Search found 362 matches

by Cheekie Monkie
Fri 16 Oct, 2015 6:03 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 260902

Re: Patch 2.5 (WIP)

Image
Problem, gen farms?
by Cheekie Monkie
Fri 16 Oct, 2015 5:57 pm
Forum: Community General Discussion
Topic: Droppod marines
Replies: 17
Views: 6934

Re: Droppod marines

The commander pod has its uses even when you're not getting the maximum economical value, especially when those few extra models really count. For example, you win a close engagement and lose a tac model and an ASM model. You know you won't win the next major engagement but you want to push your adv...
by Cheekie Monkie
Wed 14 Oct, 2015 3:58 pm
Forum: Balance Discussion
Topic: arguments for 400 req tacs:
Replies: 42
Views: 20051

Re: arguments for 400 req tacs:

Yes, I'd agree that tacs are fine at the moment, though my point was that it wouldn't shock me to see a minor cost reduction in the future, given the fact that many basic units have become cheaper/more cost efficient since retail - GM, DA, shees, tics to name but a few. I just can't help shake the f...
by Cheekie Monkie
Wed 14 Oct, 2015 9:36 am
Forum: Balance Discussion
Topic: arguments for 400 req tacs:
Replies: 42
Views: 20051

Re: arguments for 400 req tacs:

With so much stuff becoming more cost efficient over the years I wouldn't be surprised if tacs came down to 425.
by Cheekie Monkie
Sun 04 Oct, 2015 12:29 am
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 260902

Re: Patch 2.5 (WIP)

Oh...well... um... Upgrade? Nej, since the ASM is completely replaced by a new unit, I would say that Vanguards are a separate T3 unit rather than an upgrade. #semantics Anyway, GK T3 is versatile enough to be more than terminator spam now, so thumbs up for that. I guess I just wanted to see the Dr...
by Cheekie Monkie
Sun 04 Oct, 2015 12:18 am
Forum: Balance Discussion
Topic: Why are Scout Marine bolters so ineffective?
Replies: 32
Views: 13754

Re: Why are Scout Marine bolters so ineffective?

In 1v1's and except vs IG, I would say that scouts are the best starting unit in the game, possessing a high skill cap only limited by player skill and imagination. High damage isn't how SM wins the early game fights, good positioning and manoeuvring does and scouts fulfil this extremely well - micr...
by Cheekie Monkie
Sat 03 Oct, 2015 9:49 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 260902

Re: Patch 2.5 (WIP)

hiveminion wrote:
Cheekie Monkie wrote:GK is now the only race which has only two build able T3 units. Can we expect something else in the works? (I don't know how that Dreadknight model is coming along)


Space Marines.

Oh...well...

um...

Vanguard Veterans?
by Cheekie Monkie
Sat 03 Oct, 2015 8:24 am
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 260902

Re: Patch 2.5 (WIP)

A few musings:

GK is now the only race which has only two build able T3 units. Can we expect something else in the works? (I don't know how that Dreadknight model is coming along)

No one has raised a fuss over the loss of hellfire strike yet, does it really not matter?
by Cheekie Monkie
Fri 02 Oct, 2015 9:02 am
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 260902

Re: Patch 2.5 (WIP)

The WATH change makes all the difference in the GK vs SM matchup, where the BC can currently simply walk up to the SM gunline without much repercussion. Hopefully players will now touch the awesomeness that is Unending Purge to cover the void left by WATH and Blessed Aegis. Whilst I would say that ...
by Cheekie Monkie
Fri 02 Oct, 2015 8:20 am
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 260902

Re: Patch 2.5 (WIP)

The WATH change makes all the difference in the GK vs SM matchup, where the BC can currently simply walk up to the SM gunline without much repercussion. Hopefully players will now touch the awesomeness that is Unending Purge to cover the void left by WATH and Blessed Aegis. Whilst I would say that t...
by Cheekie Monkie
Thu 01 Oct, 2015 8:29 am
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 260902

Re: Patch 2.5 (WIP)

Caeltos wrote:No new factions, gotta fix what we've got so far.

