Search found 3511 matches

by Torpid
Thu 17 Oct, 2013 8:24 pm
Forum: Community General Discussion
Topic: Bugs/Issues Thread
Replies: 854
Views: 302403

Re: Bugs/Issues Thread

The idea is that the stikkbombs set off the mines instantly without them needing to spend time arming themselves, and given that the mekboy mines have a 20second snare on vehicles that synergises greatly with tankbusta's and their barrage allowing for some interesting power-free ork t2 builds.
by Torpid
Thu 17 Oct, 2013 8:11 pm
Forum: Community General Discussion
Topic: Bugs/Issues Thread
Replies: 854
Views: 302403

Re: Bugs/Issues Thread

Not broken, it's a good synergy between two things 1) mek mines 2) stikkbombs

for it to be effective vs vehicles you still need to follow up with some other AV. Tell you what though, I like it, and will have to try that one myself, thanks for the idea :D
by Torpid
Thu 17 Oct, 2013 7:29 pm
Forum: Community General Discussion
Topic: Bugs/Issues Thread
Replies: 854
Views: 302403

Re: Bugs/Issues Thread

Yeah a bug that is completely imbalanced and unfair shouldn't be buffed on the basis of some very obscure and arbitrary logic...
by Torpid
Thu 17 Oct, 2013 5:42 pm
Forum: Random Stuff
Topic: PAR: What would have happened in Space Marine 2 and 3
Replies: 5
Views: 3488

Re: PAR: What would have happened in Space Marine 2 and 3

Nice link, good to know where the plot was heading, although not so good to find out that the franchise will end there. Somehow I really enjoyed that game.
by Torpid
Thu 17 Oct, 2013 2:13 pm
Forum: Balance Discussion
Topic: T3 Termas
Replies: 102
Views: 32236

Re: T3 Termas

It's OP due to the economy of the nids. The gaunts are still rather duralbe (although, it's way better now and not quite as OP and frankly I aren't sure it's op anymore), and they reinforce super cheap and super fast considering their hp.
by Torpid
Thu 17 Oct, 2013 9:55 am
Forum: Balance Discussion
Topic: Fleshhook mechanic and detectors
Replies: 28
Views: 9717

Re: Fleshhook mechanic and detectors

Yeah, I read that wrong. The hook can't faceplant units lol. That would make the lictor functionally retarded, how would face-planting a havoc even help it would just set straight back up again, not to mention it would make hooking heroes/sub-commanders absolutely useless. Why would anybody even wan...
by Torpid
Wed 16 Oct, 2013 7:46 pm
Forum: Balance Discussion
Topic: Purgation Justicar?????
Replies: 44
Views: 15711

Re: Purgation Justicar?????

Well comeon, I think Riku knows fine well that a squad that can't FOTM and dies VERY quickly to sentinel missles can't counter a sentinel. It's like saying yes, to counter sentinels buy catachans. I mean, is Riku just trolling here or what, I'm genuinely confused here.
by Torpid
Wed 16 Oct, 2013 6:21 pm
Forum: Balance Discussion
Topic: Purgation Justicar?????
Replies: 44
Views: 15711

Re: Purgation Justicar?????

Well I'm not going to explain why a strike squad fails at killing a sentinel, nor a purgation squad who unlike strike squads can't FOTM and have less HP, or a rhino which dies in a couple of missles to sentinels and moves way slower and has less hp...
by Torpid
Wed 16 Oct, 2013 3:45 pm
Forum: Balance Discussion
Topic: Purgation Justicar?????
Replies: 44
Views: 15711

Re: Purgation Justicar?????

Dark Riku wrote:Strike squad ranged dmg? Psycannons? Any upgraded rhino? etc? ...


