Search found 362 matches
- Fri 16 Oct, 2015 6:03 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261735
Re: Patch 2.5 (WIP)
Problem, gen farms?
- Fri 16 Oct, 2015 5:57 pm
- Forum: Community General Discussion
- Topic: Droppod marines
- Replies: 17
- Views: 6952
Re: Droppod marines
The commander pod has its uses even when you're not getting the maximum economical value, especially when those few extra models really count. For example, you win a close engagement and lose a tac model and an ASM model. You know you won't win the next major engagement but you want to push your adv...
- Wed 14 Oct, 2015 3:58 pm
- Forum: Balance Discussion
- Topic: arguments for 400 req tacs:
- Replies: 42
- Views: 20134
Re: arguments for 400 req tacs:
Yes, I'd agree that tacs are fine at the moment, though my point was that it wouldn't shock me to see a minor cost reduction in the future, given the fact that many basic units have become cheaper/more cost efficient since retail - GM, DA, shees, tics to name but a few. I just can't help shake the f...
- Wed 14 Oct, 2015 9:36 am
- Forum: Balance Discussion
- Topic: arguments for 400 req tacs:
- Replies: 42
- Views: 20134
Re: arguments for 400 req tacs:
With so much stuff becoming more cost efficient over the years I wouldn't be surprised if tacs came down to 425.
- Sun 04 Oct, 2015 12:29 am
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261735
Re: Patch 2.5 (WIP)
Oh...well... um... Upgrade? Nej, since the ASM is completely replaced by a new unit, I would say that Vanguards are a separate T3 unit rather than an upgrade. #semantics Anyway, GK T3 is versatile enough to be more than terminator spam now, so thumbs up for that. I guess I just wanted to see the Dr...
- Sun 04 Oct, 2015 12:18 am
- Forum: Balance Discussion
- Topic: Why are Scout Marine bolters so ineffective?
- Replies: 32
- Views: 13786
Re: Why are Scout Marine bolters so ineffective?
In 1v1's and except vs IG, I would say that scouts are the best starting unit in the game, possessing a high skill cap only limited by player skill and imagination. High damage isn't how SM wins the early game fights, good positioning and manoeuvring does and scouts fulfil this extremely well - micr...
- Sat 03 Oct, 2015 9:49 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261735
Re: Patch 2.5 (WIP)
hiveminion wrote:Cheekie Monkie wrote:GK is now the only race which has only two build able T3 units. Can we expect something else in the works? (I don't know how that Dreadknight model is coming along)
Space Marines.
Oh...well...
um...
Vanguard Veterans?
- Sat 03 Oct, 2015 8:24 am
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261735
Re: Patch 2.5 (WIP)
A few musings:
GK is now the only race which has only two build able T3 units. Can we expect something else in the works? (I don't know how that Dreadknight model is coming along)
No one has raised a fuss over the loss of hellfire strike yet, does it really not matter?
GK is now the only race which has only two build able T3 units. Can we expect something else in the works? (I don't know how that Dreadknight model is coming along)
No one has raised a fuss over the loss of hellfire strike yet, does it really not matter?
- Fri 02 Oct, 2015 9:02 am
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261735
Re: Patch 2.5 (WIP)
The WATH change makes all the difference in the GK vs SM matchup, where the BC can currently simply walk up to the SM gunline without much repercussion. Hopefully players will now touch the awesomeness that is Unending Purge to cover the void left by WATH and Blessed Aegis. Whilst I would say that ...
- Fri 02 Oct, 2015 8:20 am
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261735
Re: Patch 2.5 (WIP)
The WATH change makes all the difference in the GK vs SM matchup, where the BC can currently simply walk up to the SM gunline without much repercussion. Hopefully players will now touch the awesomeness that is Unending Purge to cover the void left by WATH and Blessed Aegis. Whilst I would say that t...
- Thu 01 Oct, 2015 8:29 am
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261735
Re: Patch 2.5 (WIP)
Caeltos wrote:No new factions, gotta fix what we've got so far.
Can we get a 'yet' in this sentence?
Also, swag.
