I miss crazyman.
- Fri 27 Feb, 2015 11:23 am
- Forum: Community General Discussion
- Topic: Elite VS Retail / How to make retail people to play Elite?
- Replies: 34
- Views: 15814
Re: Elite VS Retail / How to make retail people to play Elit
This mod needs a better web page. There is really not enough ACCESSIBLE information about the Elite mod. The Codex is nice and all if you want to sit down and check dps and charge distance etc. but it really tells nothing to Average Joe. It needs justification of its existence, and I'd say a three p...
- Tue 17 Feb, 2015 10:35 am
- Forum: Balance Discussion
- Topic: Do we need old havocs?
- Replies: 58
- Views: 21880
Re: Do we need old havocs?
The instant suppression was a million times worse, they are pretty fair now.
- Tue 17 Feb, 2015 10:32 am
- Forum: Balance Discussion
- Topic: Proposed Balance Changes
- Replies: 60
- Views: 23671
Re: Proposed Balance Changes
Devastators/Havocs are fine; if anything, it's the first time they've been fine in a loooooong time. For the longest while they were units you built in T1 and kind of prepared to lose in T2, that should never the way to think about any unit.. I think Lootas could benefit from a buff of some kind as ...
- Tue 17 Feb, 2015 10:22 am
- Forum: Technical Issues
- Topic: Ranged Stance Bug
- Replies: 2
- Views: 1861
Ranged Stance Bug
After a three month hiatus I decided to get back into DOW2 and last night had me punching my monitor because for some goddamn reason setting my ranged units to ranged stance did nothing; My Ork Shootas kept stubbornly attempting to engage banshees in melee no matter what I did with their stance sett...
- Wed 11 Feb, 2015 8:06 pm
- Forum: Community General Discussion
- Topic: What maps do the community want?
- Replies: 28
- Views: 10211
Re: What maps do the community want?
I don't want to sound like an ass, but the first paragraph sounds like its our fault that some of you guys are not making maps, it's not. Btw. I did a stream on the subject of how to work with the Worldbuilder some time ago but barely anyone watched it, hence I stopped that project. Again I'm sorry...
- Wed 11 Feb, 2015 2:50 pm
- Forum: Community General Discussion
- Topic: Faction Insignias for Levelling Up
- Replies: 5
- Views: 2483
Re: Faction Insignias for Levelling Up
I support this.
- Wed 11 Feb, 2015 1:12 pm
- Forum: Community General Discussion
- Topic: What maps do the community want?
- Replies: 28
- Views: 10211
Re: What maps do the community want?
If Indrid and MaxPower had taken the time to record one mapmaking tutorial every week, we would have had many more cartographers, many more maps, and possibly one or two out of the box ideas would stick, possibly breathe new life into the game.. So yeah, Indrid, MaxPower, how about it? I sure would ...