No, NO and no...
by Torpid
Wed 16 Oct, 2013 3:24 pm
Forum: Balance Discussion
Topic: Tyranoform addition
Replies: 19
Views: 6983

Re: Tyranoform addition

I would prefer it for the pattern of the current nuke to be randomised. Non of the nukes are random, they all have a fixed pattern. This game doesn't need more randomness. Are you sure? Isn't that what makes people generally deem the tyranid nuke to be UP? The fact that is so slow and the pattern s...
by Torpid
Wed 16 Oct, 2013 3:23 pm
Forum: Balance Discussion
Topic: GK Balance Suggestions
Replies: 102
Views: 31365

Re: GK Balance Suggestions

Lost Son of Nikhel wrote:Ogryns/Purifiers simply are very support-dependent. Alone are meh, but with enough support they are beasts.


Put simply, that's it.
by Torpid
Wed 16 Oct, 2013 2:49 pm
Forum: Balance Discussion
Topic: Tyranoform addition
Replies: 19
Views: 6983

Re: Tyranoform addition

By driving to the side instantly, or it could just shoot them, or the army could just shoot them since they have very little health. Not like Tyranids have mega strong on-the-spot AV anyway, if you know what I mean - manticores/wraithguard/plasma devs/eldritch/cyclone missle launcher. Still, I don't...
by Torpid
Wed 16 Oct, 2013 2:45 pm
Forum: Balance Discussion
Topic: GK Balance Suggestions
Replies: 102
Views: 31365

Re: GK Balance Suggestions

The units are just tanks for primarily ranged armies. Especially ogryns, those guys have SHI armour, a warp spider squad will only take off about 60 of their 1.8k hp per burst, that's ridiculous, and that's their role. The downside of ogryns/purifiers being that they obviously don't counter suppress...
by Torpid
Wed 16 Oct, 2013 2:34 pm
Forum: Balance Discussion
Topic: Tyranoform addition
Replies: 19
Views: 6983

Re: Tyranoform addition

well considering the towers don't come up simultaneously I highly doubt that would ever happen unless your opponent was microing his vehicle at all...
by Torpid
Wed 16 Oct, 2013 2:33 pm
Forum: Balance Discussion
Topic: Fleshhook mechanic and detectors
Replies: 28
Views: 9717

Re: Fleshhook mechanic and detectors

I agree with the original changes, but certainly not what Ace is suggesting. the whole premise of playing the LA is the ability to bleed your opponent early on and gain that early game advantage, while in the later game/bigger engagements denying the enemy the support of his hero/subcommander when h...
by Torpid
Wed 16 Oct, 2013 2:19 pm
Forum: Balance Discussion
Topic: Heavy Bolter Vengance Rounds vs Gens
Replies: 17
Views: 6545

Re: Heavy Bolter Vengance Rounds vs Gens

indeed kevk. even longer range with that skill. it was not to call purgation OP or so, just to debilitate the Argument that a CC squad must not have a gen bash potential. so as is sayed. i dont need it, it was just to ask. Purgation is NOT a CC unit. It controls one squad at best and even then you'...
by Torpid
Tue 15 Oct, 2013 12:45 pm
Forum: Balance Discussion
Topic: Is it OP or is it UP?
Replies: 83
Views: 27065

Re: Is it OP or is it UP?

Whoops, well I forgot that :oops:
by Torpid
Tue 15 Oct, 2013 10:42 am
Forum: Balance Discussion
Topic: Asm / Raptor passive leap
Replies: 31
Views: 12034

Re: Asm / Raptor passive leap

Broodwich wrote:Seer is t3 unit. That being said I think a knockback on the charge of Vans would be a pretty good addition to the unit in general.


I actually really like that idea.
by Torpid
Tue 15 Oct, 2013 10:37 am
Forum: Balance Discussion
Topic: 2V2 Strike Squade lul'z
Replies: 6
Views: 3122

Re: 2V2 Strike Squade lul'z

It can't really be OP though because it can only be used in teams. Furthermore it requires player synergy, i doubt it's anymore OP than IG with a brood nest and a melee HT supporting them. Not to mention the 2x SS requirement is a bit of a big ask considering they only become useful in t2, I mean, h...
by Torpid
Tue 15 Oct, 2013 10:27 am
Forum: Balance Discussion
Topic: Land Raider Phobos
Replies: 93
Views: 32827

Re: Land Raider Phobos

I mentioned turlting because I'm saying it's very viable to rush through t3 going straight toa super unit after only one or two t2 unit purchases, whereas people were implying that this would be suicide in a 1v1 due to loss of gens/map control. Such is not true. Therefore rushing a phobos, which is ...
by Torpid
Tue 15 Oct, 2013 10:22 am
Forum: Balance Discussion
Topic: Is it OP or is it UP?
Replies: 83
Views: 27065

Re: Is it OP or is it UP?

