Search found 275 matches

by appiah4
Wed 01 Jul, 2015 7:35 am
Forum: Balance Discussion
Topic: 2.4 Balance Feedback
Replies: 278
Views: 157328

Re: 2.4 Balance Feedback

So wait, are you really saying that a whole army's dps can't drop 1 paladin model? I think we can agree that they're tough but they aren't invincible right? Agreed. Made paladins in a game yesterday. Used them to teleport onto an IG chimera and beat away at it while his IG units in the area focused...
by appiah4
Tue 30 Jun, 2015 6:52 am
Forum: Balance Discussion
Topic: 2.4 Balance Feedback
Replies: 278
Views: 157328

Re: 2.4 Balance Feedback

paladins are fine guys just focus fire them and ofc satchel charge wiping gens is okay, you can satchel charge your own gens... You can't focusfire something that can teleport into your blob, is immune to suppression, can shockwave insta gib full health squads, and then retreat when goings get toug...
by appiah4
Tue 30 Jun, 2015 6:38 am
Forum: Balance Discussion
Topic: 2.4 Balance Feedback
Replies: 278
Views: 157328

Re: 2.4 Balance Feedback

Bolded part is BS; The Ops have enough mobility to support and win engagements AND THEN GO AND BASH POWER, only to retreat back to base and cancel retreat midway and join the second engagement. They are broken as fuck. Also: Rhino. There and back again. We need the ops. We literally lost our best g...
by appiah4
Fri 26 Jun, 2015 2:21 pm
Forum: Balance Discussion
Topic: 2.4 Balance Feedback
Replies: 278
Views: 157328

Re: 2.4 Balance Feedback

Gk traded all the t1 goodies for ops, so ops has to make up for the roles that were lost. We're the only race to not have suppression in t1 so we need that damage to stop melee. And if I'm bashing power, I can't be supporting my units. I don't go 2x ops because it gets redundant in T2. Their value ...
by appiah4
Thu 25 Jun, 2015 12:51 pm
Forum: Balance Discussion
Topic: 2.4 Balance Feedback
Replies: 278
Views: 157328

Re: 2.4 Balance Feedback

This went too far indeed. Paladins. 5250 HP super heavy infantry, can retreat, hav TWO get-out-of-here abilities, extreme powerful sidearms and heavy melee dps effectively anti all ultimate squad. Also ton of support abilities for them from the faction itself. Also the new ability is super good. Th...
by appiah4
Thu 25 Jun, 2015 9:15 am
Forum: Balance Discussion
Topic: 2.4 Balance Feedback
Replies: 278
Views: 157328

Re: 2.4 Balance Feedback

I will play SM and Orks no matter what power tier, it's a matter of taste. I can't have even a fraction of the fun while playing Chaos/Eldar/IG/GK. Tyranids, I can stand.
by appiah4
Thu 25 Jun, 2015 7:41 am
Forum: Releases
Topic: Elite Mod 2.4.2
Replies: 76
Views: 71436

Re: Elite Mod 2.4

I never thought I'd miss Captain Diomedes so much.. WTF.. I had rosetinted melancholy of the Angelos days, but I now miss Diomedes and his over the top lines so much.. Can't you, like, leave that as a user choice toggle somehow? :( His lines fit my ANGRY MARINES army so much better.. http://image.bo...
by appiah4
Wed 24 Jun, 2015 8:31 am
Forum: Balance Discussion
Topic: 2.4 Balance Feedback
Replies: 278
Views: 157328

Re: 2.4 Balance Feedback

Spartan717 wrote:The 'heavy flamer' does high amounts of burst damage, which leads to high damage to gens in a matter of seconds and squad losing troops unpredictably. Could this be changed please?


Which HF? Terminator Captain, Terminator Squad, GK Dreadnought?
by appiah4
Mon 22 Jun, 2015 3:20 pm
Forum: Community General Discussion
Topic: You've waited long enough.
Replies: 18
Views: 8222

Re: You've waited long enough.

