Search found 267 matches

by hiveminion
Fri 10 Feb, 2017 2:09 pm
Forum: Community General Discussion
Topic: 2.6.1 Showcase Vod
Replies: 17
Views: 8263

Re: 2.6.1 Showcase Vod

Will we see patch notes, and will we have a chance to give feedback on those patch notes, prior to release? I pretty much went through the notes line by line in the vid, but there won't be a publication of it until published because there shouldn't be multiple versions of notes out confusing people...
by hiveminion
Fri 10 Feb, 2017 12:31 pm
Forum: Community General Discussion
Topic: 2.6.1 Showcase Vod
Replies: 17
Views: 8263

Re: 2.6.1 Showcase Vod

Will we see patch notes, and will we have a chance to give feedback on those patch notes, prior to release?
by hiveminion
Thu 01 Dec, 2016 7:49 am
Forum: Releases
Topic: ELITE Mod 2.6 Release Thread
Replies: 76
Views: 56175

Re: ELITE Mod 2.6 Release Thread

Shieldwall hotkey moved from Q to W.
Charge Hotkey changed from W to Q.


...WHY?

Still disagree that Nids do not get their snare back but we will see how the other changes affect the meta. Maybe for some reason tanks will be weaker or whatever.
by hiveminion
Fri 18 Nov, 2016 12:59 pm
Forum: Releases
Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Replies: 208
Views: 118011

Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread

I just noticed the TG hotkeys for Shieldwall and Charge have been switched around AGAIN. Don't do this. The previous swap was made to bring all the Nid charge abilities under the same hotkey, which was a pretty trivial gripe for some people apparently. There is no reason to swap the ability hotkeys ...
by hiveminion
Thu 03 Nov, 2016 8:28 am
Forum: Balance Discussion
Topic: Give PM and CPM HI Armour?
Replies: 23
Views: 10800

Re: Give PM and CPM HI Armour?

If you changed the hp of PM to 445 and CPM to 500, then gave them HI armour, they will have the same effective HP against piercing damage that they currently do, but will have the weakness to plasma/inferno/power weapons that other units wearing power armour have. I once asked why giving them HI ar...
by hiveminion
Sun 30 Oct, 2016 3:10 pm
Forum: Releases
Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Replies: 208
Views: 118011

Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread

One last think which worries me is that no zoan snare in 1s the snare it very important it wasn't the snare that was not op it was that how cheap and that the heath regan stacks with other zonas to crazy regan still not fix this. now these day you need in 1s you need to win in t1 as nids before veh...
by hiveminion
Sat 29 Oct, 2016 1:09 pm
Forum: Releases
Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Replies: 208
Views: 118011

Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread

Adeptus Noobus wrote:
Come 26:45 you will understand... 8-)


And all you need is 1 tank.
by hiveminion
Sat 29 Oct, 2016 12:30 pm
Forum: Releases
Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Replies: 208
Views: 118011

Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread

+1 for pretty much everything Freeman said.

And for god sake give Nids their snare back. This idea of 'win in T1 or lose' being somehow a cool meta-whatever is beyond me. I don't see how it leads to fun games for either the Nid player or his opponent. Why even give Nids a T3.
by hiveminion
Tue 04 Oct, 2016 4:38 pm
Forum: Balance Discussion
Topic: Some high level OM feedback
Replies: 11
Views: 7415

Re: Some high level OM feedback

3- Setup team counters are far too weak. BC more of less needs sword and purge to counter a setup team, and emperor help you if their are two. Ops stun and IST nades can disrupt, but the faction lacks followup to capitalize on the opening, and both of those squads have a tendency of taking bad blee...
by hiveminion
Fri 30 Sep, 2016 11:34 am
Forum: Releases
Topic: wher is the patch Doc?
Replies: 11
Views: 7007

Re: wher is the patch Doc?

Swiftsabre wrote:Soon, my child.


Since we haven't even seen patch notes yet, I certainly don't hope so.
by hiveminion
Wed 28 Sep, 2016 5:48 pm
Forum: Balance Discussion
Topic: A New Idea About Melta Guns
Replies: 13
Views: 6760

Re: A New Idea About Melta Guns

Of all the anti-all weapons in the game I think melta guns are actually fine, because their platforms are balanced. The only obvious exception is Fire Dragons but that is because of the ridiculous combination of their speed, rate of fire, knockback resistance and swathe of supporting abilities open ...
by hiveminion
Mon 12 Sep, 2016 4:12 pm
Forum: Community General Discussion
Topic: "SEE BUT DO NOT BE SEEN!"
Replies: 33
Views: 17015

Re: "SEE BUT DO NOT BE SEEN!"