Can we get a 'yet' in this sentence? 8-)

Also, swag.
by Cheekie Monkie
Thu 01 Oct, 2015 8:18 am
Forum: Tournaments
Topic: Power Rankings List
Replies: 81
Views: 32848

Re: Power Rankings List

Forestradio wrote:I was beating nids with GK before operatives even existed, so...


Impressive...but did you tick all the other boxes too?

Checkmate, Frostscrubnub
by Cheekie Monkie
Thu 01 Oct, 2015 1:25 am
Forum: Tournaments
Topic: Power Rankings List
Replies: 81
Views: 32848

Re: Power Rankings List

Crew just beat me (not an achievement)

And Tex

Twice

As GK vs Nids

WITH DOUBLE SS

PUT THIS MAN ON A PEDESTAL IMMEDIATELY
by Cheekie Monkie
Mon 28 Sep, 2015 10:16 pm
Forum: Tournaments
Topic: Power Rankings List
Replies: 81
Views: 32848

Re: Power Rankings List

Adeptus Noobus wrote:This post is missing the list for the worst experienced players.

I nominate myself for this list.
by Cheekie Monkie
Sat 19 Sep, 2015 10:05 am
Forum: Community General Discussion
Topic: UI & Quality of Life Requests
Replies: 12
Views: 6420

UI & Quality of Life Requests

A quick thread to discuss any requests for further UI or quality of life changes. My personal ones: Camera should be able to zoom out even further Even maxed out, I feel like the camera doesn't zoom out far enough, which can often cripple map awareness. Hold ground/hold fire function Hold fire would...
by Cheekie Monkie
Sun 30 Aug, 2015 7:03 pm
Forum: Strategy Discussion
Topic: Raptors.
Replies: 48
Views: 19612

Re: Raptors.

- Tau can commit to long-range firefights and FORCE fights. This is to highlight the lore aspect of Mont'ka and Kauyon. - Sistle of Battle would introduce the most control-oriented warfights in the game through-out their flame-favorable weaponry Caeltos commenting on Tau and Sisters gameplay? Tau a...
by Cheekie Monkie
Fri 21 Aug, 2015 10:31 am
Forum: Community General Discussion
Topic: LF 1v1 G's
Replies: 9
Views: 4504

Re: LF 1v1 G's

If you want to, I'll be up for some sparring. I don't think we're exactly equal in skill, but sometimes you learn faster by getting your face stomped in. I wouldn't mind games, but again, I'm really looking for someone around my skill level. I've had Torpid, Nurland, and Crewfinity kick my face in ...
by Cheekie Monkie
Tue 11 Aug, 2015 8:38 am
Forum: Community General Discussion
Topic: Are we growing or shrinking?
Replies: 51
Views: 20012

Re: Are we growing or shrinking?

Over 80% of community members are actually transforming turtles in disguise. However, only 55% have genuine, certified Turtle Power and the statistical discrepancy rises amongst the higher ranks, where only 17% are More Than Meets The Eye. It's rough to bring in concrete evidence. My personal observ...
by Cheekie Monkie
Tue 11 Aug, 2015 8:22 am
Forum: Community General Discussion
Topic: Any Spoilers for next patch?
Replies: 25
Views: 9155

Re: Any Spoilers for next patch?

Wise Windu wrote:
Cheekie Monkie wrote:Seriously, is it possible to menacing visage GK terms now? If so, does it trigger their cool down and would it still work if it is on cool down?
Nope to all

Looks like LA needs a buff.
by Cheekie Monkie
Sun 09 Aug, 2015 9:35 pm
Forum: Community General Discussion
Topic: Any Spoilers for next patch?
Replies: 25
Views: 9155

Re: Any Spoilers for next patch?

