Search found 497 matches
- Fri 23 Dec, 2016 11:13 pm
- Forum: Community General Discussion
- Topic: 2.6 Bugs & Issues Thread
- Replies: 77
- Views: 48258
Re: 2.6 Bugs & Issues Thread
the new mek global more dakka is to overpowered •More Dakka reload time modifier reduced from x0.5 to x0.1. as I understand it now reduced reload time by 100% on any unit this is stupid for 75 red I see beamydeffs fire after 3 secs. shootas with this gobal just fire without stop and it last for 20 s...
- Thu 22 Dec, 2016 5:40 pm
- Forum: Community General Discussion
- Topic: Eldars worst MU ?
- Replies: 9
- Views: 4271
Re: Eldars worst MU ?
yes I got them to bleed your opponent while also detection with their pathfinder gear you can setup traps with Holo-field also vs warboss you can use Kinetic Pulse on him to stop the angry bits into your setup team. vs mekboy you can only go rangers anyways now their even worse than before at even k...
- Thu 22 Dec, 2016 4:49 pm
- Forum: Community General Discussion
- Topic: Eldars worst MU ?
- Replies: 9
- Views: 4271
Re: Eldars worst MU ?
Torpid wrote:boss wrote:Kommando nob is the best vs elder for orks
I don't think so with the ranger changes of 2.6
yea cos rangers are so good now they only detect other than that their worthless
- Thu 22 Dec, 2016 4:42 pm
- Forum: Community General Discussion
- Topic: Eldars worst MU ?
- Replies: 9
- Views: 4271
Re: Eldars worst MU ?
Kommando nob is the best vs elder for orks
- Wed 21 Dec, 2016 10:02 pm
- Forum: Balance Discussion
- Topic: Farseer's weapon Suggestion
- Replies: 24
- Views: 11418
Re: Farseer's weapon Suggestion
a support hero with a melee heavy, fleet, damage buff with guide and other shite needs knockback immunity yeaaaaaaaaaaaaaa what could go wrong with that I wonder plus tbh doombringer is very strong 40% damage buff on any unit on a t1 weapon which also buff her damage is nuts
- Wed 21 Dec, 2016 6:45 pm
- Forum: Community General Discussion
- Topic: Why was DA exarch moved to T1?
- Replies: 16
- Views: 7137
Re: Why was DA exarch moved to T1?
yaaaaaaaay I can buy a detection unit but they cant even kill tics with them no more yaaaaaaaaaaaaaaaaaay such a usefully unit
- Sat 10 Dec, 2016 11:17 pm
- Forum: Balance Discussion
- Topic: Dire avenger aspect is cheap for what it does
- Replies: 31
- Views: 13482
Re: Dire avenger aspect is cheap for what it does
da are fine now 500 heath between 5 guys = 100 is not a lot they bleed like shit 27 rec per da to reinforce and without upgrades come midway in t1 and above they just bleed. with their aspect get their old heath back 600 in 2.5 with fleet and nades used to get 33% heath back in the old days which wa...
- Sat 10 Dec, 2016 10:57 pm
- Forum: Balance Discussion
- Topic: Dire avenger aspect is cheap for what it does
- Replies: 31
- Views: 13482
Re: Dire avenger aspect is cheap for what it does
let me just ask one thing have you ever played a 1v1 or is this a team game post?
- Sat 10 Dec, 2016 1:47 pm
- Forum: Community General Discussion
- Topic: 2.6 Bugs & Issues Thread
- Replies: 77
- Views: 48258
Re: 2.6 Bugs & Issues Thread
The dire avengers exarch is still bug the Ranged damage reduction aura sill stacks with retreat which = come t2 immune to nade damage and range fire for the whole squad on retreat so long he lives so pls fix this
- Fri 09 Dec, 2016 6:00 pm
- Forum: Balance Discussion
- Topic: Gk inquis ST
- Replies: 44
- Views: 19834
Re: Gk inquis ST
yes we already no the new ist are broken as fuck
- Mon 05 Dec, 2016 3:01 am
- Forum: Community General Discussion
- Topic: 2.6 Bugs & Issues Thread
- Replies: 77
- Views: 48258
Re: 2.6 Bugs & Issues Thread
Black Relic wrote:that's because one of the stormtrooper models is a sergeant. Idk if his stats are the same. If it is that needs to be changed. Probably should still be changed regardless.
