Search found 1327 matches

by Nurland
Mon 30 Jul, 2018 10:15 am
Forum: Strategy Discussion
Topic: Is it me or SM seem nuts at the moment?
Replies: 16
Views: 10858

Re: Is it me or SM seem nuts at the moment?

Never found GK T1 to be super hard vs SM at least in team games. T2 is the problem with plasma ripping you apart. This is for me at least.
by Nurland
Sun 29 Jul, 2018 5:45 pm
Forum: Balance Discussion
Topic: Apothecary things
Replies: 196
Views: 128685

Re: Apothecary things

Deleted some comments that weren't exactly useful for the balance discussion here.
by Nurland
Sun 29 Jul, 2018 5:37 pm
Forum: Balance Discussion
Topic: Raptor's Power Fist and Melta Gun
Replies: 21
Views: 13453

Re: RE: Re: Raptor's Power Fist and Melta Gun

[quote="Cheekie Monkie"]Don't have much of a horse here, but if it was deemed OP a suggestion would be to have the melta gun and fist as an upgrade, with bolt pistol and sword as the default. This has similarities with the vanguard and WS upgrades, but I think it's still unique en...
by Nurland
Fri 27 Jul, 2018 5:47 pm
Forum: Balance Discussion
Topic: Raptor's Power Fist and Melta Gun
Replies: 21
Views: 13453

Re: Raptor's Power Fist and Melta Gun

Raptors don't suck against horde enemies though. This is just my experience though. They are good against Nids, IG and Orks. They are also good against Eldar and even SM to an extent. In mirrors I feel they are rather situational.
by Nurland
Fri 27 Jul, 2018 8:39 am
Forum: Balance Discussion
Topic: Raptor's Power Fist and Melta Gun
Replies: 21
Views: 13453

Re: Raptor's Power Fist and Melta Gun

Separate upgrade. Leader losses are already semi RNG that can fuck you up hard.
by Nurland
Thu 26 Jul, 2018 11:22 am
Forum: Balance Discussion
Topic: Raptor's Power Fist and Melta Gun
Replies: 21
Views: 13453

Re: Raptor's Power Fist and Melta Gun

Could go back to having a Lighting Claw I suppose. Main issue with the Craptor Power Fist is the bursty nature of its damage imho.
by Nurland
Wed 25 Jul, 2018 2:46 pm
Forum: Balance Discussion
Topic: Termagants vs. Guardsmen
Replies: 16
Views: 10671

Re: Termagants vs. Guardsmen

I mean if you face DAs + Rangers or LG + Sent + GM your Terma only blob should get outshot. There is no problem there.

Termas are not a ranged superiority unit. They do not counter other ranged units without support. Termas are countered with ranged firepower.
by Nurland
Wed 25 Jul, 2018 1:00 pm
Forum: Balance Discussion
Topic: Termagants vs. Guardsmen
Replies: 16
Views: 10671

Re: Termagants vs. Guardsmen

As already pointed out, GM are a ranged superiority squad, Termagaunts are not, hence they are not as cost effective against other ranged squads. They are decent enough though and melee is what they deal with the best. Crippling poison and bursty damage (makes kiting, stopping, shooting and kiting a...
by Nurland
Tue 24 Jul, 2018 10:28 am
Forum: Balance Discussion
Topic: Banshees Melee Skill too high?
Replies: 52
Views: 30072

Re: Banshees Melee Skill too high?

Didn't Mathis use to do 3 DA, 2 Bansheemales?
by Nurland
Tue 24 Jul, 2018 7:01 am
Forum: Balance Discussion
Topic: Banshees Melee Skill too high?
Replies: 52
Views: 30072

Re: Banshees Melee Skill too high?

2 Shees is generally super risky especially now that their retreat killyness isn't quite what it used to be. I think Shees have their strenghts ans weaknesses in a decent balance right now. They are just one of those units that can feel like utter op bs when you get a bit lucky with them and like ut...
by Nurland
Fri 20 Jul, 2018 12:04 pm
Forum: Balance Discussion
Topic: The Issue with Eldar
Replies: 35
Views: 20099

Re: The Issue with Eldar

Avatar is fucking amazing. I don't know what is wrong with it? A bit meh dps with splash, large hp pool, decent abilities and a crazy strong buff aura that stacks with Cloak of Shadows, SC, Autarch, Fortune etc Eldar buffs.
by Nurland
Wed 18 Jul, 2018 9:11 am
Forum: Balance Discussion
Topic: Apothecary things
Replies: 196
Views: 128685

Re: Apothecary things

Regarding Apo bolter: Just remove the silly AoE effect from bolter stun. Also +1 to what Codex has said. He is a very thinky, smarty and brainy moderator and you should listen to him. Especially since he has taken the time to very carefully elaborate his points. I get pretty much the same vibes from...
by Nurland
Tue 17 Jul, 2018 1:50 pm
Forum: Balance Discussion
Topic: Apothecary things
Replies: 196
Views: 128685

Re: Apothecary things

Melee Apo isn't really very risky with the SC though. Unless you are doing 3v3 on the non-solo lane against compositions that are ranged heavy.

