Search found 3511 matches

by Torpid
Tue 19 Nov, 2013 7:04 pm
Forum: Community General Discussion
Topic: 2.2 Final Patch Preview
Replies: 59
Views: 24365

Re: 2.2 Final Patch Preview

Warp Throw now shows you a warning indicator on where it's being cast This does nothing since WL already faces area he is targeting and it happens too fast to dodge anyway. It does a lot. Ever heard of LoS blockers or infiltration? Not sure what you mean Asmon, if the warlock does it out of infiltr...
by Torpid
Tue 19 Nov, 2013 1:02 pm
Forum: Community General Discussion
Topic: 2.2 Final Patch Preview
Replies: 59
Views: 24365

Re: 2.2 Final Patch Preview

I think the HQ heals heroes faster than other units, but the VA has scout properties so it heals him like a scout, except he has 350hp instead of 140. Does the hq healing heros faster thing affect subcommanders, I don't think so?
by Torpid
Tue 19 Nov, 2013 12:30 pm
Forum: Balance Discussion
Topic: 15-power Flamers
Replies: 28
Views: 10673

Re: 15-power Flamers

I think you misunderstand the macro-economic performance of different races in 1v1. Orks are very weak until their t1.5 has developed - sluggas aren't great without upgrades, nor are shootas, so orks early early game is meh. Sure once they get shootas and burnas, a painboy and something else they ar...
by Torpid
Tue 19 Nov, 2013 3:29 am
Forum: Community General Discussion
Topic: 2.2 Final Patch Preview
Replies: 59
Views: 24365

Re: 2.2 Final Patch Preview

Well you can still retreat while under its effect I assume, also it only aggros a single unit.
by Torpid
Tue 19 Nov, 2013 1:11 am
Forum: Releases
Topic: 2.2 beta
Replies: 385
Views: 304003

Re: 2.2 beta

Purification rites, but they don't start with it, they only get it when they have their justicar.
by Torpid
Mon 18 Nov, 2013 11:45 pm
Forum: Random Stuff
Topic: Warhammer 40,000: Eternal Crusade (MMO)
Replies: 312
Views: 153961

Re: Warhammer 40,000: Eternal Crusade (MMO)

Well yeah, but that's what Ace said - "he said one ought to assume". He didn't assert using his celestial foreknowledge that the game is indefinitely bad. I haven't researched this topic, but I didn't want a debate to ensue over nothing because you two were using different interpretations ...
by Torpid
Mon 18 Nov, 2013 11:05 pm
Forum: Balance Discussion
Topic: GK Balance Suggestions
Replies: 102
Views: 31418

Re: GK Balance Suggestions

Well increased ROF would surely fix that more so than FOTM or increased range would do? I mean, obviously lascannons and such need to out-range it for barrance reasons, the thing can attack ground and with increased ROF it would be more dangerous to merely shoot at and it could AG more to punish mel...
by Torpid
Mon 18 Nov, 2013 11:00 pm
Forum: Community General Discussion
Topic: 2.2 Final Patch Preview
Replies: 59
Views: 24365

Re: 2.2 Final Patch Preview

It's looking much better than it was originally. There are a lot of radical changes however that will obviously need time to test before judgments can be made, however there seem to be some more inexplicably bad ideas still. The bane wolf OMGSUPERBUFF being the main one. From 200 red to 150 and no a...
by Torpid
Mon 18 Nov, 2013 10:50 pm
Forum: Releases
Topic: 2.2 beta
Replies: 385
Views: 304003

Re: 2.2 beta

Yes! The flamer up to 25seconds, thank you so much for that change it was soooo warranted.
by Torpid
Mon 18 Nov, 2013 10:34 pm
Forum: Random Stuff
Topic: Warhammer 40,000: Eternal Crusade (MMO)
Replies: 312
Views: 153961

Re: Warhammer 40,000: Eternal Crusade (MMO)

No, he said one ought to assume either that it is new and untested or it's bad. He justified the latter with everything he said before. If it isn't new, then why would they be using it and nobody else would, add that into the fact that this is their first MMO project and most of their developments h...
by Torpid
Mon 18 Nov, 2013 10:28 pm
Forum: Random Stuff
Topic: DOW3 In the future ?
Replies: 32
Views: 13236

Re: DOW3 In the future ?