Troll
Level 4
2,500/2,500
Wargear: Sword of Demagoguery, Flame Armor, Bait 'n Switch
by appiah4
Wed 17 Jun, 2015 9:09 am
Forum: Releases
Topic: 6p Taros Mining Facility
Replies: 8
Views: 5017

Re: 6p Taros Mining Facility

I think you should definitely replace the middle power node and the bottom middle req point. The bottom lane is way too req heavy and the middle power node is too close to contested VP to ever end up getting capped and noded/farmed. While you're at it I would also suggest replacing the middle lane r...
by appiah4
Thu 04 Jun, 2015 8:01 pm
Forum: Balance Discussion
Topic: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?
Replies: 11
Views: 5006

Re: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?

I'm talking about the beta changelog (final) posted in this forum by caeltos.
by appiah4
Thu 04 Jun, 2015 1:33 pm
Forum: Balance Discussion
Topic: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?
Replies: 11
Views: 5006

Re: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?

Yeah but none of the changes mentioned above are in the Beta Changelog. So has only the cooldown been changed or have the other nerfs also been implemented?
by appiah4
Thu 04 Jun, 2015 10:51 am
Forum: Balance Discussion
Topic: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?
Replies: 11
Views: 5006

Re: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?

It is being nerfed. Slaughter ability starts on-cooldown (meaning they cannot use until 2 minutes after the AC is purchased) Slaughter cooldown increased from 80 to 120 Slaughter health regeneration (melee) down from 1.5 to 0.5 while out of combat (in-combat remains the same) Slaughter (regular CSM...
by appiah4
Thu 04 Jun, 2015 8:55 am
Forum: Balance Discussion
Topic: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?
Replies: 11
Views: 5006

OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?

Wasn't this supposde to be nerfed in 2.3.2? It just starts on cooldown - that's it? Wasn't it universally accepted as an overperforming ability?
by appiah4
Thu 04 Jun, 2015 8:47 am
Forum: Community General Discussion
Topic: Matchmaking for 2.4
Replies: 32
Views: 62790

Re: Matchmaking for 2.3.2

This is probably the sweetest thing ever since Nutella.
by appiah4
Fri 17 Apr, 2015 8:09 am
Forum: Balance Discussion
Topic: Melta dreadnought
Replies: 36
Views: 15174

Re: Melta dreadnought

If I'm playing TM my first T2 purchase is often the Dreadnought. I usually keep it in melee stance in T2, and when I am T3 I usually puchase a second Dreadnought and buy MM on both. That keeps them really useful and stron in T3, and in my experience better than the Predator in terms of survivability...
by appiah4
Mon 13 Apr, 2015 3:03 pm
Forum: Balance Discussion
Topic: Melta dreadnought
Replies: 36
Views: 15174

Re: Melta dreadnought

MM Dreadnoughts also work incredibly well in pairs..
by appiah4
Fri 10 Apr, 2015 12:39 pm
Forum: Balance Discussion
Topic: Melta dreadnought
Replies: 36
Views: 15174

Re: Melta dreadnought

I also think the Melta dreadnought works fine; it really doesn't need anything. It very reliably inflicts bleed (and generates Red) as well as being very good at supporting infantry units vs T2 walker/transport rushes. If anything, maybe a T3 upgrade option to a TL Lascannon for a further cost would...
by appiah4
Fri 10 Apr, 2015 12:31 pm
Forum: Community General Discussion
Topic: Best quotes in the game.
Replies: 48
Views: 33778

Re: Best quotes in the game.

These Chaos boyz says they're our friends. We's Orks! WE GOT NO FRIENDS!!

