Search found 362 matches
- Wed 08 Nov, 2017 4:36 pm
- Forum: Tournaments
- Topic: Elite League
- Replies: 69
- Views: 39007
Re: Elite League
"Fun" ideas to bend the rules: No more heroes: no heroes may be used. Players must suicide their heroes into the enemy Base at the start of the game with no resurrect. Quickfire round: VP''s are restricted to 400. Loser concedes at the 100 mark. If people rack honor for this, use the game'...
- Sun 05 Nov, 2017 9:37 pm
- Forum: Balance Discussion
- Topic: Melee vs Ranged Strikes
- Replies: 3
- Views: 2670
Melee vs Ranged Strikes
This post comes with the caveat that I know that the patch hasn't been around for a long time, nor am I a GK/OM expert yet. Melee strikes seem much more survivable, versatile and better overall than their ranged counterparts. They allow you to engage dedicated melee units, have a useful melee charge...
- Sat 13 May, 2017 8:24 pm
- Forum: Releases
- Topic: Elite 2.7 Released
- Replies: 15
- Views: 26181
Re: Elite 2.7 Released
My thanks, may the Emperor repay you.
- Mon 08 May, 2017 7:26 pm
- Forum: General Discussion
- Topic: Steam Reviews are less than stellar
- Replies: 104
- Views: 151667
Re: Steam Reviews are less than stellar
Agreed, in the end labels don't really matter in determining whether or not a game is objectively good or not, if such a thing exists. In theory, it's perfectly possible to take what's best of MOBA's, Starcraft, Dow I and II as well as the lore into a great game. The problem is that in a lot of case...
- Fri 28 Apr, 2017 2:44 pm
- Forum: General Discussion
- Topic: Steam Reviews are less than stellar
- Replies: 104
- Views: 151667
Re: Steam Reviews are less than stellar
My initial impressions are that it's not quite a MOBA,it's not quite DOW and it's not quite Starcraft. Oddly and surprisingly enjoyable? So far. I remember playing DOW II multiplayer for the first time and I thought, "Well what the fuck is this shit?" before ending up spending literally th...
- Sun 25 Dec, 2016 1:10 pm
- Forum: Releases
- Topic: ELITE Mod 2.6 Release Thread
- Replies: 76
- Views: 56474
Re: ELITE Mod 2.6 Release Thread
Forestradio wrote:LA is by far my favourite hero in the game.
These misquotes are really getting out of hand.
- Fri 11 Nov, 2016 9:52 pm
- Forum: Releases
- Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
- Replies: 208
- Views: 118310
Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
I think we should maintain a 'wait and test' attitude to sternguard, considering the fact that they now cost 10 power less to purchase than they do now (if you factor in the cheaper sergeant). The melee skill increase is also a big change in terms of survivability - a banshee twirl is much less like...
- Mon 07 Nov, 2016 1:03 pm
- Forum: Releases
- Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
- Replies: 208
- Views: 118310
Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Sad but true Atlas, that does bring me to another question though. Will the Chaplain ever see the light of day in Elite? Perhaps as a t1 subhero like the painboy + 20% more "oophm"? Elite mods main purpose is to fix balance issues rather than giving players eye candy things. 2 sub command...
- Mon 12 Sep, 2016 9:02 pm
- Forum: Community General Discussion
- Topic: Could little control group numbers be put above units?
- Replies: 22
- Views: 9157
Re: Could little control group numbers be put above units?
Other random musings which would make DOW easier: Enabling overwatch on tier upgrades A glowing node on the minimap every time a unit is capping/decapping (we've all had units standing idle on a node) A marker so you know where enemy grenades are going to land Red arrows at the edge of your screen w...
- Thu 05 May, 2016 7:52 am
- Forum: General Discussion
- Topic: It's happening.
- Replies: 214
- Views: 118270
Re: It's happening.
As I'm not keeping up with gaming sites and news, it's always good to know that I can always look to this thread for the LATEST DEVELOPMENTS.
