Search found 196 matches
- Mon 18 Feb, 2019 9:24 am
- Forum: Releases
- Topic: 2.9.0 Released! Post-Release Roadmap included.
- Replies: 53
- Views: 50712
Re: 2.9.0 Beta
Boss, do you ever stop to think that you might be overreacting a little? My criticisms below. If something isn't mentioned it's probably because I don't have an opinion or I think the change is good. Eldar Why reduce WS to 435/35? It's an insignificant amount and seeing as WS see a lot of use in 1v1...
- Sat 16 Feb, 2019 4:33 pm
- Forum: Tournaments
- Topic: Monthly Faction War 14 @ February 17th
- Replies: 31
- Views: 32581
- Fri 15 Feb, 2019 2:56 pm
- Forum: Balance Discussion
- Topic: Do Catachans really need power melee?
- Replies: 35
- Views: 16124
Re: Do Catachans really need power melee?
Yabbaman wrote:It doesn't look right when some dudes wearing vests and headbands beat up armored infantry. Besides, IG T1 feels sufficiently powerful and Catachans get 90% of their utility from abilities. Discuss.
Catachans are so stealthy that they can sneak up on Spotters and steal their detection.
- Mon 11 Feb, 2019 9:33 pm
- Forum: Balance Discussion
- Topic: PPL say - get a topic. About meta-tyranid these days
- Replies: 49
- Views: 29778
Re: PPL say - get a topic. About meta-tyranid these days
Why not give IG a useful melee counter in T2 instead of OP stuff in T1? Why not give Nids an OK T2 instead of OP stuff in T1? No consolation to play vs a weak T2 if you get rekt by an OP T1. Same for a weak T3; it doesn't matter if a faction has a weak T3 if they have an OP T1 and T2 since they'll u...
- Mon 11 Feb, 2019 7:39 pm
- Forum: Balance Discussion
- Topic: PPL say - get a topic. About meta-tyranid these days
- Replies: 49
- Views: 29778
Re: PPL say - get a topic. About meta-tyranid these days
they useless T2 but overperforms T1. to the previous responses - I've said about move leap/speed to upgrade. not to remove it completely. because you SHOLD PAY for that advantage. They pay for that advantage in virtue of being tyranids - their t2 sucks. Just compare 3x horm build in t2 to triple sl...
- Fri 08 Feb, 2019 3:35 pm
- Forum: Releases
- Topic: 2.9.0 Update and Roadmap
- Replies: 41
- Views: 35312
Re: 2.9.0 Update and Roadmap
Rangers Its the same with the rangers people complained that they were to easy to spam now with the cost decrease out of the gate right so maybe you look at there cost and change that right, nope you now reduce kinetic pulse range abit and put it behide there pathfinder gear...........................
- Tue 29 Jan, 2019 5:34 pm
- Forum: Balance Discussion
- Topic: Squad Leaders.
- Replies: 3
- Views: 2559
Re: Squad Leaders.
I do it just to annoy you. But seriously, if the only rule that people agree on is that "If the squad leader is stronger than the base models in the squad, then the squad leader should cost more than the base models." then the following are probably OP/UnderCosted: Bone'ead, Purifier Justi...
- Tue 29 Jan, 2019 3:26 pm
- Forum: Balance Discussion
- Topic: Squad Leaders.
- Replies: 3
- Views: 2559
Squad Leaders.
*This post might be garbage* I am going to argue that some squad leaders are mispriced, making them OP or UP, using a simple method of estimating squad leader cost that can be applied to all squad leaders in all factions. I've ignored all subtleties of squad leaders filling holes in rosters and all ...
- Sat 19 Jan, 2019 8:06 am
- Forum: Balance Discussion
- Topic: 2.9 Patch: Upkeep and Pop Values.
- Replies: 12
- Views: 7634
Re: 2.9 Patch: Upkeep and Pop Values.
I've created a Word document consisting of the first post in this thread and then final values that I arrived at and the method I used to get them. It should make sense (mostly).
http://www.mediafire.com/file/tdvknf9n4 ... alues.docx
Thoughts?
http://www.mediafire.com/file/tdvknf9n4 ... alues.docx
Thoughts?
- Fri 18 Jan, 2019 6:14 pm
- Forum: Balance Discussion
- Topic: 2.9 Patch: Upkeep and Pop Values.
- Replies: 12
- Views: 7634
Re: 2.9 Patch: Upkeep and Pop Values.
Good discussion, but I disagree with a couple of arguments. Population/Purchase Cost I don't think its a good idea nor feasible to rebalance population values based on a unit's initial requisition cost. I think that upkeep should be standardized to be X rate per population, and population values co...
