Search found 137 matches

by Phoenix
Sun 23 Mar, 2014 3:50 pm
Forum: Dawn of War Codex
Topic: The Codex WIP
Replies: 553
Views: 458289

Re: The Codex WIP

Concerning lead by example: "Increases speed by 2 and grants special attacks on every strike for 15 seconds. Allied infantry in radius 35 have their damage increased by 10% for 15 seconds. 60 second cooldown." I always thought it worked like battlecry so that every Special attack increase...
by Phoenix
Sun 23 Mar, 2014 1:25 pm
Forum: Dawn of War Codex
Topic: The Codex WIP
Replies: 553
Views: 458289

Re: The Codex WIP

Concerning lead by example: "Increases speed by 2 and grants special attacks on every strike for 15 seconds. Allied infantry in radius 35 have their damage increased by 10% for 15 seconds. 60 second cooldown." I always thought it worked like battlecry so that every Special attack increases...
by Phoenix
Mon 17 Mar, 2014 12:41 am
Forum: Dawn of War Codex
Topic: The Codex WIP
Replies: 553
Views: 458289

Re: The Codex WIP

Hey Windu could you add the damage of melee weapons special attacks as well? Would be interesting to see. 8-)
by Phoenix
Sun 16 Mar, 2014 11:35 am
Forum: Community General Discussion
Topic: Special attacks and sync kills
Replies: 50
Views: 18270

Re: Special attacks and sync kills

For Special Attacks the melee skull of the two fighting Units gets compared. If it is equal both have a 5% Chance to get One (if they have a Special attack implemented im the Game). If anyone has got a higher melee skill it is the only One possible to trigger a Special attack by a 5% + melee skill d...
by Phoenix
Sun 16 Mar, 2014 11:30 am
Forum: Balance Discussion
Topic: Channeling runes
Replies: 19
Views: 8093

Re: Channeling runes

Ofc the healing effect is very strong but you just have to knockback the warlock or surpress/knockback/snare the banshees and pull back to avoid it.
In this case You doomblast them, move back and everything is fine.
by Phoenix
Wed 12 Mar, 2014 9:45 pm
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 263662

Re: Patch 2.3 - Tentative Balance changelog

How about nurgle worship giving a small health buff to vehicles? This could help vehicles chasing/escaping just as khorne and tzeentch worship do. Maybe 150-200 so you can shrug off that last missile hit to destroy x/escape.
by Phoenix
Fri 07 Mar, 2014 11:27 am
Forum: Balance Discussion
Topic: ASM Jump
Replies: 24
Views: 9300

Re: ASM Jump

You Need exactly One Click More. I am sure you can fit this into your Micro.
by Phoenix
Wed 05 Mar, 2014 5:50 pm
Forum: Balance Discussion
Topic: Apothecary Combat Stimulants
Replies: 76
Views: 26426

Re: Apothecary Combat Stimulants

If you have come up with such interesting examples then let me bring my interesting example. Film: Assault_marines_get_raped_by_girls.wmv Actors: a shuriken cannon crew, a banshee squad, the Farseer with the Doom Bringer kitted out, some unlucky assault marines Roles: luring, raping, casting, dying...
by Phoenix
Mon 03 Mar, 2014 3:57 pm
Forum: Dawn of War Codex
Topic: The Codex WIP
Replies: 553
Views: 458289

Re: The Codex WIP

The curse of tzeentch ability needs to get updated; it still says its explosion deals a flat amount of piercing damage rather than the 15% (?) of the squads Maximum Health.

Good work though windu keep it up!
by Phoenix
Wed 19 Feb, 2014 9:43 am
Forum: Community General Discussion
Topic: Fake Russian tournaments
Replies: 58
Views: 27209

Re: Fake Russian tournaments

I remember being on the teamspeak Server talking to uncle Milty when a guy joined us and claimed to be Rosen warrior or something like that. Riku was in another Channel where it is Not possible to speak and this guy asked us how to get in contact with Riku; he seemed to be under pressure or äs he ne...
by Phoenix
Fri 24 Jan, 2014 7:55 pm
Forum: Community General Discussion
Topic: 2.3 Patch Notes
Replies: 123
Views: 43254

Re: 2.3 Patch Notes

* Artillery Spotter Smoke Bomb effect reduced from 90% vision/weapon range to 50%* Can you seriously not do that? I agree that 90% was very convenient, bordering on unfair, but CL has the least amount of ways to deal with multiple suppression teams. LG can bog you down with fire power and Inq can u...
by Phoenix
Tue 21 Jan, 2014 1:27 pm
Forum: Community General Discussion
Topic: 2.3 Patch Notes
Replies: 123
Views: 43254

Re: 2.3 Patch Notes

* Sentinel Missile Launcher (anti-infantry) missile projectiles increased by ~33% Does it mean speed or damage increased? Maybe even 33% more missiles? Which result in a 33% dmg increase. General Victory Point Changes - Reduced double cap drain by 15% - Reduced triple cap drain by 15% - These are t...
by Phoenix
Thu 16 Jan, 2014 6:12 pm
Forum: Balance Discussion
Topic: SM Terminator reinforcement cost
Replies: 16
Views: 6907

Re: SM Terminator reinforcement cost

Actually each model has its own cost, and the unit purchase price is calculated from that. Reinforcement cost is determined by a ratio (squad property) which is generally 0.5 for resources and 0.75 for time. Alright did not know that, thanks for pointing this out Lulgrim. But in the end it comes do...
by Phoenix
Thu 16 Jan, 2014 7:42 am
Forum: Balance Discussion
Topic: SM Terminator reinforcement cost
Replies: 16
Views: 6907

SM Terminator reinforcement cost

Hello everyone, I am surprised noone brought this up yet. AFAIK the reinforcement cost for every Unit (except terminators) gets calculated by the formula Initial cost/(2*model count) (for both req and power). So for example shees 400/10=40 or tacs 450/6=75. Applying this on terminators we have (650|...
by Phoenix
Tue 14 Jan, 2014 1:37 pm
Forum: Balance Discussion
Topic: Melee AV
Replies: 16
Views: 6850

Re: Melee AV

As a Chaos main I haven't got any issues with Chaos heavy melee... They have BCs (high single target heavy melee dps for the price) and Dreads (Kdread is pretty beastly, it will rape any T2 unit that tries to melee it). BL heavy melee was nice but it was just too good. Storm Boyz can hurt vehicles ...
by Phoenix
Fri 10 Jan, 2014 4:03 am
Forum: Balance Discussion
Topic: 3.0 - Things to be adressed
Replies: 127
Views: 46040

Re: 3.0 - Things to be adressed

The situation was the first tier one engagement and involved my 3 GM and the CL engaging Guardians and Warlock for a few seconds. In come the banshees and I think, 'oh I don't have an ACTUAL counter yet so I better get out'. Was thinking 'My 3 GM should have enough dps to force off the banshees atm...
by Phoenix
Thu 09 Jan, 2014 2:23 am
Forum: Random Stuff
Topic: More Class?
Replies: 30
Views: 12232

Re: More Class?

older and forward thinking. My experience of Dow2 is the guys are generally a higher class of man, because its a deeper game, and ahead of its time. Having more fun with women - Messing with girls, enjoying them Attracting women, What women secretly crave Inner game Confidence, Sexuality Persuasion...

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