Search found 890 matches
- Fri 03 May, 2019 12:27 am
- Forum: Balance Discussion
- Topic: Dire Avengers Crazy?
- Replies: 19
- Views: 17322
Re: Dire Avengers Crazy?
Yes mwb special has had its damage reduced.
- Sun 21 Apr, 2019 6:22 pm
- Forum: Balance Discussion
- Topic: Dire Avengers Crazy?
- Replies: 19
- Views: 17322
Re: Dire Avengers Crazy?
Even caeltos tried to tweak it a bit when he started elite and changed their name, but it's still the same :>
- Tue 16 Apr, 2019 1:14 pm
- Forum: Tournaments
- Topic: Monthly Faction War 16 @ April 21st
- Replies: 23
- Views: 25989
Re: Monthly Faction War 16 @ April 21st
Asmondeus
Primary: Eldar, SM, Chaos.
Then Nids.
Primary: Eldar, SM, Chaos.
Then Nids.
- Sat 06 Apr, 2019 1:05 pm
- Forum: Balance Discussion
- Topic: Flesh Hook and Independent Character (Problems)
- Replies: 42
- Views: 44403
Re: Flesh Hook and Independent Character (Problems)
The mechanic was created by relic along the IG race, for all their leader-die-lasts squads, especially needed for guardsmen but very bs for catachans. Then Boss is right. The mechanic was also implented to several squads by relic after everyone complained their scout sarge/aspiring champion/shoota N...
- Sat 06 Apr, 2019 12:49 pm
- Forum: Community General Discussion
- Topic: Public Service Announcement
- Replies: 3
- Views: 5426
Re: Public Service Announcement
sfx are all the sounds that are created when you activate an ability, build a unit, a generator, destroys something etc... in opposition to the music and the voices.
The game will certainly feel bland without them.
The game will certainly feel bland without them.
- Sat 06 Apr, 2019 12:46 pm
- Forum: Balance Discussion
- Topic: GK strike squads current state.
- Replies: 32
- Views: 29905
Re: GK strike squads current state.
units in melee charge do not lose MS, fyi. I'm assuming this SS you speak of that beat two shee squads had mind blades, potentially we are the hammer, other squads shooting them, etc. There is no way they would win that fight in a vacuum without buffs Let's keep GK T3 in another thread No they don'...
- Fri 05 Apr, 2019 12:26 pm
- Forum: Balance Discussion
- Topic: GK strike squads current state.
- Replies: 32
- Views: 29905
Re: GK strike squads current state.
Atlas you should test ingame and see what happens. SS specials for sure are way better than ASM's and Raptors (which are not dedicated melee as Torpid reminds us). And we are not talking in a vaccum here. ASM, Raptors and shees go into the fights against mostly full hp enemy melee, while SS do a lit...
- Thu 04 Apr, 2019 10:51 am
- Forum: Balance Discussion
- Topic: GK strike squads current state.
- Replies: 32
- Views: 29905
Re: GK strike squads current state.
Well that's your opinion. I certainly think they should lose those fights. Upgraded T1 shees cannot win vs 2 sluggas or hormas for instance (well sometimes hormas if both squads attack at the same time and eat lots of specials), and they are a melee superioty unit. SS shouldn't be one. As someone sa...
- Wed 03 Apr, 2019 5:34 pm
- Forum: Balance Discussion
- Topic: GK strike squads current state.
- Replies: 32
- Views: 29905
Re: GK strike squads current state.
I'd target the specials because it is what makes them win fights they shoudn't, for instance against shees or multiple sluggas/hormas.
- Wed 03 Apr, 2019 5:31 pm
- Forum: Balance Discussion
- Topic: GK is OP?
- Replies: 17
- Views: 13472
Re: GK is OP?
GK tier 3 is fucking OP and it is what matters the most in teamgames, hence the recurring bans you witnessed.