I'm not arguing that and nor was Panda...
by Torpid
Mon 14 Oct, 2013 10:22 pm
Forum: Balance Discussion
Topic: Some General changes that IMO need to be done
Replies: 29
Views: 8868

Re: Some General changes that IMO need to be done

Yeah, just totally ignore my argument then and just keep vomiting semantics.
by Torpid
Mon 14 Oct, 2013 9:38 pm
Forum: Balance Discussion
Topic: Asm / Raptor passive leap
Replies: 31
Views: 12034

Re: Asm / Raptor passive leap

Bah, what else do GK get though ;)

Honestly though, with the teleport considered, GKI are no better than shees at retreat killing yet GK get nothing else really that can retreat kill, except purifiers so...
by Torpid
Mon 14 Oct, 2013 9:09 pm
Forum: Balance Discussion
Topic: Is it OP or is it UP?
Replies: 83
Views: 27065

Re: Is it OP or is it UP?

You're not offering any rational basis for your claims so if you're not going to do that and formulate an argument for us to debate about then fine, just straight up show us this replay whereby you keep positioning your entire army around one webway gate to slaughter your foe WITHOUT getting bashed/...
by Torpid
Mon 14 Oct, 2013 9:05 pm
Forum: Balance Discussion
Topic: T3 Termas
Replies: 102
Views: 32236

Re: T3 Termas

yeah, well horms get 3k with hp synapse from HT and fully upgraded lv 4 + everything riku said.
by Torpid
Mon 14 Oct, 2013 7:39 pm
Forum: Balance Discussion
Topic: Is it OP or is it UP?
Replies: 83
Views: 27065

Re: Is it OP or is it UP?

Except eldar are an army all about positioning, they're hardly orks, they can't just pop out and charge senselessly at an entire army because they will bleed disproportionately, unless of course it's a warlock with warp throw (that ability...). Furthermore I'm talking about in 1v1, so most of your a...
by Torpid
Mon 14 Oct, 2013 7:31 pm
Forum: Balance Discussion
Topic: Some General changes that IMO need to be done
Replies: 29
Views: 8868

Re: Some General changes that IMO need to be done

Well it isn't a straight up buff as they would lose melee capabilities and the AC does do some melee dps, in fact the other day I actually wiped a guardian squad on retail with GL tics w/ AC in melee and the AC got the kill, nonetheless, I think such talk is pointless. The argument: P1 - The aspirin...
by Torpid
Mon 14 Oct, 2013 7:27 pm
Forum: Balance Discussion
Topic: Is it OP or is it UP?
Replies: 83
Views: 27065

Re: Is it OP or is it UP?

Riku you seem so bitterly nonobjective in any discussion regarding eldar it's really quite ridiculous. How is it common that the whole eldar army would be situated around a single webway gate with banshees directly next to the gate and the ability had not been used by the time you launch a full on a...
by Torpid
Mon 14 Oct, 2013 7:24 pm
Forum: Balance Discussion
Topic: Asm / Raptor passive leap
Replies: 31
Views: 12034

Re: Asm / Raptor passive leap

It's not like asm/raptors are UP, their leap doing damage would be a major buff. They're jump units, they're not meant to be fantastic at retreat killing, I don't think they warrant any change.
by Torpid
Mon 14 Oct, 2013 6:17 pm
Forum: Balance Discussion
Topic: GK Balance Suggestions
Replies: 102
Views: 31365

Re: GK Balance Suggestions

that's why you have GKI to make the distance. GKI being the best t1 melee unit in t2, alongside canticle and just the libby they will shred everything, and I mean that, they will kill banshees fully upgraded of an equal level without losing 1/3 of their hp. You're using the GK libby wrong, he's real...

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