If it's not a big deal then why do you even care if it gets changed or not? And that's a reason not to change it? let's not change anything then. Why is the mod even here then? Sure, if the consensus is that nothing should be discernable from the fog of war I'm all for changing all these things, bu...
by hiveminion
Mon 12 Sep, 2016 3:44 pm
Forum: Community General Discussion
Topic: "SEE BUT DO NOT BE SEEN!"
Replies: 33
Views: 17015

Re: "SEE BUT DO NOT BE SEEN!"

Are you for real? It's a very big deal that scouts shout from across the map telling the enemy they are going stealth. No other unit does that. It is a balance issue. What if other units that were bought shout out to the enemy that they were just bought? BLOODCRUSHER SPAWNED. Quickly, prepare your ...
by hiveminion
Sun 11 Sep, 2016 6:41 pm
Forum: Community General Discussion
Topic: "SEE BUT DO NOT BE SEEN!"
Replies: 33
Views: 17015

Re: "SEE BUT DO NOT BE SEEN!"

One is a stealth unit the others aren't, it's completely different by your logic we should hear from half across the map the LA/lictor and every unit that can infiltrate + inq armor and Knob infiltration going stealth and ofc that makes 0 fucking sense. On top of the fact that you can hear them wit...
by hiveminion
Sun 11 Sep, 2016 4:02 pm
Forum: Community General Discussion
Topic: "SEE BUT DO NOT BE SEEN!"
Replies: 33
Views: 17015

Re: "SEE BUT DO NOT BE SEEN!"

Simply because you have to be aware of your own units, scouts shouldn't shout from across half the map they are going stealth. So then by the same token, can we remove all the voice lines that betray opponent's abilities (including grenades) being used, or specific attacks being made (ie, snipers)?...
by hiveminion
Sun 11 Sep, 2016 2:21 pm
Forum: Community General Discussion
Topic: "SEE BUT DO NOT BE SEEN!"
Replies: 33
Views: 17015

Re: "SEE BUT DO NOT BE SEEN!"

Ace of Swords wrote:
nobody complains about the Knob/koomandoes doing the same though.


Well I have no idea why they don't.
by hiveminion
Sun 11 Sep, 2016 11:58 am
Forum: Community General Discussion
Topic: "SEE BUT DO NOT BE SEEN!"
Replies: 33
Views: 17015

Re: "SEE BUT DO NOT BE SEEN!"

Then again Rangers can't chuck grenades from stealth so I'm fine with Scouts giving some advance warning of possible inexplicable squad wipes.

Not to mention they also snitch on enemies attacking them.
by hiveminion
Fri 09 Sep, 2016 9:24 pm
Forum: Balance Discussion
Topic: Setup team AV weapons as upgrades vs standalone units
Replies: 15
Views: 7166

Re: Setup team AV weapons as upgrades vs standalone units

Those solutions might help you survive T1, but then when T2 rolls around your opponents 3 SUTs can scale well into the mid and late game by changing weapons, while you are stuck with 2 rangers or 2 spotters. Seems like one player has to consider a tradeoff while one does not really have to. Apart f...
by hiveminion
Thu 01 Sep, 2016 2:52 pm
Forum: Random Stuff
Topic: A real good Eldar cosplay
Replies: 21
Views: 12519

Re: A real good Eldar cosplay

Fuck banshees. Especially if they look like that. Expect your invitation to the Inner Circle soon for such a brilliant comment. This is an excellent cosplay, and I'm not even into this sort of thing :o Max, you forgot to add #nohomo ............... or did you? I would expect guys who invite other p...
by hiveminion
Wed 31 Aug, 2016 4:14 pm
Forum: Strategy Discussion
Topic: Rippers
Replies: 7
Views: 4544

Re: Rippers

Adeptus Noobus wrote:What is the slow rate per attack?