The leader has abit more heath 20 more but cost less red don't no why tho
- Fri 02 Dec, 2016 5:01 pm
- Forum: Releases
- Topic: ELITE Mod 2.6 Release Thread
- Replies: 76
- Views: 56206
Re: ELITE Mod 2.6 Release Thread
also for elder I don't like the new rangers much or at all they seem so worthless now 55 damage per shot is nothing hell the Kinetic Pulse dose more damage now which is so stupid. so you much as well just go 2 setup teams which is sad make rangers great again pls
- Fri 02 Dec, 2016 2:17 am
- Forum: Community General Discussion
- Topic: 2.6 Bugs & Issues Thread
- Replies: 77
- Views: 48258
Re: 2.6 Bugs & Issues Thread
yes works now thanks windu
- Thu 01 Dec, 2016 4:41 pm
- Forum: Releases
- Topic: ELITE Mod 2.6 Release Thread
- Replies: 76
- Views: 56206
Re: ELITE Mod 2.6 Release Thread
least they have to pay for their heath upgrade now which is a good change
- Wed 30 Nov, 2016 11:08 pm
- Forum: Community General Discussion
- Topic: 2.6 Bugs & Issues Thread
- Replies: 77
- Views: 48258
Re: 2.6 Bugs & Issues Thread
recoloring the elite armys is not working
- Wed 30 Nov, 2016 12:24 pm
- Forum: Releases
- Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
- Replies: 208
- Views: 118023
Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
how comes venom brood don't get hold fire? also the hive tyrant should get it when he has his Venom Cannon
- Thu 17 Nov, 2016 7:16 pm
- Forum: Balance Discussion
- Topic: assult cannon barrage op
- Replies: 8
- Views: 5039
Re: assult cannon barrage op
The assault cannon is fine with the barrage ability it has to be strong to give up melee walker in t2. sms often in 1s always gets one its a key unit in most match ups cos sm don't have strong melee counters come t2 so dread fits that job for you so giving up that for an assault cannon it often a no...
- Tue 08 Nov, 2016 8:34 pm
- Forum: Balance Discussion
- Topic: Give PM and CPM HI Armour?
- Replies: 23
- Views: 10801
Re: Give PM and CPM HI Armour?
Cpm cant be balance cos they have no place in a chaos amy without being op cos they have other squads to beat melee with and a brain dead hero to shit on melee with some dum globals to so again why does a Plague Champion need CPM to? This is a good point. I seem to recall the reasons CPM were creat...
- Mon 07 Nov, 2016 11:50 pm
- Forum: Balance Discussion
- Topic: Give PM and CPM HI Armour?
- Replies: 23
- Views: 10801
Re: Give PM and CPM HI Armour?
Problem with Chosen Plague Marines is if you increase the damage they do (melee superiority?) and decrease their health you have a KCSM squad with less speed, no melee charge and a constant little AOE snare. CPM, if you want them to be a bodyguard squad, must be focused in make the target don't rea...
- Mon 07 Nov, 2016 11:01 pm
- Forum: Balance Discussion
- Topic: Mekboy Big Shoota and Stikkbomma Melee Skill Balance
- Replies: 9
- Views: 4544
Re: Mekboy Big Shoota and Stikkbomma Melee Skill Balance
i would rather see a big shoota req increase than a power increase. maybe making it 120/20 instead of 100/25... It's very powerful for the cost, but increasing the power will really hurt his timings in my opinion. That's the point of the cost increase 20 rec does nothing and a waste of time 5 more ...