I really don't see the need for an Apo jump pack.
by Nurland
Tue 17 Jul, 2018 1:43 pm
Forum: Community General Discussion
Topic: 3v3 Community Cup Review
Replies: 28
Views: 16407

Re: 3v3 Community Cup Review

3v3 has a lot of strategic depth to it if it was more actively played seriously, you could see plenty of different tactics etc. Also knowing when to double offensively or defensively isn't something you learn in 1s. 1v1 strategic in a different way than 3v3 is ehat I mean here. Mechanically 3s are e...
by Nurland
Mon 16 Jul, 2018 10:42 pm
Forum: Balance Discussion
Topic: Apothecary things
Replies: 196
Views: 128685

Re: Apothecary things

Ok Piano. You need to take a moment and calm down a bit.
by Nurland
Mon 16 Jul, 2018 8:59 am
Forum: Balance Discussion
Topic: Apothecary things
Replies: 196
Views: 128685

Re: Apothecary things

Super low CD Apo heals with AoP sounds broken af. IME + a couple levels and you do 4 heals pretty mich in a row. Then get back to full energy relatively fast due to IME regen. I alwasy found Apo to be pretty solid in 3v3 especially when you run around with your teammate. Apo is weird for me though. ...
by Nurland
Sun 15 Jul, 2018 3:46 pm
Forum: Balance Discussion
Topic: Apothecary things
Replies: 196
Views: 128685

Re: Apothecary things

I always preferred Wombat Stims over AoA. Since it offers so much more wipe potential. But yes. In team games especially AoA is a good pick but saying it is the only way to go is exaggeration. You can play late game Apo without it without crippling yourself. Sanguine is a T1 weapon. They tend to hav...
by Nurland
Sun 15 Jul, 2018 3:11 pm
Forum: Community General Discussion
Topic: 3v3 Community Cup Review
Replies: 28
Views: 16407

Re: 3v3 Community Cup Review

That gif was funny. But Ace more or less summed it up pretty well.
by Nurland
Sun 15 Jul, 2018 12:50 pm
Forum: Strategy Discussion
Topic: how to beat IG as Space Marines
Replies: 24
Views: 19419

Re: how to beat IG as Space Marines

You jump in ASM and/or TeleFC or use Sterns/pdevs or WW to fuck over the GM repair and a lascannon kills the Chim pretty fast (especially with FTE/BC/Standard buffs which can rather easily buff the lascannon to 50+dps).
by Nurland
Sun 15 Jul, 2018 12:38 pm
Forum: Balance Discussion
Topic: Why is SM so strong in 3v3? - Analysis
Replies: 42
Views: 22078

Re: Why is SM so strong in 3v3? - Analysis

Phobos should not get 2500hp unless it comes with a big price increase. It has lots of damage on those long range lascannons, high damage bolter and a dirge caster. WW does counter melee to an extent. When your melee tries to fight SM melee, WW will knock your shit over and lets SM melee/pew your me...
by Nurland
Sun 15 Jul, 2018 11:00 am
Forum: Community General Discussion
Topic: 3v3 Community Cup Review
Replies: 28
Views: 16407

Re: 3v3 Community Cup Review

Whats your point Olev?
by Nurland
Sat 14 Jul, 2018 10:58 pm
Forum: Balance Discussion
Topic: Apothecary things
Replies: 196
Views: 128685

Re: Apothecary things

SC is great as it is. Power Axe could be reworked into something different. It does have a role now but maybe it could be something with more scaling?

Not sure how to change armors. I think they all have a pretty decent specific roles.
by Nurland
Fri 13 Jul, 2018 11:08 am
Forum: Community General Discussion
Topic: Cheezy...
Replies: 7
Views: 5086

Re: Cheezy...

Toilet officially changed his name to Twilightlee.

Also Spess are the cheat race and will always be.

Cheese I dunno. Pretty much the same old I suppose. 2.8 should have made Ranger spam less toxic. 3 Sent with bunker should still be as annoying as ever to deal with.
by Nurland
Fri 13 Jul, 2018 5:46 am
Forum: Balance Discussion
Topic: Apothecary things
Replies: 196
Views: 128685

Re: Apothecary things

I used to go Sanguine quite often when I played/play Apo even in 3s... Always felt it was a pretty decent wargear. A very significant damage increase to Apo and a massive survivability boost.
by Nurland
Fri 13 Jul, 2018 5:41 am
Forum: Balance Discussion
Topic: Banshees Melee Skill too high?
Replies: 52
Views: 30072

Re: RE: Re: Banshees Melee Skill too high?

Their fast attack animations MS, your chance to special is 5% x the difference in your MS. So if your MS is 74 and theirs is 70, it's 20% to proc a special from an attack. A moving target has -2 MS and every level gained grants the squad +1 MS.. The special chance is 5% + 1% x the difference in mel...
by Nurland
Thu 12 Jul, 2018 10:29 pm
Forum: Strategy Discussion
Topic: What to get when as IG
Replies: 17
Views: 10441

Re: What to get when as IG

Casting games is a stronk ability
by Nurland
Sat 30 Jun, 2018 5:41 pm
Forum: Tournaments
Topic: Monthly Team Tournament 23 @ June 30th Saturday - 2.7.2 Patch
Replies: 25
Views: 14159

Re: Monthly Team Tournament 23 @ June 30th Saturday - 2.7.2 Patch

Team Eat Da Poopoo

Nurland: CL, PC, WL

Floid: HT, Mek, PC
by Nurland
Sun 24 Jun, 2018 9:01 am
Forum: Balance Discussion
Topic: Banshees Melee Skill too high?
Replies: 52
Views: 30072

Re: Banshees Melee Skill too high?

65 MS Banshees would also be a rather shitty unit vs pretty much any other melee squad. Strikes were also a strong ranged squad. They had better than Tac dps, Tac hp and were about as good as Shees in melee. Their melee performance wouldn't have been an issue if they weren't great in T1 ranged firef...
by Nurland
Sun 10 Jun, 2018 1:13 pm
Forum: Balance Discussion
Topic: Ranger kinetic shot
Replies: 20
Views: 13504

Re: Ranger kinetic shot

FoF out of the gate for Shees/DA would be super OP. Rangers on the other hand could cost 5 power more and get it. Also could lower the patjfinder gear to 15 power at that point.

Not sure if that change would be needed though...

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