- Tue 02 Apr, 2019 5:04 pm
- Forum: Balance Discussion
- Topic: Post- 11/17 2.9 Patch Making Stream Notes and Points
- Replies: 53
- Views: 36573
Re: Post- 11/17 2.9 Patch Making Stream Notes and Points
I thought we were sure that's how it works... why the doubt?
- Tue 02 Apr, 2019 5:02 pm
- Forum: Balance Discussion
- Topic: (Suggestion) IG Spotter Squad sight increase and sniper kit upgrade
- Replies: 17
- Views: 13872
Re: (Suggestion) IG Spotter Squad sight increase and sniper kit upgrade
Nurland wrote:Do they actually need to be better than they currently are in straight up combat? I mean they have great abilities that scale well. Why would they need to be able to solo bleed enemies as well?
No they don't. Spotters are fine, one might even say very strong, move on.
- Tue 02 Apr, 2019 4:59 pm
- Forum: Balance Discussion
- Topic: GK strike squads current state.
- Replies: 32
- Views: 29905
Re: GK strike squads current state.
I wouldn't say insane but they certainly are very solid. Their heavy armor is what makes them shine because you have basically no way to damage them with piercing if they're in melee. The lack of movement is not an issue: you stand to shoot the incoming enemy before engaging in melee. Again those up...
- Sat 30 Mar, 2019 8:46 pm
- Forum: Balance Discussion
- Topic: (Suggestion) Tzeentch CSM Champion alteration
- Replies: 50
- Views: 53105
Re: (Suggestion) Tzeentch CSM Champion alteration
It's not because it's chaos that we have to create offensive abilities. You could add to the AC a defensive bonus, either passive or active, for example -15% damage taken when in cover or anything which might lead the squad towards a less braindead playstyle.
- Sat 23 Mar, 2019 10:16 pm
- Forum: Community General Discussion
- Topic: The T3 Lictor flesh hook almost never works for me
- Replies: 11
- Views: 10842
Re: The T3 Lictor flesh hook almost never works for me
Oddnerd wrote:Upon further testing, it seem that the first flash hook is the one that tends to bug out. Anyone else notice this?
It's always been the first one the most buggy.
- Sun 17 Mar, 2019 2:29 pm
- Forum: Community General Discussion
- Topic: Visual indicator for damage synapse
- Replies: 2
- Views: 3529
Re: Visual indicator for damage synapse
What would be way better is a circle around your RA when you select him, in the same manner we have circles to target some abilities. It won't add to the clusterfuck on screen and clearly show whether a unit is in or out of range.
- Sun 10 Mar, 2019 12:05 pm
- Forum: Tournaments
- Topic: Elite League Season 3 with big Prize Pool
- Replies: 104
- Views: 173382
Re: Elite League Season 3 with big Prize Pool
I've been around since Adila told me, the only person who replied to me was Bruce. I'm basically available every evening.
- Mon 04 Mar, 2019 1:27 pm
- Forum: Tournaments
- Topic: Elite League Season 3 with big Prize Pool
- Replies: 104
- Views: 173382
Re: Elite League Season 3 with big Prize Pool
Eeh I cannot find my name anywhere. Forgot about me Adila ?
- Wed 13 Feb, 2019 6:44 pm
- Forum: Tournaments
- Topic: Monthly Faction War 14 @ February 17th
- Replies: 31
- Views: 32650
Re: Monthly Faction War 14 @ February 17th
Asmondeus
Main : Eldar.
Also : SM, Chaos, Nids.
Main : Eldar.
Also : SM, Chaos, Nids.
- Wed 13 Feb, 2019 6:43 pm
- Forum: Releases
- Topic: 2.9.0 Update and Roadmap
- Replies: 41
- Views: 35332
Re: 2.9.0 Update and Roadmap
Without damage on KP rangers will be too expensive at 35 power upgraded. The damage is one way to make them useful against some races where you often feel forced to go shuriken. If you remove it you should at least reduce their wind-up and wind-down time. How can you go rangers vs IG now? Let me rem...
