Search found 275 matches
- Fri 03 Jan, 2014 10:56 am
- Forum: Balance Discussion
- Topic: Supression teams (Devastators)
- Replies: 220
- Views: 75587
Re: Supression teams (Devastators)
Maybe, just maybe, devs need to be so bland in vanilla form because as it stands, SM is the only race that can counter vehicles in tier 1 because of the POTENTIAL that their setup teams have. It just might have something to do with it. The flaw with the argument is that there are no units with vehi...
- Thu 02 Jan, 2014 8:12 am
- Forum: Balance Discussion
- Topic: Important balance stuff
- Replies: 97
- Views: 30336
Re: Important balance stuff
[TLV]Soul_Drinkers wrote:if u can get into melee and range.theres no kiting an sm with a flamer as ig anymore
There's the Sentinel stomp, heavy weapon squad, commander and catachan melee. If you went for triple IG spam, obviously you'll get murdered by double flamer tacs as a counter.
- Tue 31 Dec, 2013 12:45 pm
- Forum: Balance Discussion
- Topic: Tactical Marines not tactical enough?
- Replies: 85
- Views: 28083
Re: Tactical Marines not tactical enough?
Not sure what high level games your playing. Ultimately the ~10% buff to hellfire damage on top of all the other SM damage buffs becomes rather amazing. Hellfire is just great. Excuse me but a 2nd Level tac squad already has 4% damage bonus. Give it a Plasmagun and you have that same 10% against in...
- Tue 31 Dec, 2013 11:41 am
- Forum: Balance Discussion
- Topic: Supression teams (Devastators)
- Replies: 220
- Views: 75587
Re: Supression teams (Devastators)
The problem with Advanced Targeting is two fold: 1. It's too cheap an investment if you could replace it with a Lascannon 2. It's too weak an upgrade (regardless of cost) due to scaling too poorly compared to vehicle HP in T3. Solutions: a. Make it cost 15 power, make it replacable. OR b. Give it a ...
- Tue 31 Dec, 2013 11:26 am
- Forum: Balance Discussion
- Topic: Tactical Marines not tactical enough?
- Replies: 85
- Views: 28083
Re: Tactical Marines not tactical enough?
Damage is the issue with them leveling, not hp, to the point where if they retained their levels they would only be viable as an upgrade when they had levels, which makes them even more niche than they are right now. That makes absolutely no sense whatsoever; Sternguard veterans' damage do not scal...
- Thu 26 Dec, 2013 1:22 pm
- Forum: Balance Discussion
- Topic: Important balance stuff
- Replies: 97
- Views: 30336
Re: Important balance stuff
Autocannon with increased infantry damage and decreased AV damage a-la Nurgle Predator for the Plague Champion would be nice. However, he already has the best ranged T1 weapon in the game for free anyway. While his other weapons don't really help with range, his free Plague Bolter doesn't quite lose...
- Thu 26 Dec, 2013 11:04 am
- Forum: Balance Discussion
- Topic: Important balance stuff
- Replies: 97
- Views: 30336
Re: Important balance stuff
ThongSong wrote:The Ravener Alpha's t1 40something power melee weapon that does splash damage.
that rape train has no brakes
I have absolutely no idea how Tex missed this...
- Thu 26 Dec, 2013 10:30 am
- Forum: Balance Discussion
- Topic: Tactical Marines not tactical enough?
- Replies: 85
- Views: 28083
Re: Tactical Marines not tactical enough?
Tacs are fine and my favorite unit. With a Plasmagun and Sergeant they are pretty much on equal footing with MoT, with a Missile Launcher they are almost better than Plague Marines, with a Flamer they are great against pretty much everything. Tactical enough, good enough, no need to mess with them. ...
- Tue 17 Dec, 2013 8:50 am
- Forum: Balance Discussion
- Topic: Last chance to voice your balance concerns for 2.2
- Replies: 137
- Views: 42989
Re: Last chance to voice your balance concerns for 2.2
Every T1 unit can hurt infantry, no other T2 transport can hurt other transports. It has a unique trait that gives it a great edge in T2 play, giving it a reinforcement buff would be outrageously OP.
- Sun 15 Dec, 2013 2:47 pm
- Forum: Balance Discussion
- Topic: Last chance to voice your balance concerns for 2.2
- Replies: 137
- Views: 42989
Re: Last chance to voice your balance concerns for 2.2
Absolutely wrong. The Lascannon makes the GK transport great at taking out all other transports in the game really fast. No other transport weapon really hurts other vehicles. You can get mobility and AV both by getting the GK transport. Other transports give mobility and reinforce. It's a fair trade.
