Well sound nice like that, but of course the only to really how they does would be to test them.
Just one thing; nothing for undivided ? Something like giving them suppression resistance or increased ranged and better damage against vehicles but less fire rate mb ?
Search found 91 matches
- Sat 30 Jun, 2018 1:53 am
- Forum: Modding
- Topic: Chosen CSM help?
- Replies: 19
- Views: 15297
- Sat 30 Jun, 2018 1:42 am
- Forum: Community General Discussion
- Topic: Nids commanders (not balance related)
- Replies: 9
- Views: 6513
Re: Nids commanders (not balance related)
Why would the name be changed for such iconic heroes for DOW2 so late into the game's release? It's just unnecessarily obfuscatory. Ordo Malleus was far more important of a name change to exlpain the thematic and design choices relating to that race yet very few people call OM OM right now and stil...
- Wed 27 Jun, 2018 3:01 am
- Forum: Community General Discussion
- Topic: I want to get into Elite - any tips?
- Replies: 4
- Views: 3086
Re: I want to get into Elite - any tips?
Well infact there is also lot's of low/mid level players especially in 3v3, as a beginner I can say it is not to hard to find games at our level, in 1v1 a little bit more but there is the discord to find people around.
- Fri 22 Jun, 2018 12:59 pm
- Forum: Community General Discussion
- Topic: Nids commanders (not balance related)
- Replies: 9
- Views: 6513
- Thu 21 Jun, 2018 3:46 pm
- Forum: Community General Discussion
- Topic: Nids commanders (not balance related)
- Replies: 9
- Views: 6513
Re: Nids commanders (not balance related)
Rostam wrote:brood lord leader on gene stealers would look cool
@Sar Dauk
Dow1 UA mod has trygon
I think broodlord could be easily add as a subcommander (mb for a genestealer cult thing ?) btw in Dow2 you've the Codex edition mod with a Trygon (and a skin on IG to make them looks like genestealer cultist ;D)
- Thu 21 Jun, 2018 3:41 pm
- Forum: Community General Discussion
- Topic: Nids commanders (not balance related)
- Replies: 9
- Views: 6513
Re: Nids commanders (not balance related)
indeed mb a little bit too tall ^^ there is not something between the 2 ? since RA's tunnel is the same than the Trygon's one
- Wed 20 Jun, 2018 10:50 pm
- Forum: Community General Discussion
- Topic: Nids commanders (not balance related)
- Replies: 9
- Views: 6513
Nids commanders (not balance related)
An easy lore friendly thing that could be done is changeing the lictor alpha and ravenor alpha names by Deathleaper and Trygon, with some appropriate modifications of the model. I know Elite already made the same thing for guardians changed to dire avengers. So if you have the time and people, this ...
- Wed 20 Jun, 2018 10:39 pm
- Forum: Balance Discussion
- Topic: rangers xd
- Replies: 49
- Views: 25343
Re: rangers xd
ok, btw I forgot to say that it's just a suggestion for a buff if the current rangers cost/pop/upkeep get increased ^^ currently I agree this would be OP
- Wed 20 Jun, 2018 1:32 pm
- Forum: Balance Discussion
- Topic: rangers xd
- Replies: 49
- Views: 25343
Re: rangers xd
What about giving them 3 rifles in T2/T3 ? Would help them scaling and grant some dps for the late game.
- Mon 11 Jun, 2018 12:32 pm
- Forum: Releases
- Topic: Elite 2.8 BETA Link
- Replies: 56
- Views: 41462
Re: Elite 2.8 BETA Link
Since it's my first update, I would ask if the installation is the same as the first one or I need to delete the previous version ?
- Fri 08 Jun, 2018 2:33 pm
- Forum: Strategy Discussion
- Topic: How to fight HI factions ?
- Replies: 7
- Views: 7113
Re: How to fight HI factions ?
Ace of Swords wrote:SarDauk wrote:As a WL, what is better to get; double rangers ? Double shuriken ? one of each ? Or only one support squad ?
Depends on the match up and what your opponent went for.
against Apo/TM (I imagine shuriken is better against FC & chaos)
- Fri 08 Jun, 2018 12:29 pm
- Forum: Strategy Discussion
- Topic: How to fight HI factions ?
- Replies: 7
- Views: 7113
Re: How to fight HI factions ?
As a WL, what is better to get; double rangers ? Double shuriken ? one of each ? Or only one support squad ?
- Thu 07 Jun, 2018 10:19 pm
- Forum: Strategy Discussion
- Topic: How to fight HI factions ?
- Replies: 7
- Views: 7113
How to fight HI factions ?
I don't know how to counter chaos and especially SM, I'm stomped by these factions in every game modes and this every heroes I tried (warlock, FC, PC, MKB) what I am supposed to do to win against it ?
- Sat 02 Jun, 2018 10:41 pm
- Forum: Balance Discussion
- Topic: rangers xd
- Replies: 49
- Views: 25343
Re: rangers xd
Rangers are almost fine, you need them against faction like SM since DA are smacked at range and bleed you a lot, in addition they bleed easily since they have one of the lowest pool of HP especially against jump troops. They lack some alpha to without kinetic pulse. But I agree that double rangers ...
- Mon 28 May, 2018 5:51 pm
- Forum: Strategy Discussion
- Topic: Current Ordo Malleaus
- Replies: 29
- Views: 18582
Re: Current Ordo Malleaus
Can't we just wait the next update before wanting to change a faction which will already be hugely changed ?