- Thu 01 Oct, 2015 8:18 am
- Forum: Tournaments
- Topic: Power Rankings List
- Replies: 81
- Views: 32902
Re: Power Rankings List
Forestradio wrote:I was beating nids with GK before operatives even existed, so...
Impressive...but did you tick all the other boxes too?
Checkmate, Frostscrubnub
- Thu 01 Oct, 2015 1:25 am
- Forum: Tournaments
- Topic: Power Rankings List
- Replies: 81
- Views: 32902
Re: Power Rankings List
Crew just beat me (not an achievement)
And Tex
Twice
As GK vs Nids
WITH DOUBLE SS
PUT THIS MAN ON A PEDESTAL IMMEDIATELY
And Tex
Twice
As GK vs Nids
WITH DOUBLE SS
PUT THIS MAN ON A PEDESTAL IMMEDIATELY
- Mon 28 Sep, 2015 10:16 pm
- Forum: Tournaments
- Topic: Power Rankings List
- Replies: 81
- Views: 32902
Re: Power Rankings List
Adeptus Noobus wrote:This post is missing the list for the worst experienced players.
I nominate myself for this list.
- Sat 19 Sep, 2015 10:05 am
- Forum: Community General Discussion
- Topic: UI & Quality of Life Requests
- Replies: 12
- Views: 6455
UI & Quality of Life Requests
A quick thread to discuss any requests for further UI or quality of life changes. My personal ones: Camera should be able to zoom out even further Even maxed out, I feel like the camera doesn't zoom out far enough, which can often cripple map awareness. Hold ground/hold fire function Hold fire would...
- Sun 30 Aug, 2015 7:03 pm
- Forum: Strategy Discussion
- Topic: Raptors.
- Replies: 48
- Views: 19750
Re: Raptors.
- Tau can commit to long-range firefights and FORCE fights. This is to highlight the lore aspect of Mont'ka and Kauyon. - Sistle of Battle would introduce the most control-oriented warfights in the game through-out their flame-favorable weaponry Caeltos commenting on Tau and Sisters gameplay? Tau a...
- Fri 21 Aug, 2015 10:31 am
- Forum: Community General Discussion
- Topic: LF 1v1 G's
- Replies: 9
- Views: 4526
Re: LF 1v1 G's
If you want to, I'll be up for some sparring. I don't think we're exactly equal in skill, but sometimes you learn faster by getting your face stomped in. I wouldn't mind games, but again, I'm really looking for someone around my skill level. I've had Torpid, Nurland, and Crewfinity kick my face in ...
- Tue 11 Aug, 2015 8:38 am
- Forum: Community General Discussion
- Topic: Are we growing or shrinking?
- Replies: 51
- Views: 20059
Re: Are we growing or shrinking?
Over 80% of community members are actually transforming turtles in disguise. However, only 55% have genuine, certified Turtle Power and the statistical discrepancy rises amongst the higher ranks, where only 17% are More Than Meets The Eye. It's rough to bring in concrete evidence. My personal observ...
- Tue 11 Aug, 2015 8:22 am
- Forum: Community General Discussion
- Topic: Any Spoilers for next patch?
- Replies: 25
- Views: 9173
Re: Any Spoilers for next patch?
Wise Windu wrote:Nope to allCheekie Monkie wrote:Seriously, is it possible to menacing visage GK terms now? If so, does it trigger their cool down and would it still work if it is on cool down?
Looks like LA needs a buff.
- Sun 09 Aug, 2015 9:35 pm
- Forum: Community General Discussion
- Topic: Any Spoilers for next patch?
- Replies: 25
- Views: 9173
Re: Any Spoilers for next patch?
My inside sources on Kaeltos tells me that in the next patch the LA will be able to buy a teleporter pack as an accessory. You mean derply jump? Feeder tendrils need to ignore melee resistance, because PC shouldn't be exclusive with this feature. It should also snare vehicles because nids don't hav...