- Fri 08 Feb, 2019 7:10 pm
- Forum: Tournaments
- Topic: Monthly Team Tournament 30 @ February 9th Saturday
- Replies: 43
- Views: 34954
Re: Monthly Team Tournament 30 @ February 9th Saturday
Asmondeus
FS, WL, FC
Still looking for a teammate :<
FS, WL, FC
Still looking for a teammate :<
- Wed 23 Jan, 2019 12:17 pm
- Forum: Balance Discussion
- Topic: Terminator FC health regen a bit too high?
- Replies: 19
- Views: 11527
Re: Terminator FC health regen a bit too high?
I've always been part of the remove-termi-FC fellowship so I can't really weigh in right here with no bias. However I'd say that the health regen, although meaningful, is quite not the main issue here. I'd rather see an increase in cost for both the upgrade and the repurchase cost, if we insist on k...
- Wed 23 Jan, 2019 12:15 pm
- Forum: Modding
- Topic: Illustrator would like to contribute :)
- Replies: 641
- Views: 355457
Re: Illustrator would like to contribute :)
It's great indeed, praise.
- Wed 23 Jan, 2019 12:09 pm
- Forum: Tournaments
- Topic: Monthly Faction War 13 @ January 27th
- Replies: 31
- Views: 26470
Re: Monthly Faction War 13 @ January 27th
Asmondeus
Main: Eldar
Secondary: SM, Chaos, Nids.
Main: Eldar
Secondary: SM, Chaos, Nids.
- Thu 17 Jan, 2019 4:50 pm
- Forum: Balance Discussion
- Topic: 2.9 Patch: Upkeep and Pop Values.
- Replies: 12
- Views: 7646
Re: 2.9 Patch: Upkeep and Pop Values.
I also think vehicles need a lower upkeep for the reasons Torpid mentioned. Plus they cannot capture points, which is often quoted as a trolling response but in competitive games actually matters a lot. And to go on with the state of the meta, I don't think walkers and transports are dominating the ...
- Sun 30 Dec, 2018 2:06 pm
- Forum: Tournaments
- Topic: Monthly Team Tournament 28 @ December 30th Sunday
- Replies: 29
- Views: 21540
Re: Monthly Team Tournament 28 @ December 30th Sunday
Asmondeus
FS, WL, FC
For fun mostly :>
FS, WL, FC
For fun mostly :>
- Fri 30 Nov, 2018 9:43 pm
- Forum: Technical Issues
- Topic: crashes when in a 3v3
- Replies: 5
- Views: 4588
Re: crashes when in a 3v3
Do you crash instantly or after a while? Could be a memory leak, since elite is a little more heavy on the GPU than retail.
- Fri 30 Nov, 2018 9:41 pm
- Forum: Tournaments
- Topic: Elite League Season 3 with big Prize Pool
- Replies: 104
- Views: 173382
Re: Elite League Season 3
What is this Z division that I haven't heard about?
Asmondeus
FS, WL, FC, WSE, CL
Asmondeus
FS, WL, FC, WSE, CL
- Mon 19 Nov, 2018 3:13 pm
- Forum: Balance Discussion
- Topic: Catachan booby trap sight range too high
- Replies: 10
- Views: 5484
Re: Catachan booby trap sight range too high
It definitively feels op to me that the trap lays forever if not detonated/destroyed. I would set a timer on them and when it expires the trap just disappears (or explodes with little damage? or even full damage?). A 4 minutes timer sounds alright for a starter: if you intend to blow it up it'll lik...
- Sat 17 Nov, 2018 4:41 pm
- Forum: Balance Discussion
- Topic: D-cannons and what they are now
- Replies: 17
- Views: 12332
Re: D-cannons and what they are now
Actually every set-up team fires on any target if it is still in range when the unit is past half in its wind-up animation. It's very much obvious on d-cannons which has a long wind-up followed by a shorter idle time before firing, but you can also notice it on lascannons. I also don't like the curr...