- Sat 26 May, 2018 6:07 pm
- Forum: Balance Discussion
- Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
- Replies: 273
- Views: 257421
Re: 2.8 Non-Consensus Thread (Part 2 of 2)
Btw when can we expect to see the 2.8 released ? So we can judge the new OM and not the old one
- Thu 24 May, 2018 12:39 pm
- Forum: Balance Discussion
- Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
- Replies: 273
- Views: 257421
Re: 2.8 Non-Consensus Thread (Part 2 of 2)
Rostam wrote: plasma damage on the spilencer model
this would make the purgation OP vs HI/SHI while doing less damage to regular infantry, not sure GK needs anti-termies :/
- Thu 24 May, 2018 12:34 pm
- Forum: Modding
- Topic: Chosen CSM help?
- Replies: 19
- Views: 15297
Re: Chosen CSM help?
LOCALgHOST wrote:SarDauk wrote:Other idea for tzeentch: make the bolts burn energy
lol OP
Well, it's just an idea, it's not me who will balance the squad ^^ (fortunately)
- Wed 23 May, 2018 10:14 pm
- Forum: Modding
- Topic: Chosen CSM help?
- Replies: 19
- Views: 15297
Re: Chosen CSM help?
Other idea for tzeentch: make the bolts burn energy
- Wed 23 May, 2018 3:03 pm
- Forum: Modding
- Topic: Chosen CSM help?
- Replies: 19
- Views: 15297
Re: Chosen CSM help?
Well for Tzeentch: the models killed by the CSM explode on death, but it's mb a little bit OP For slaanesh I would say; increase the fire rate and no reload but decreased accuracy, with mb inspiration or demoralization on kills. and for khorne; swap your bolter for a chains axe (like the slaughter a...
- Mon 21 May, 2018 10:08 pm
- Forum: Community General Discussion
- Topic: Learning Elite gameplay
- Replies: 7
- Views: 4311
Re: Learning Elite gameplay
Well, from what I see, I loose mostly because I'm bad at positioning my squads in my army; with SM I struggle to use my scouts and with dedicated melee squad from other factions I don't really know how to use them; in front of my range squads or behind to cover them or on the flanks.... I'm incapabl...
- Sun 20 May, 2018 10:50 pm
- Forum: Community General Discussion
- Topic: Learning Elite gameplay
- Replies: 7
- Views: 4311
Re: Learning Elite gameplay
Ok thanks for the help
- Sun 20 May, 2018 7:25 pm
- Forum: Community General Discussion
- Topic: Learning Elite gameplay
- Replies: 7
- Views: 4311
Learning Elite gameplay
I started recently playing Elite and I want to improve myself, currently I'm mostly playing the "easiest" heroes; FC and PC.
Should I get a main and play it over and over before switching ? If yes any advice to choose it ?
Should I get a main and play it over and over before switching ? If yes any advice to choose it ?
- Sun 20 May, 2018 7:01 pm
- Forum: Strategy Discussion
- Topic: SM vs Eldar/IG:
- Replies: 15
- Views: 7399
Re: SM vs Eldar/IG:
Well got basically the same pb against eldar (except I'm playing FC, so battlecry but no heal), also how do you counter the double rangers play ? It's already not easy for me to deal with DA + banshees, these guys make it practically impossible
- Fri 18 May, 2018 12:25 pm
- Forum: Community General Discussion
- Topic: Would you be interested in 'plot maps & events'? Let's talk about it!
- Replies: 7
- Views: 4055
Re: Would you be interested in 'plot maps & events'? Let's talk about it!
Sound awesome ! But will need some specifics settings to balance it.
- Fri 18 May, 2018 1:17 am
- Forum: Balance Discussion
- Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
- Replies: 273
- Views: 257421
Re: 2.8 Non-Consensus Thread (Part 2 of 2)
What about a rework of kasrkin with the system of kit of stormtrooper ? one making them range support for the main fight with grenade launchers and something like blindnade, sergeant give them a defense bonus, like range damage reduction or better green cover protection. The other kit allowing them ...
- Fri 18 May, 2018 1:05 am
- Forum: Community General Discussion
- Topic: Lord General range behaviour
- Replies: 10
- Views: 5217
Re: Lord General range behaviour
Btw the best change would be, I think the change of stance, Paranoid Kamikaze was speaking of, since when you have the sniper, only the LG have it while with the grenade launcher, the 2 ST get it as well. There are two ranged behaviours. One is to have each model move to shoot at their max range and...
- Thu 17 May, 2018 11:54 pm
- Forum: Community General Discussion
- Topic: Lord General range behaviour
- Replies: 10
- Views: 5217
Re: Lord General range behaviour
So you guys do you think it would be a good thing ?
- Thu 17 May, 2018 11:31 pm
- Forum: Community General Discussion
- Topic: Lord General range behaviour
- Replies: 10
- Views: 5217
Re: Lord General range behaviour
There are two ranged behaviours. One is to have each model move to shoot at their max range and the other is to only have the units already in range when you give the order to fire with the others firing only if you move them to range. Sounds like the Lord General is using the first behaviour and t...
- Thu 17 May, 2018 11:15 pm
- Forum: Community General Discussion
- Topic: Lord General range behaviour
- Replies: 10
- Views: 5217
Re: Lord General range behaviour
As above, A workaround is to just normalise the range values of those pistol type weapons on the retinue members to be equal to the LG's bolter. But that would in reality be a large dps buff. But you could couple a range increase with a dps reduction. Can we expect to see this change in the future ?