- Sun 15 Dec, 2013 9:19 am
- Forum: Balance Discussion
- Topic: Last chance to voice your balance concerns for 2.2
- Replies: 137
- Views: 42989
Re: Last chance to voice your balance concerns for 2.2
GK no longer lack units and they function fine, t1 reinforcing transports is just a nightmare though. I agree with the general consensus too that given it's cost there's no reason why it shouldn't reinforce when it gets its very armour. It allows you to equip custom weapons, I can see a fair tradeo...
- Fri 13 Dec, 2013 3:15 pm
- Forum: Balance Discussion
- Topic: Fc terminator and other stuff
- Replies: 58
- Views: 19933
Re: Fc terminator and other stuff
Only gear worth getting for TA is the Heavy Flamer, which is great against nid/guard blobs. For all the rest, there are always better and cheaper ways to do what they do..
- Fri 13 Dec, 2013 3:14 pm
- Forum: Community General Discussion
- Topic: Doombolt
- Replies: 13
- Views: 6047
Re: Doombolt
9 bolts would be too powerful. Quite strong enough as it is.
- Tue 10 Dec, 2013 10:40 am
- Forum: Community General Discussion
- Topic: How does WAGH work exactly?
- Replies: 18
- Views: 7423
Re: How does WAGH work exactly?
Are you sure that is the case? Even if it is, just do SHIFT+1+2+3+4 then W
- Mon 09 Dec, 2013 2:13 pm
- Forum: Balance Discussion
- Topic: Project Balance: Tyranid section
- Replies: 169
- Views: 53595
Re: Project Balance: Tyranid section
How about making the Malantai unable to move as long as any of its AOE powers are on? Like the Librarian with his Force Barrier?
- Mon 09 Dec, 2013 11:07 am
- Forum: Balance Discussion
- Topic: Project Balance: Tyranid section
- Replies: 169
- Views: 53595
Re: Project Balance: Tyranid section
I'm not a regular Tyranid player but the T3 warrior leaders do sound pretty unnecessary, they add crazy knockback to hormogaunts and tend to cause unreasonable disruption in T3. Adrenal Glands, experience and Melee Synapse made Hormogaunts good enough IMO. EDIT: Malantai price seems fine to me.. Yes...
- Fri 06 Dec, 2013 1:24 pm
- Forum: Community General Discussion
- Topic: About unit visual changes like headswaps
- Replies: 14
- Views: 5380
Re: About unit visual changes like headswaps
Real Astartes headbutt plasma bolts. Hence, I was actually looking forward to remove some of the ugly breathermasks and helmets, actually, so my aim is the opposite. (I want the old handsome FC head on my FC ) Anyway.. All manner of modding advice with Space Marine headswaps are welcome
- Fri 06 Dec, 2013 1:15 pm
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 302912
Re: Bugs/Issues Thread
I had this happen to me at one of the Elite games, I don't know the exact version, but I'd guess it still exists. A TM with a Plasmagun can do this:
Buy the Meltagun
Just before countdown is complete, use Rapid Fire
Rapid-fire the Meltagun at a vehicle
Pretty damn broken and OP..
Buy the Meltagun
Just before countdown is complete, use Rapid Fire
Rapid-fire the Meltagun at a vehicle
Pretty damn broken and OP..
- Fri 06 Dec, 2013 12:19 pm
- Forum: Community General Discussion
- Topic: About unit visual changes like headswaps
- Replies: 14
- Views: 5380
Re: About unit visual changes like headswaps
Thank you. Are there any modding tools to do this easily, or would I have to meddle with professional 3d modelling programs?
- Fri 06 Dec, 2013 12:13 pm
- Forum: Community General Discussion
- Topic: unit wishlisting - what new you'd like to see or return?
- Replies: 43
- Views: 19595
Re: unit wishlisting - what new you'd like to see or return
How about a Deathwatch Kill Team call-in for Imperial Guard? T2 or T3 Tactical squad with better Ranged/Melee skill and access to Hellfire Rounds, can be upgraded to have an Epistolary leader (Force Weapon, Non-AoE Smite (plasma) ranged) and Special weapon (Plasmagun or Missile Launcher).