- Mon 03 Aug, 2015 1:21 pm
- Forum: Community General Discussion
- Topic: A note on respect
- Replies: 9
- Views: 4688
- Mon 27 Jul, 2015 6:41 pm
- Forum: Balance Discussion
- Topic: Grey Knight vs SM Matchup
- Replies: 36
- Views: 14874
Re: Grey Knight vs SM Matchup
Both the BC and the GK roster were designed to troll Apo. High burst damage, silences, immune to KB are all traits which are the stuff of nightmares for any Apo player. It is also a truth universally acknowledged, that a GK player in possession of more than one IST must be in want of a good bleed, o...
- Fri 10 Jul, 2015 12:40 pm
- Forum: Balance Discussion
- Topic: Orbital
- Replies: 24
- Views: 10461
Re: Orbital
saltychipmunk wrote:Roks are good too provided you set it up with a knock back ability,
as for rocket run i just wish the nuke indicators actually did a good job of showing where the nuke actually hits. it does not
Blame the 2D6 scatter.
And Blame the BS3 Valkyrie pilots
- Fri 10 Jul, 2015 11:20 am
- Forum: Balance Discussion
- Topic: 2.4.2 Hotfix - No notes , but details included
- Replies: 66
- Views: 26963
Re: 2.4.2 Hotfix - No notes , but details included
A change back to SHI at a reduced health would make it even more vulnerable to melee. Unless the decrease in health was really drastic it'd still be better against ranged fire than it was in the last patch in T1, due to the fact that we now have warrior acolytes and ops smoke support. My main concer...
- Fri 10 Jul, 2015 10:34 am
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 190
- Views: 77677
Re: Bugs/Issues Thread
Fallback plan isn't breaking retreat properly. Most common occurence is when you use retreat to pop smoke, then try to break retreat almost immediately. Also happens occasionally despite ops already retreating a few seconds in. Bug will happen despite the voice lines stating that they HAVE broken re...
- Thu 09 Jul, 2015 5:00 pm
- Forum: Balance Discussion
- Topic: 2.4.2 Hotfix - No notes , but details included
- Replies: 66
- Views: 26963
Re: 2.4.2 Hotfix - No notes , but details included
It's also hurt by loosing the Purgation in tier one, driving down to the power farm all snug like Sardines in a can. However I can see with maybe a slight change to Rhinos, and only slight, some Operative synergy shenanigans, as it mitigates the Operative's liability to take large amounts of damage...
- Thu 09 Jul, 2015 4:45 pm
- Forum: Balance Discussion
- Topic: Orbital
- Replies: 24
- Views: 10461
Re: Orbital
Force Barrier their army into the nuke. Swag
JUST BECAUSE I'VE NEVER SUCCEEDED WITH IT DOESN'T MEAN THAT IT DOESN'T WORK, GAH.
JUST BECAUSE I'VE NEVER SUCCEEDED WITH IT DOESN'T MEAN THAT IT DOESN'T WORK, GAH.
- Thu 09 Jul, 2015 11:28 am
- Forum: Balance Discussion
- Topic: 2.4.2 Hotfix - No notes , but details included
- Replies: 66
- Views: 26963
Re: 2.4.2 Hotfix - No notes , but details included
People need to abuse T1 smoke grenades more.
- Thu 09 Jul, 2015 9:58 am
- Forum: Balance Discussion
- Topic: Lord General Carapace Armor.
- Replies: 7
- Views: 3024
Re: Lord General Carapace Armor.
LG suppress immune... I don't think there is a full understanding displayed of how OP that is/would be. I mean, you already have the ability to walk up and pew pew the shit out of a setup team in yellow cover or less with this wargear. You have spammable heal packs for 10 power, moves at speed 5.5,...
- Wed 08 Jul, 2015 9:40 am
- Forum: Balance Discussion
- Topic: Noise/Plague marine designt faults
- Replies: 13
- Views: 5364
Re: Noise/Plague marine designt faults
How things would work if we worked to fluff, GK edition: GK as a faction should do more damage to daemons Strike Squad purification should drain daemon energy AND deal damage to them Strike Squads should get the 'power weapon' archetype All power weapon wielding GK units should have a chance of inst...