Gorilla wrote: After COD 2 they didn't do anything special.


Wut?
by Torpid
Mon 18 Nov, 2013 3:23 am
Forum: Strategy Discussion
Topic: The "Lets Help this @!$%'ing Noob get Better" Thread.
Replies: 52
Views: 20430

Re: The "Lets Help this @!$%'ing Noob get Better" Thread.

Yeah you're right about catachans not exactly being a hard counter to GL tics alone, in fact one could even argue GL tics soft counter them. That said, I think if you look at things a bit wider on a grander basis, the inquisitor with her rosarius/brazier is going to be absorbing the majority of the ...
by Torpid
Mon 18 Nov, 2013 2:24 am
Forum: Balance Discussion
Topic: Re-evaluation of the Basilisk Creeping Barrage
Replies: 20
Views: 7651

Re: Re-evaluation of the Basilisk Creeping Barrage

Dark flames is a perfect eg. of what a global should NOT be. Something that if used right and at the right time has a drastic effect on the game that 1 player has no control over. You assert that "Something that if used right and at the right time has a drastic effect on the game that 1 player...
by Torpid
Sun 17 Nov, 2013 10:34 pm
Forum: Balance Discussion
Topic: Re-evaluation of the Basilisk Creeping Barrage
Replies: 20
Views: 7651

Re: Re-evaluation of the Basilisk Creeping Barrage

Gotta disagree completely there Sid. Dark flames is crap mid-engagement, sure it hits, but its main damage factor is its DOT which is easily evaded since the ability is as Maestro so wonderfully put it "hotdog" shaped not "hamburger" shaped. Damage potential is pretty poor, sorce...
by Torpid
Sun 17 Nov, 2013 10:13 pm
Forum: Strategy Discussion
Topic: The "Lets Help this @!$%'ing Noob get Better" Thread.
Replies: 52
Views: 20430

Re: The "Lets Help this @!$%'ing Noob get Better" Thread.

Well the first thing you must do in all games, all races, all maps is to capture the power first. You can leave the VPs for pretty damn long as ultimately most games are decided before the VP counter ticks to 0. I often capture the 2 natural reqs and power before I capture my natural VP, especially ...
by Torpid
Sun 17 Nov, 2013 9:54 pm
Forum: Balance Discussion
Topic: GK Balance Suggestions
Replies: 102
Views: 31418

Re: GK Balance Suggestions

They're fantastic with their lasgun, they fire in bursts and move at speed 5.5 in t1, that's so unbelievably strong for their price.
by Torpid
Sun 17 Nov, 2013 9:33 pm
Forum: Modding
Topic: Illustrator would like to contribute :)
Replies: 641
Views: 353041

Re: Illustrator would like to contribute :)

Oh my goodness Kilgarn, you're such a diamond.

That stormtrooper reminds me of a Ranger off of Fallout: NV but made to fight in the 40k universe and so has become 1,000,000x more badass! Awesome.
by Torpid
Sun 17 Nov, 2013 3:29 am
Forum: Strategy Discussion
Topic: Advice on IG vs GK
Replies: 4
Views: 2900

Re: Advice on IG vs GK

The Match-Up favours grey knights, so don't fret too much. Ok so basically interceptors are going to give you absolute hell if you try to fight them head on, so don't! Don't purchase catachans, you don't need them as they don't have proper set-up teams. Your best bet here is to go double sentinels, ...
by Torpid
Sat 16 Nov, 2013 1:57 pm
Forum: Random Stuff
Topic: Warhammer 40,000: Eternal Crusade (MMO)
Replies: 312
Views: 153961

Re: Warhammer 40,000: Eternal Crusade (MMO)

I found the multiplayer great design wise. Synergy between players worked well - a lascannon dev with the big stomp perk supported by a thunderhammer ASM and a melta gun/plasma gun combo from a tac marine. If any raptors jumped the sniper they would be stunned by the stomp and die instantly to the m...
by Torpid
Sat 16 Nov, 2013 5:15 am
Forum: Community General Discussion
Topic: A question on how the damage is calculated in this game
Replies: 12
Views: 4917