3%

If you get completely stalled by Rippers you have let it happen.
by hiveminion
Tue 30 Aug, 2016 4:49 pm
Forum: Balance Discussion
Topic: Hive Tyrant Venom Cannon
Replies: 24
Views: 10062

Re: Hive Tyrant Venom Cannon

Personally I want zons cost to go back to their old price and get their snare back but lose the damage. And then see what happens. Because i have gotten two zons before with Ravener Alpha with damage synapse, put catalist on a zoanthrope and watched my enemy cry. - However apon some consideration, ...
by hiveminion
Tue 30 Aug, 2016 7:37 am
Forum: Balance Discussion
Topic: Hive Tyrant Venom Cannon
Replies: 24
Views: 10062

Re: Hive Tyrant Venom Cannon

I agree on the giveing the zoanthrope a snare back but it have damage? No. If zon got its snare back 2 zons would be absolutely cancerous and cause transports vs nids to become completely redundant. Not to mention with the snare Nids can actually hit a tank, so adding damage to that snare is a nono...
by hiveminion
Mon 29 Aug, 2016 7:47 pm
Forum: Balance Discussion
Topic: Hive Tyrant Venom Cannon
Replies: 24
Views: 10062

Re: Hive Tyrant Venom Cannon

I agree VC should lose it's anti-infantry potential. I'm all for removing as many anti-everything fire-on-the-move ranged bollocks from the game as possible. Regarding the Zoanthrope, yes please return the snare, and DON'T nerf it, the AV of the Zoanthrope was never OP once the stacking snare was re...
by hiveminion
Sat 27 Aug, 2016 11:46 am
Forum: Balance Discussion
Topic: Haywire grenade on Tyrant Guards
Replies: 4
Views: 2197

Re: Haywire grenade on Tyrant Guards

Nurland wrote:I always thought it was a monstrous creature like Carnifexes.


It is, in fact they are both the same unit type (carnifex).
by hiveminion
Thu 25 Aug, 2016 7:29 pm
Forum: Community General Discussion
Topic: Health bar bug
Replies: 5
Views: 3457

Re: Health bar bug

Gorb wrote:Never had this either :(

Retribution? Have you experienced it on the older titles?


I've not even checked whether it happens on retail, but I never had the bug on my old computer, I recently upgraded.
by hiveminion
Mon 22 Aug, 2016 4:11 pm
Forum: Community General Discussion
Topic: Regarding beacon play in team tournaments
Replies: 18
Views: 8309

Re: Regarding beacon play in team tournaments

I am against banning any kind of in-game mechanic from tournaments unless it's a specific patch-related bug or something. Don't punish Riku and Mathis (or anyone) for actually playing it smart and using effective combos.

(Beacons OP tho)
by hiveminion
Sat 20 Aug, 2016 9:26 am
Forum: Balance Discussion
Topic: Tyrant guard melee resistance
Replies: 15
Views: 6781

Re: Tyrant guard melee resistance

. As for changes to the tyrant guard. I would agree on a price increase, but i would also increase the speed of the bugger a bit but remove the melee charge he has (not the ability) when he is not being benefited by synapse and when he is under synapse he gets a melee charge. I like this idea. As a...
by hiveminion
Fri 19 Aug, 2016 3:50 pm
Forum: Community General Discussion
Topic: Health bar bug
Replies: 5
Views: 3457

Health bar bug

Heyo, maybe someone knows this one: after tabbing in & out of a game, I lose all health indicators of units currently on the field. Sometimes they return (like after entering vehicles etc.). It's not that big of an issue (unless I tab out by accident instead of hitting x), but I thought I'd ask ...
by hiveminion
Fri 19 Aug, 2016 9:42 am
Forum: Balance Discussion
Topic: Tyrant guard melee resistance
Replies: 15
Views: 6781

Re: Tyrant guard melee resistance

Can I just dispel some misconceptions here: 1. Calculating the time it takes to kill a TG in Shield Wall based on DPS is a bit misleading, because most AV DPS is delivered in big bursts. Therefore, when a TG gets below a certain amount of HP it will straight up die with the next shot. The actual HP ...
by hiveminion
Thu 18 Aug, 2016 8:12 am
Forum: Balance Discussion
Topic: Tyrant guard melee resistance
Replies: 15
Views: 6781

Re: Tyrant guard melee resistance

Melee resistance for the TG would be bonkers, he is already slightly underpriced as it is.

I disagree with people who complain about Shieldwall though, if that ever gets nerfed then the TG should not have to rely on Synapse for its speed.

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