- Tue 05 Apr, 2016 7:53 pm
- Forum: Balance Discussion
- Topic: Current state of the * Drop pod *
- Replies: 36
- Views: 16586
Re: Current state of the * Drop pod *
A niche but very good ability in my opinion. Even losing a single model can be pretty serious business to SM's ability to push and/or defend at a critical point. The focus of the drop pod would then be to capitalise the fact that you suddenly have a 450 squad on the board AND a fully reinforced army...
- Tue 05 Apr, 2016 7:45 pm
- Forum: Community General Discussion
- Topic: Whats more played vanilla or elite mod?
- Replies: 9
- Views: 5345
Re: Whats more played vanilla or elite mod?
If your primary interest is being able to find quick games, regardless of the quality of the games played, then retail is the way to go. Vanilla will always have a larger playerbase due to it being the default choice. However, if you eventually get tired of the number of people playing annihilate an...
- Wed 16 Mar, 2016 9:24 pm
- Forum: Balance Discussion
- Topic: The only thing more toxic...
- Replies: 7
- Views: 4229
Re: The only thing more toxic...
Every time Tex says something is OP, the whole meta is changed. Seriously, look at all the TM's rolling around these days.
Can't wait to see more double purgs now!
Can't wait to see more double purgs now!
- Thu 10 Mar, 2016 11:30 pm
- Forum: Balance Discussion
- Topic: Patch 2.5.1
- Replies: 162
- Views: 70891
Re: Patch 2.5.1
Good stuff across the board, the purg change should stop that lone model standing in front and getting shot to pieces
Inner Circle...ASSEMBLE!
SOMETHING QUITE BIG BUT I DUNNO IF I WANT TO SHARE. MAYBE ILL POSTPONE FOR ANOTHER TIME. I NEED TO ASSEMBLE THE INNER CIRCLE FOR FEEDBACK
Inner Circle...ASSEMBLE!
- Mon 29 Feb, 2016 2:57 pm
- Forum: Balance Discussion
- Topic: 2.5.X Balance
- Replies: 196
- Views: 97389
Re: 2.5.0 Balance
How about psilencers for terms/palas and psycannons for interceptors? Just a thought.
- Sun 28 Feb, 2016 11:16 pm
- Forum: Balance Discussion
- Topic: Underused abilities (NOT WARGEARS)
- Replies: 13
- Views: 5951
Re: Underused abilities (NOT WARGEARS)
I'd use blind grenades more often if it reduced unit accuracy, for example, as this will arguably help more against mass ranged blobs more than even a second jump.
- Thu 25 Feb, 2016 10:08 pm
- Forum: Balance Discussion
- Topic: 2.5.X Balance
- Replies: 196
- Views: 97389
Re: 2.5.0 Balance
Has anyone had any experience of the GK vs SM matchup this patch? My theory is that the BC and VA nerf will even the odds a bit, though unending purge will still be the bane of SM.
- Sun 21 Feb, 2016 10:55 pm
- Forum: Balance Discussion
- Topic: 2.5.X Balance
- Replies: 196
- Views: 97389
Re: 2.5.0 Balance
- Rhino health is now set to 500 by default (vehicle armor) - Rhino 'Armored Plating' upgrade has been removed - Rhino now allows for nearby squads to reinforce - Rhino cost increased from 180/30 to 250/45 This sounds seriously juicy, will need to test how it compares to the razorback and how it fi...
- Sun 21 Feb, 2016 9:47 am
- Forum: Balance Discussion
- Topic: Techmarine
- Replies: 87
- Views: 39375
Re: Techmarine
One think which I want to address is the artificer's armour, which is too easily overlooked and overshadowed by bionics. With the now near ubiquity of detection across all races, (buffed sentinels, dire avengers), mines become very situational and unreliable. I suggest increasing the energy cost of ...
- Wed 10 Feb, 2016 9:29 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261812
Re: Patch 2.5 (WIP)
Whilst I understand the need to balance across all game modes, I do still have that preconception that the 1v1 mode is the 'first among equals' given the history of the mod. For example, if there was a glaring balance error in 1v1 which is completely absent in 3v3, would you make changes for the sak...