A question on how the damage is calculated in this game

So the displayed health for a unit is an integer, but events can occur where a unit is attacking another unit, e.g. a shoota boy is shooting a predator, and the predator isn't losing health, yet eventually the predator does lose 1hp. So does that then mean that the game records the hp of the unit po...
by Torpid
Fri 15 Nov, 2013 8:51 pm
Forum: Balance Discussion
Topic: Re-evaluation of the Basilisk Creeping Barrage
Replies: 20
Views: 7651

Re: Re-evaluation of the Basilisk Creeping Barrage

Hmm, that makes me think. Maybe I should create a thread to ensure my wonderful LA doesn't get nerfed in any way whatsoever.
by Torpid
Thu 14 Nov, 2013 6:22 pm
Forum: Community General Discussion
Topic: 2.2 Final Patch Preview
Replies: 59
Views: 24365

Re: 2.2 Final Patch Preview

Hum, for some reason all this time I thought apo had 60 melee skill. Was that way back in CR or was I thinking of another hero? Anyway, point still stands, I only use the chainsword when im screwing around (maybe sometimes vs sm/chaos (and screwing around)). The damage upgrade does not deter melee ...
by Torpid
Thu 14 Nov, 2013 5:46 pm
Forum: Balance Discussion
Topic: TM Relay/IG Bunkers
Replies: 40
Views: 13808

Re: TM Relay/IG Bunkers

2x nests + 2x zoans and endless swarm terms with ranged synapse are impossible kill in a straight up fight, then the zoans themselves do great AV damage and counter AOE/suppression. Nids...
by Torpid
Thu 14 Nov, 2013 5:41 pm
Forum: Balance Discussion
Topic: Veteran Marines: Put in the Stronghold?
Replies: 136
Views: 39971

Re: Veteran Marines: Put in the Stronghold?

Furthermore the amount of times I have got wipes due to those bolt pistols on the asm are pretty innumerable, their ranged dps isn't negligible. Not like the bloodletter in a case like this would have already annihilated the unit due to, you know, way freaking higher (power) melee dps ... PRO TIP R...
by Torpid
Thu 14 Nov, 2013 5:26 pm
Forum: Balance Discussion
Topic: 15-power Flamers
Replies: 28
Views: 10673

Re: 15-power Flamers

I totally agree Raffa, I think flamers have been OP ever since the change, they're so damn effective against any t1 LI, they bleed them tonnes and as a result of that AND being so effective at ninja-bashing (since they can fight t1 melee solo due to the flamer easily assuming the melee has no upgrad...
by Torpid
Thu 14 Nov, 2013 5:17 pm
Forum: Balance Discussion
Topic: Re-evaluation of the Basilisk Creeping Barrage
Replies: 20
Views: 7651

Re: Re-evaluation of the Basilisk Creeping Barrage

Nuclear Arbitor wrote:i don't think it does any damage right now though. it was certainly good before but i feel that it should do some damage at least. it does still have uses though, particularly in combination with other things.


It still does decent damage and not a negligible amount either.
by Torpid
Thu 14 Nov, 2013 12:18 am
Forum: Balance Discussion
Topic: Veteran Marines: Put in the Stronghold?
Replies: 136
Views: 39971

Re: Veteran Marines: Put in the Stronghold?

Ok, I have no idea why I said 600, I know very well that ASM models including the sarge each have 400hp, not sure why I was thinking 1800, probably was getting late in the night ^^ That being said I pretty much disagree with the rest of the post, as I think you're underestimating the value of nearly...
by Torpid
Wed 13 Nov, 2013 11:52 pm
Forum: Balance Discussion
Topic: Re-evaluation of the Basilisk Creeping Barrage
Replies: 20
Views: 7651

Re: Re-evaluation of the Basilisk Creeping Barrage

Oh comeon, to suggest that cloud and hellfury are superior to the basilisk barrage is ridiculous. You can't evade the barrage half as easy - heck it's near impossible. Not to mention once the first shell hits, you're absolutely screwed until the global ends and that leads to a lot of damage. The abi...
by Torpid
Wed 13 Nov, 2013 7:14 pm
Forum: Balance Discussion
Topic: Veteran Marines: Put in the Stronghold?
Replies: 136
Views: 39971

Re: Veteran Marines: Put in the Stronghold?

That being said, I'm still extremely shaky about having a squad as durable as ASM and having merciless strike and doing power melee being a t2 jump squad. I'm curious to what blooletters are for you then. They are only missing the merciless strike. For the rest they do more dps (180 power melee) wh...

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