- Mon 07 Nov, 2016 10:51 am
- Forum: Balance Discussion
- Topic: Mekboy Big Shoota and Stikkbomma Melee Skill Balance
- Replies: 9
- Views: 4544
Re: Mekboy Big Shoota and Stikkbomma Melee Skill Balance
Yea the big shoota is to cheap for a damage buff and more range to on a teleport hero it a no brainer to get in all matchups I always get this over the deffgun so 100/25 should help to fix this. Also the battery pack should go up in cost to teleport hero with heal is 8-) but to cheap 120rec 25 power...
- Sun 30 Oct, 2016 2:49 pm
- Forum: Releases
- Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
- Replies: 208
- Views: 118023
Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
I agree with what freeman has said a lot of his changers would have fix what was wrong with 2.5 the nade damage to vehicles is just stupid for one. Plague Marines should just be made heavy infantry with less damage to infantry. Chosen Plague Marines are just why lets give pc more ways for you to not...
- Wed 26 Oct, 2016 7:50 pm
- Forum: Balance Discussion
- Topic: Fixing the Gimmick of spore mines
- Replies: 13
- Views: 5746
Re: Fixing the Gimmick of spore mines
yea this sounds more fair and better no more free wipes poor tics and orks with gay mines out the gate and friendly fire sounds fair to
- Wed 26 Oct, 2016 7:16 pm
- Forum: Releases
- Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
- Replies: 208
- Views: 118023
Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
They should do good vs sm but their devourer would be better for dealing with scout if full upgrade so you don't have to keep sending over both your termagant to you deal with them don't no if I want to give that up come t2 but vs chaos do you really want melee ravener not really. vs ig why devourer...
- Wed 26 Oct, 2016 6:24 pm
- Forum: Releases
- Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
- Replies: 208
- Views: 118023
Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Ravener Brood: - Ravener Brood cost increased from 350/40 to 450/50. - Raveners already start with Devourers upgrade. (need clarification - Raveners now benefit from Melee Synapse) - Devourer damage reduced from 22dps to 19dps. - Melee Raveners now receive 90% ranged damage resistance when burrowin...
- Tue 25 Oct, 2016 12:50 pm
- Forum: Releases
- Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
- Replies: 208
- Views: 118023
Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
will the zoanthrope for tyranids get it snare back with focused warp blast?
- Sun 18 Sep, 2016 10:46 pm
- Forum: Community General Discussion
- Topic: 2.5.1 Bugs/Issues
- Replies: 185
- Views: 85157
Re: 2.5.1 Bugs/Issues
I don't know if this is a bug or not but the lord commissar flare and the spotter smoke shell does not decreased weapon range or sight on pdevs, blastmater or dcannon now I rember they used to in the past so this must be a bug right?
- Tue 13 Sep, 2016 7:05 pm
- Forum: Balance Discussion
- Topic: Opinions on the rangers vs DA vs detection in T1 eldar paradox
- Replies: 15
- Views: 7031
Re: Opinions on the rangers vs DA vs detection in T1 eldar paradox
people wont get rangers over shurican if thay don't bleed. rangers are not suppression tool setup teams are aka shurican when you need 2 rangers to suppression 1 thing and spend time to micro them more now you might as well just get 2 setup teams which can give you av come t2 when rangers just becom...
- Mon 12 Sep, 2016 11:29 pm
- Forum: Balance Discussion
- Topic: Ork changes
- Replies: 32
- Views: 14008
Re: Ork changes
if they live longer then 20 secs
- Mon 12 Sep, 2016 11:19 pm
- Forum: Balance Discussion
- Topic: Re-Evaluation of Dire Avengers
- Replies: 66
- Views: 38970
Re: Re-Evaluation of Dire Avengers
make rangers not shit then and give battle equipment the detection thing pls don't make a t2 leader t1 to fix that problem dear god it sounds like a relic thing would do