- Fri 06 Dec, 2013 11:54 am
- Forum: Community General Discussion
- Topic: About unit visual changes like headswaps
- Replies: 14
- Views: 5380
About unit visual changes like headswaps
As much as I love ELITE, changes to some models rub me the wrong way.. Is there a way I can do head swaps for some units/characters for my own army that won't break compatibility with other players? Thanks
- Fri 06 Dec, 2013 11:24 am
- Forum: Balance Discussion
- Topic: Veteran Marines: Put in the Stronghold?
- Replies: 136
- Views: 39984
Re: Veteran Marines: Put in the Stronghold?
Wat?
Are Torpid and Riku one and the same, or who's arguing what here? This post completely lost me. Congratulations. I have no idea what you are arguing anymore.
Are Torpid and Riku one and the same, or who's arguing what here? This post completely lost me. Congratulations. I have no idea what you are arguing anymore.
- Fri 06 Dec, 2013 9:46 am
- Forum: Balance Discussion
- Topic: Veteran Marines: Put in the Stronghold?
- Replies: 136
- Views: 39984
Re: Veteran Marines: Put in the Stronghold?
just seeing enemy HQ area not= baserape... destroy webway before they come, 250hp long CD built time (or just ignore and go for VP-s, genbash) If I see the area I can drop a nuke, or call in something else entirely, what's your point? And yes the WWG can be destroyed, IF YOU NOTICE IT. The Sterngua...
- Fri 06 Dec, 2013 9:35 am
- Forum: Balance Discussion
- Topic: Veteran Marines: Put in the Stronghold?
- Replies: 136
- Views: 39984
Re: Veteran Marines: Put in the Stronghold?
lol of course:) easy base rape and fights for SM just do it I can base rape by just walking 2 dreadnoughts into base at T2, than walking them out with the global repair when they are 1/3 health, with no req bleed on my side. I actually did that vs chaos last night. T2 vehicles are a million times w...
- Fri 06 Dec, 2013 9:34 am
- Forum: Balance Discussion
- Topic: Terminators
- Replies: 213
- Views: 62018
Re: Terminators
The Autocannon is great at killing high count low HP units (and units in cover). The Assault Cannon is great at killing low count high HP units. Different uses. I'd much rather have the Autocannon because it threatens vehicles, which is a million times more important.
- Fri 06 Dec, 2013 9:30 am
- Forum: Balance Discussion
- Topic: Veteran Marines: Put in the Stronghold?
- Replies: 136
- Views: 39984
Re: Veteran Marines: Put in the Stronghold?
lol of course:) easy base rape and fights for SM just do it I can base rape by just walking 2 dreadnoughts into base at T2, than walking them out with the global repair when they are 1/3 health, with no req bleed on my side. I actually did that vs chaos last night. T2 vehicles are a million times w...
- Fri 06 Dec, 2013 9:30 am
- Forum: Balance Discussion
- Topic: Veteran Marines: Put in the Stronghold?
- Replies: 136
- Views: 39984
Re: Veteran Marines: Put in the Stronghold?
Does anyone actually read my suggestion? I never suggested Vanguard for T2.
- Fri 06 Dec, 2013 9:26 am
- Forum: Balance Discussion
- Topic: Veteran Marines: Put in the Stronghold?
- Replies: 136
- Views: 39984
Re: Veteran Marines: Put in the Stronghold?
you cant mass call ins, especially for SM. if this call ins happens in T2 u never have to go T3 as SM after this:) What the Hell, if you can get 1 Sternguard squad in T2 you no longer need Predators, LRs, Venerables, Terminators, etc? Make Sternguard unique T2 Drop Pod unit Make Vanguard unique T3 ...
- Fri 06 Dec, 2013 9:25 am
- Forum: Balance Discussion
- Topic: Veteran Marines: Put in the Stronghold?
- Replies: 136
- Views: 39984
Re: Veteran Marines: Put in the Stronghold?
if this would happen and u play SM TM -Dread call in -stern call in -vanguard call in drop pod -terminators dude u dont even need a army when u start the battle:) and this is maybe ssame cost as 500-600 red and way bigger impact then any 500 red nuke The only problem with this is that it would enab...
- Fri 06 Dec, 2013 9:07 am
- Forum: Balance Discussion
- Topic: Veteran Marines: Put in the Stronghold?
- Replies: 136
- Views: 39984
Re: Veteran Marines: Put in the Stronghold?
Faultron wrote:and red cost of course
but no, to much teleport for SM
SM are, actually, one of the armies with the most deep strike options in the tabletop game. They are a surgical strike army per fluff, they don't do trench warfare.. *shrug*