- Sun 31 Jan, 2016 10:41 pm
- Forum: Balance Discussion
- Topic: Techmarine
- Replies: 87
- Views: 39375
Re: Techmarine
Melee TM feels meh in comparison to both his ranged builds and other melee SM heroes. He doesn't support infantry as well as the apo (rites > bionics in terms of support) and he's nowhere near the solo powerhouse as the FC, due to a lack of battlecry, alacrity, KB immunity and damage. It doesn't off...
- Sun 31 Jan, 2016 2:21 pm
- Forum: Balance Discussion
- Topic: Techmarine
- Replies: 87
- Views: 39375
Re: Techmarine
To be honest after a few days I've come up with the definitive proof that the tm is indeed OP through a complex mathematical formula TM = OP^2 I'm Asian and I can confirm that this is correct. You know what isn't OP about the TM? The refractor shield keybind. Need to press the awkward Y key before ...
- Thu 28 Jan, 2016 8:44 pm
- Forum: Balance Discussion
- Topic: Techmarine
- Replies: 87
- Views: 39375
Re: Techmarine
Forestradio wrote:Tex wrote:#TMisnowlife
because of this, when people want to win, they pick LA, LA and LA?
Fixed for increased Forest authenticity
- Thu 28 Jan, 2016 7:02 pm
- Forum: Balance Discussion
- Topic: Techmarine
- Replies: 87
- Views: 39375
Re: Techmarine
All this talk about TM almost makes me want to stop healing stuff and start fixing stuff.
- Tue 26 Jan, 2016 3:58 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261812
Re: Patch 2.5 (WIP)
I suggest we have a friendly pledge system to donate to the development team for when patch hits. You know, incentives and stuff (100% NOT BRIBES)
In which case, I'd like to pledge £20 for when the patch is released for the public.
In which case, I'd like to pledge £20 for when the patch is released for the public.
- Wed 20 Jan, 2016 6:04 pm
- Forum: Community General Discussion
- Topic: Working as Intended
- Replies: 15
- Views: 6967
Re: Working as Intended
What if this was a legit game feature? Units currently have a civil understanding not to go into each other's building because the other guys decided to close the doors behind them. What if it becomes possible for units to storm into buildings? Most likely unworkable in terms of both game mechanics ...
- Sat 16 Jan, 2016 6:16 pm
- Forum: Balance Discussion
- Topic: A few things before patch hits...
- Replies: 45
- Views: 17394
Re: A few things before patch hits...
u forgot to mention that going more than 1 scout against gk is 100% impossible unless the gk micros with his feet and eats a pizza the entire match dead srs, this mu is a fucking joke where sm can't defend their power in early t1, can't push enemy power in late t1 without getting HEAVILY outteched,...
- Wed 16 Dec, 2015 6:01 pm
- Forum: Balance Discussion
- Topic: How do we justify using globals/ultimates on the enemy base?
- Replies: 11
- Views: 5995
Re: How do we justify using globals/ultimates on the enemy base?
ANGELS OF DEEEEEAAAATHHH
- Wed 02 Dec, 2015 7:56 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261812
Re: Patch 2.5 (WIP)
Crewfinity wrote:while we're at it we should change the armor type of the Avatar to infantry flame resist.
cuz fluff
Make it completely immune to melta and flame weapons and you have a deal.
Also make fire warriors resistant to fire too please.
- Mon 02 Nov, 2015 9:05 pm
- Forum: Community General Discussion
- Topic: Relic Blood Pack DLC
- Replies: 78
- Views: 32890
Re: Relic Blood Pack DLC
I lol'd... But I do hope that ppl buy this, like way more than should. Who knows, reric might even become interested in dow franchise again. :P I bought the Tau Commander DLC at full price, thinking that it might encourage the devs to develop a complete Tau race (especially considering how comprehe...