My inside sources on Kaeltos tells me that in the next patch the LA will be able to buy a teleporter pack as an accessory. You mean derply jump? Feeder tendrils need to ignore melee resistance, because PC shouldn't be exclusive with this feature. It should also snare vehicles because nids don't hav...
by Cheekie Monkie
Mon 03 Aug, 2015 1:21 pm
Forum: Community General Discussion
Topic: A note on respect
Replies: 9
Views: 4680

Re: A note on respect

Respect. I'll spell that out for you:

R-E-S-T-E-C-P

https://youtu.be/Hj6FIBLvNJg
by Cheekie Monkie
Mon 27 Jul, 2015 6:41 pm
Forum: Balance Discussion
Topic: Grey Knight vs SM Matchup
Replies: 36
Views: 14792

Re: Grey Knight vs SM Matchup

Both the BC and the GK roster were designed to troll Apo. High burst damage, silences, immune to KB are all traits which are the stuff of nightmares for any Apo player. It is also a truth universally acknowledged, that a GK player in possession of more than one IST must be in want of a good bleed, o...
by Cheekie Monkie
Fri 10 Jul, 2015 12:40 pm
Forum: Balance Discussion
Topic: Orbital
Replies: 24
Views: 10392

Re: Orbital

saltychipmunk wrote:Roks are good too provided you set it up with a knock back ability,

as for rocket run i just wish the nuke indicators actually did a good job of showing where the nuke actually hits. it does not

Blame the 2D6 scatter.

And Blame the BS3 Valkyrie pilots
by Cheekie Monkie
Fri 10 Jul, 2015 11:20 am
Forum: Balance Discussion
Topic: 2.4.2 Hotfix - No notes , but details included
Replies: 66
Views: 26789

Re: 2.4.2 Hotfix - No notes , but details included

A change back to SHI at a reduced health would make it even more vulnerable to melee. Unless the decrease in health was really drastic it'd still be better against ranged fire than it was in the last patch in T1, due to the fact that we now have warrior acolytes and ops smoke support. My main concer...
by Cheekie Monkie
Fri 10 Jul, 2015 10:34 am
Forum: Community General Discussion
Topic: Bugs/Issues Thread
Replies: 190
Views: 77479

Re: Bugs/Issues Thread

Fallback plan isn't breaking retreat properly. Most common occurence is when you use retreat to pop smoke, then try to break retreat almost immediately. Also happens occasionally despite ops already retreating a few seconds in. Bug will happen despite the voice lines stating that they HAVE broken re...
by Cheekie Monkie
Thu 09 Jul, 2015 5:00 pm
Forum: Balance Discussion
Topic: 2.4.2 Hotfix - No notes , but details included
Replies: 66
Views: 26789

Re: 2.4.2 Hotfix - No notes , but details included

It's also hurt by loosing the Purgation in tier one, driving down to the power farm all snug like Sardines in a can. However I can see with maybe a slight change to Rhinos, and only slight, some Operative synergy shenanigans, as it mitigates the Operative's liability to take large amounts of damage...
by Cheekie Monkie
Thu 09 Jul, 2015 4:45 pm
Forum: Balance Discussion
Topic: Orbital
Replies: 24
Views: 10392

Re: Orbital

Force Barrier their army into the nuke. Swag 8-)

JUST BECAUSE I'VE NEVER SUCCEEDED WITH IT DOESN'T MEAN THAT IT DOESN'T WORK, GAH.
by Cheekie Monkie
Thu 09 Jul, 2015 11:28 am
Forum: Balance Discussion
Topic: 2.4.2 Hotfix - No notes , but details included
Replies: 66
Views: 26789

Re: 2.4.2 Hotfix - No notes , but details included

People need to abuse T1 smoke grenades more.
by Cheekie Monkie
Thu 09 Jul, 2015 9:58 am
Forum: Balance Discussion
Topic: Lord General Carapace Armor.
Replies: 7
Views: 3013

Re: Lord General Carapace Armor.

LG suppress immune... I don't think there is a full understanding displayed of how OP that is/would be. I mean, you already have the ability to walk up and pew pew the shit out of a setup team in yellow cover or less with this wargear. You have spammable heal packs for 10 power, moves at speed 5.5,...
by Cheekie Monkie
Wed 08 Jul, 2015 9:40 am
Forum: Balance Discussion
Topic: Noise/Plague marine designt faults
Replies: 13
Views: 5357

Re: Noise/Plague marine designt faults

How things would work if we worked to fluff, GK edition: GK as a faction should do more damage to daemons Strike Squad purification should drain daemon energy AND deal damage to them Strike Squads should get the 'power weapon' archetype All power weapon wielding GK units should have a chance of inst...

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