- Fri 18 Jan, 2019 6:08 pm
- Forum: Balance Discussion
- Topic: 2.9 Patch: Upkeep and Pop Values.
- Replies: 12
- Views: 7634
Re: 2.9 Patch: Upkeep and Pop Values.
I also think vehicles need a lower upkeep for the reasons Torpid mentioned. Plus they cannot capture points, which is often quoted as a trolling response but in competitive games actually matters a lot. And to go on with the state of the meta, I don't think walkers and transports are dominating the...
- Thu 17 Jan, 2019 9:59 am
- Forum: Balance Discussion
- Topic: 2.9 Patch: Upkeep and Pop Values.
- Replies: 12
- Views: 7634
Re: 2.9 Patch: Upkeep and Pop Values.
I actually think it is perfectly fine for vehicles to have lower pop/upkeep for their cost than normal because vehicles are easier to wipe than infantry squads and you have to spend time repairing them, two flaws that are not compensated, I don't think, by the fact that they don't bleed via having ...
- Mon 14 Jan, 2019 11:10 am
- Forum: Balance Discussion
- Topic: 2.9 Patch: Upkeep and Pop Values.
- Replies: 12
- Views: 7634
Re: 2.9 Patch: Upkeep and Pop Values.
1. Do you agree on upkeep and pop value being an alternative tool of balancing a unit? The various game length makes it impossible to do properly as lowered upkeep has little effect if the unit in on the map for only a few minutes and higher upkeep becomes very expensive if the game is 30 minutes l...
- Mon 14 Jan, 2019 7:35 am
- Forum: Balance Discussion
- Topic: 2.9 Patch: Upkeep and Pop Values.
- Replies: 12
- Views: 7634
2.9 Patch: Upkeep and Pop Values.
One major problem with each patch release is that 12 different players can hold 12 different opinions on what a units stats, cost, upkeep or pop value should be and this causes much annoyance in the community and many poor balance decisions. The aim of this post is to explain what I believe to be th...
- Tue 08 Jan, 2019 12:42 pm
- Forum: Technical Issues
- Topic: Copes Toolbox Error
- Replies: 6
- Views: 7936
Copes Toolbox Error
Does anyone know how to solve this? I get the message whenever I click to open an .rbf file in Copes. ========== See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** cope.CopeException: Error launchi...
- Wed 21 Nov, 2018 12:43 pm
- Forum: Balance Discussion
- Topic: Post- 11/17 2.9 Patch Making Stream Notes and Points
- Replies: 53
- Views: 36564
Re: Post- 11/17 2.9 Patch Making Stream Notes and Points
The reasoning why you can't standardize upkeep is it apart of every the unit performance aka bleed upkeep drains your rec income, there are units in this game that can bleed your eco to death very easy let say orks which unit pisss away your eco people call them bleed boys I call them shit boys aka...
- Mon 29 Oct, 2018 6:23 pm
- Forum: Balance Discussion
- Topic: 2.9 Balance List as of 10/28/18
- Replies: 54
- Views: 29997
Re: 2.9 Balance List as of 10/28/18
And lastly one thing im sad about is not making leaders cheaper to rebuy :( Half price leader rebuys would be great. We almost had Atlas convinced! However, there would need to be a change to leader costs if this were to happen because atm they are too cheap, probably because they have to be reboug...
- Tue 14 Aug, 2018 8:05 am
- Forum: Balance Discussion
- Topic: 2.9 Beta 1 - Preview changelog
- Replies: 51
- Views: 42387
Re: 2.9 Beta 1 - Preview changelog
Well, some of the comments attached to the beta document are definitely zero substance. Basically "No!" "Wrong!" "Bad!" but with worse spelling and punctuation. Then in Twitch chat a well-known player says something along the lines of "You do not know what you are...
- Mon 13 Aug, 2018 10:37 pm
- Forum: Balance Discussion
- Topic: 2.9 Beta 1 - Preview changelog
- Replies: 51
- Views: 42387
Re: 2.9 Beta 1 - Preview changelog
Well, some of the comments attached to the beta document are definitely zero substance. Basically "No!" "Wrong!" "Bad!" but with worse spelling and punctuation. Then in Twitch chat a well-known player says something along the lines of "You do not know what you are ...
- Mon 13 Aug, 2018 9:41 pm
- Forum: Balance Discussion
- Topic: 2.9 Beta 1 - Preview changelog
- Replies: 51
- Views: 42387
Re: 2.9 Beta 1 - Preview changelog
All this keyboard bashing is unnecessary considering that this is only a beta. Don't panic. I would suggest that before the alpha, send the beta patch to a group of players to grind out playtested games vs each other. Two high-skill players should be able to play any matchup and have a close game. A...