It kills me whenever the Ork announcer says that.
by appiah4
Tue 17 Mar, 2015 8:42 am
Forum: Balance Discussion
Topic: Bloodlust, ie. The CSM upgrade that makes every other moot
Replies: 2
Views: 2143

Bloodlust, ie. The CSM upgrade that makes every other moot

God damnit this thing is outrageously overperforming, CSM are consistently stars of the show in every MU I have against them. When is this thing getting removed/fixed?
by appiah4
Thu 12 Mar, 2015 3:27 pm
Forum: Balance Discussion
Topic: gg no re
Replies: 34
Views: 11729

Re: gg no re

I believe nids got beat pretty bad in the latest faction war on Indrid's channel? Vs SM even, and they aren't even the strongest faction around.
by appiah4
Thu 12 Mar, 2015 3:18 pm
Forum: Community General Discussion
Topic: Elite VS Retail / How to make retail people to play Elite?
Replies: 34
Views: 15815

Re: Elite VS Retail / How to make retail people to play Elit

I also feel kinda annoyed how people are still playing retail so often. I mean, everyone knows about Elite. I don't even advocate Retail but I actually went back to it because you know what, having to go through several custom game lobbies where random dicks on the internet decide you are not worth...
by appiah4
Mon 09 Mar, 2015 9:08 am
Forum: Community General Discussion
Topic: New caster - Torpid
Replies: 56
Views: 24543

Re: New caster - Torpid

Hey that's cool..

P.S. I miss crazyman.
by appiah4
Fri 27 Feb, 2015 11:23 am
Forum: Community General Discussion
Topic: Elite VS Retail / How to make retail people to play Elite?
Replies: 34
Views: 15815

Re: Elite VS Retail / How to make retail people to play Elit

This mod needs a better web page. There is really not enough ACCESSIBLE information about the Elite mod. The Codex is nice and all if you want to sit down and check dps and charge distance etc. but it really tells nothing to Average Joe. It needs justification of its existence, and I'd say a three p...
by appiah4
Tue 17 Feb, 2015 10:35 am
Forum: Balance Discussion
Topic: Do we need old havocs?
Replies: 58
Views: 21880

Re: Do we need old havocs?

The instant suppression was a million times worse, they are pretty fair now.
by appiah4
Tue 17 Feb, 2015 10:32 am
Forum: Balance Discussion
Topic: Proposed Balance Changes
Replies: 60
Views: 23677

Re: Proposed Balance Changes

Devastators/Havocs are fine; if anything, it's the first time they've been fine in a loooooong time. For the longest while they were units you built in T1 and kind of prepared to lose in T2, that should never the way to think about any unit.. I think Lootas could benefit from a buff of some kind as ...
by appiah4
Tue 17 Feb, 2015 10:22 am
Forum: Technical Issues
Topic: Ranged Stance Bug
Replies: 2
Views: 1861

Ranged Stance Bug

After a three month hiatus I decided to get back into DOW2 and last night had me punching my monitor because for some goddamn reason setting my ranged units to ranged stance did nothing; My Ork Shootas kept stubbornly attempting to engage banshees in melee no matter what I did with their stance sett...
by appiah4
Wed 11 Feb, 2015 8:06 pm
Forum: Community General Discussion
Topic: What maps do the community want?
Replies: 28
Views: 10211

Re: What maps do the community want?

I don't want to sound like an ass, but the first paragraph sounds like its our fault that some of you guys are not making maps, it's not. Btw. I did a stream on the subject of how to work with the Worldbuilder some time ago but barely anyone watched it, hence I stopped that project. Again I'm sorry...
by appiah4
Wed 11 Feb, 2015 2:50 pm
Forum: Community General Discussion
Topic: Faction Insignias for Levelling Up
Replies: 5
Views: 2483

Re: Faction Insignias for Levelling Up

I support this.
by appiah4
Wed 11 Feb, 2015 1:12 pm
Forum: Community General Discussion
Topic: What maps do the community want?
Replies: 28
Views: 10211

Re: What maps do the community want?

If Indrid and MaxPower had taken the time to record one mapmaking tutorial every week, we would have had many more cartographers, many more maps, and possibly one or two out of the box ideas would stick, possibly breathe new life into the game.. So yeah, Indrid, MaxPower, how about it? I sure would ...

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