- Tue 31 Jul, 2018 8:04 pm
- Forum: Balance Discussion
- Topic: Apothecary things
- Replies: 196
- Views: 136306
Re: Apothecary things
It would not change much, that is true. Currently: 25.38dps melee 16.05dps ranged 22 range. Alternatively: 19dps melee because Tacs are 19dps melee and he just can't be worse than a Tactical Marine can he? 14.58+dps ranged 38 range. Heavy Bolters are nearly all range 38 and Tacs are 14.58dps ranged,...
- Tue 31 Jul, 2018 12:31 pm
- Forum: Balance Discussion
- Topic: Apothecary things
- Replies: 196
- Views: 136306
Re: Apothecary things
Was the suggestion of giving the Apo a default 2-handed bolter taken seriously? It would be more appropriate since he is more suited to ranged combat. He could be 20dps ranged piercing and 19dps melee instead of the current 16dps ranged and 25.4dps melee. The heavy bolter could be range 38 to keep i...
- Sat 28 Jul, 2018 7:30 pm
- Forum: Strategy Discussion
- Topic: Is it me or SM seem nuts at the moment?
- Replies: 16
- Views: 11129
Re: Is it me or SM seem nuts at the moment?
The Koreans have opened our minds.
- Sun 22 Jul, 2018 9:59 am
- Forum: Balance Discussion
- Topic: Renoding power
- Replies: 21
- Views: 13036
Re: Renoding power
If a player has gone through the trouble of using units to destroy a power node then they have earned the opportunity to decap the point without having to have a quicker reaction time than the other player. 1 second would be enough to allow melee units to decap but more time might be necessary to al...
- Fri 20 Jul, 2018 4:13 pm
- Forum: Balance Discussion
- Topic: Renoding power
- Replies: 21
- Views: 13036
Renoding power
Not sure if this is a problem but in 3v3s when a player destroys a power node it becomes an APM contest between the aggressor clicking to decap the point and the defender trying to renode. If the player renodes and the node is destroyed almost immediately, they get a lot (all?) of the req back so th...
- Tue 26 Jun, 2018 7:41 am
- Forum: Releases
- Topic: Elite 2.8 BETA Link
- Replies: 56
- Views: 44081
Re: Elite 2.8 BETA Link
None of this is "wrong" per se but I question the foundation of the logic. I believe it presupposes that units across rosters should all be relatively equal to each other economically and that, if the aforementioned is true, the relative economic strength of each faction will be relativel...
- Mon 25 Jun, 2018 9:47 pm
- Forum: Releases
- Topic: Elite 2.8 BETA Link
- Replies: 56
- Views: 44081
Re: Elite 2.8 BETA Link
If it is the highest value first there might not be a problem. Let´s say that Shootas @270/0 with a total upkeep of 25.5 is a fair value. Termas @260/0 then deserve to have a similar value to Shootas, but they can´t be 2.55 per pop because that would either be 8x2.55=20.4 if they are 1 pop/model or ...
- Mon 25 Jun, 2018 9:16 pm
- Forum: Releases
- Topic: Elite 2.8 BETA Link
- Replies: 56
- Views: 44081
Re: Elite 2.8 BETA Link
I must say I am a bit confused about this. The first 30 pop is free right? Everything over 30 pop is charged at x req/minute. Which units are charged? e.g. Hormas. 8 pop. 3.825/pop. Termas. 8 pop. 3.825/pop. Termas. 8 pop. 3.825/pop. Warriors. 15 pop. 2.55/pop. Total = 39 pop. What is the upkeep her...
- Mon 25 Jun, 2018 2:35 pm
- Forum: Releases
- Topic: Elite 2.8 BETA Link
- Replies: 56
- Views: 44081
Re: Elite 2.8 BETA Link
The Codex gives upkeep per model afaik, e.g. Termas = 3.825/model and Sluggas 5.1/model. The numbers I wrote are for the squad upkeep. Upkeep per model: DA 5.1 Shootas 5.1 Sluggas 5.1 Termas 3.825 Hormas 3.825 Therefore per squad: DA 5.1*5=25.5 Shootas 5.1*5=25.5 Sluggas 5.1*6=30.6 Termas 3.825*8=30...
- Mon 25 Jun, 2018 7:57 am
- Forum: Releases
- Topic: Elite 2.8 BETA Link
- Replies: 56
- Views: 44081
Re: Elite 2.8 BETA Link
don't understand this also don't understand this understand this even less than i understand the above Nearly every unit in T1 has an upkeep value of 2.55 per pop. Currently, CSM are pop 15 and so are Banshees, so CSM are 15x1.92=28.8 upkeep and Banshees are 15x2.55=38.25. This does not make sense ...